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header.h
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#ifndef THI_HEADER_H
#define THI_HEADER_H
#include "types.h"
#include "game/moving_texture.h"
// geo
extern const GeoLayout thi_geo_0005B0[];
extern const GeoLayout thi_geo_0005C8[];
extern const GeoLayout thi_geo_0005F0[];
extern const GeoLayout thi_geo_000608[];
extern const GeoLayout thi_geo_0006D4[];
extern const GeoLayout thi_geo_00079C[];
// leveldata
extern const Gfx thi_seg7_dl_07005260[];
extern const Gfx thi_seg7_dl_07006968[];
extern const Gfx thi_seg7_dl_07007008[];
extern const Gfx thi_seg7_dl_070072E8[];
extern const Gfx thi_seg7_dl_070073C0[];
extern const Gfx thi_seg7_dl_07007538[];
extern const Gfx thi_seg7_dl_07007648[];
extern const Gfx thi_seg7_dl_07007930[];
extern const Gfx thi_seg7_dl_07007C20[];
extern const Gfx thi_seg7_dl_07009670[];
extern const Gfx thi_seg7_dl_07009D50[];
extern const Gfx thi_seg7_dl_07009F58[];
extern const Collision thi_seg7_area_1_collision[];
extern const Collision thi_seg7_area_2_collision[];
extern const Collision thi_seg7_area_3_collision[];
extern const MacroObject thi_seg7_area_1_macro_objs[];
extern const MacroObject thi_seg7_area_2_macro_objs[];
extern const MacroObject thi_seg7_area_3_macro_objs[];
extern const Collision thi_seg7_collision_top_trap[];
extern const Trajectory thi_seg7_trajectory_koopa[];
extern const struct MovtexQuadCollection thi_movtex_area1_water[];
extern const struct MovtexQuadCollection thi_movtex_area2_water[];
// script
extern const LevelScript level_thi_entry[];
#endif