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game.pyw
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from core import Diepy
if __name__ == "__main__":
diepy = Diepy()
diepy.load_materials()
diepy.select_mode()
if diepy.mode == "single":
diepy.add_tank()
diepy.add_mothership()
while diepy.is_running:
diepy.add_cross()
event = diepy.get_event()
diepy.run_logic(event)
diepy.update_screen()
elif diepy.mode == "server":
import threading
import time
from network import Server, Handler
host = "192.168.1.100"
port = 5278
with Server((host, port), Handler, diepy) as server:
# 每有一客戶端連入就啟動一分支伺服器
server_thread = threading.Thread(target=server.serve_forever, daemon=True)
server_thread.start()
# 等待連線數 待改
while len(server.game.tanks) < 2:
time.sleep(0.01)
diepy.add_mothership()
# 伺服器循環
while diepy.is_running:
# 伺服器自己傳送輸入事件
server.events[server.server_address] = diepy.get_event()
# 等待客戶端傳來輸入事件
while len(server.events) is not len(server.game.tanks):
time.sleep(0.01)
# 處理遊戲邏輯
diepy.add_cross()
diepy.run_logic(server.events)
server.sprites = diepy.get_sprites()
server.skill_panels = diepy.get_skill_panels()
server.cams = diepy.get_cams()
# 清空輸入事件使伺服器分支判斷伺服器是否處理完遊戲邏輯
server.events.clear()
# 等待 精靈們 和其 其能力值面板 和 鏡頭位置 傳送客戶端
while len(server.cams) > 1:
time.sleep(0.01)
# 使用背景執行緒更新伺服器自己螢幕
update_screen_thread = threading.Thread(target=diepy.update_screen, daemon=True)
update_screen_thread.start()
server.shutdown()
elif diepy.mode == "client":
import threading
import time
from network import Client
host = "192.168.1.100"
port = 5278
with Client((host, port), diepy) as client:
# 客戶端主循環
while diepy.is_running:
# 傳送輸入事件給分支伺服器
event = diepy.get_event()
client.sendall_(event)
# 等待分支伺服器傳來繪製位置和鏡頭位置
client.sprites, client.skill_panel, client.cam = client.recv_()
update_screen_thread = threading.Thread(
target=Diepy.update_screen,
args=(diepy, client.sprites, client.skill_panel, client.cam),
daemon=True)
update_screen_thread.start()