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card.i
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%{
#include "standard.h"
#include "maneuvering.h"
%}
class BasicCard: public Card {
public:
BasicCard(Suit suit, int number): Card(suit, number), will_throw(false) {}
virtual QString getType() const;
virtual CardType getTypeId() const;
};
class TrickCard: public Card {
public:
TrickCard(Suit suit, int number);
void setCancelable(bool cancelable);
virtual QString getType() const;
virtual CardType getTypeId() const;
virtual bool isCancelable(const CardEffectStruct &effect) const;
private:
bool cancelable;
};
class DelayedTrick: public TrickCard {
public:
DelayedTrick(Suit suit, int number, bool movable = false);
private:
bool movable;
};
class EquipCard: public Card {
public:
enum Location {
WeaponLocation,
ArmorLocation,
DefensiveHorseLocation,
OffensiveHorseLocation
};
EquipCard(Suit suit, int number): Card(suit, number, true) { handling_method = MethodUse; }
virtual QString getType() const;
virtual CardType getTypeId() const;
virtual void use(Room *room, ServerPlayer *source, QList<ServerPlayer *> &targets) const;
virtual void onInstall(ServerPlayer *player) const;
virtual void onUninstall(ServerPlayer *player) const;
virtual Location location() const = 0;
};
%extend EquipCard {
void equipOnInstall(ServerPlayer *player) const{
$self->EquipCard::onInstall(player);
}
void equipOnUninstall(ServerPlayer *player) const{
$self->EquipCard::onUninstall(player);
}
};
class Weapon: public EquipCard {
public:
Weapon(Suit suit, int number, int range);
int getRange();
virtual QString getSubtype() const;
virtual Location location() const;
virtual void onInstall(ServerPlayer *player) const;
virtual void onUninstall(ServerPlayer *player) const;
protected:
int range;
};
class Armor: public EquipCard {
public:
Armor(Suit suit, int number): EquipCard(suit, number) {}
virtual QString getSubtype() const;
virtual Location location() const;
};
class Horse: public EquipCard {
public:
Horse(Suit suit, int number, int correct);
virtual Location location() const;
virtual void onInstall(ServerPlayer *player) const;
virtual void onUninstall(ServerPlayer *player) const;
private:
int correct;
};
class OffensiveHorse: public Horse {
public:
OffensiveHorse(Card::Suit suit, int number, int correct = -1);
virtual QString getSubtype() const;
};
class DefensiveHorse: public Horse {
public:
DefensiveHorse(Card::Suit suit, int number, int correct = +1);
virtual QString getSubtype() const;
};
class Slash: public BasicCard {
public:
Slash(Card::Suit suit, int number);
DamageStruct::Nature getNature() const;
void setNature(DamageStruct::Nature nature);
static bool IsAvailable(const Player *player, const Card *slash = NULL);
protected:
DamageStruct::Nature nature;
mutable int drank;
};
class Analeptic: public BasicCard {
public:
Analeptic(Card::Suit suit, int number);
static bool IsAvailable(const Player *player, const Card *analeptic = NULL);
};