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sdl_render.h
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sdl_render.h
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/*
Copyright (C) 2012 microcai <[email protected]>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef SDL_RENDER_H
#define SDL_RENDER_H
#include <boost/thread/mutex.hpp>
#include "audio_render.h"
class sdl_audio_render:public audio_render
{
public:
// 初始化音频输出.
virtual bool init_audio(void* ctx, int channels, int bits_per_sample, int sample_rate, int format);
// 播放音频数据.
virtual int play_audio(uint8_t* data, uint32_t size);
// 音频播放控制, cmd为CONTROL_开始的宏定义.
virtual void audio_control(int cmd, void* arg);
// 销毁音频输出组件.
virtual void destory_audio();
static void sdl_audio_callback(void *userdata, Uint8 *stream, int len);
friend void sdl_audio_callback(void *userdata, Uint8 *stream, int len);
private:
void audio_callback(Uint8 *stream, int len);
private:
int adfd[2];
};
#endif // SDL_RENDER_H