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render_components.hpp
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/* Copyright (c) 2017 Hans-Kristian Arntzen
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include <render_parameters.hpp>
#include "ecs.hpp"
#include "math.hpp"
#include "aabb.hpp"
#include "mesh.hpp"
#include "abstract_renderable.hpp"
#include "renderer_enums.hpp"
#include "camera.hpp"
namespace Granite
{
class RenderGraph;
class Renderer;
class RenderQueue;
class RenderContext;
class RenderPass;
class Scene;
class Ground;
struct Transform
{
vec3 scale = vec3(1.0f);
vec3 translation = vec3(0.0f);
quat rotation = quat(1.0f, 0.0f, 0.0f, 0.0f);
};
struct CachedTransform
{
mat4 world_transform;
mat4 normal_transform;
};
struct CachedSkinTransform
{
std::vector<mat4> bone_world_transforms;
std::vector<mat4> bone_normal_transforms;
};
struct BoundedComponent : ComponentBase
{
AABB aabb;
};
struct UnboundedComponent : ComponentBase
{
};
struct EnvironmentComponent : ComponentBase
{
FogParameters fog;
};
struct IBLComponent : ComponentBase
{
std::string reflection_path;
std::string irradiance_path;
};
struct RenderableComponent : ComponentBase
{
AbstractRenderableHandle renderable;
};
struct CameraComponent : ComponentBase
{
Camera camera;
};
struct RenderPassCreator
{
virtual ~RenderPassCreator() = default;
virtual void add_render_passes(RenderGraph &graph) = 0;
virtual void set_base_renderer(Renderer *renderer) = 0;
virtual void set_base_render_context(const RenderContext *context) = 0;
virtual void setup_render_pass_dependencies(RenderGraph &graph, RenderPass &target) = 0;
virtual void setup_render_pass_resources(RenderGraph &graph) = 0;
virtual void set_scene(Scene *scene) = 0;
virtual RendererType get_renderer_type() = 0;
};
struct RenderPassSinkComponent : ComponentBase
{
};
struct CullPlaneComponent : ComponentBase
{
vec4 plane;
};
struct GroundComponent : ComponentBase
{
Ground *ground = nullptr;
};
struct RenderPassComponent : ComponentBase
{
RenderPassCreator *creator = nullptr;
};
struct PerFrameRefreshableTransform
{
virtual ~PerFrameRefreshableTransform() = default;
virtual void refresh(RenderContext &context, const CachedSpatialTransformComponent *transform) = 0;
};
struct PerFrameRefreshable
{
virtual ~PerFrameRefreshable() = default;
virtual void refresh(RenderContext &context) = 0;
};
struct PerFrameUpdateTransformComponent : ComponentBase
{
PerFrameRefreshableTransform *refresh = nullptr;
};
struct PerFrameUpdateComponent : ComponentBase
{
PerFrameRefreshable *refresh = nullptr;
};
struct CachedSpatialTransformComponent : ComponentBase
{
AABB world_aabb;
CachedTransform *transform = nullptr;
CachedSkinTransform *skin_transform = nullptr;
};
struct CachedTransformComponent : ComponentBase
{
CachedTransform *transform = nullptr;
};
struct CachedSpatialTransformTimestampComponent : ComponentBase
{
uint32_t last_timestamp = ~0u;
const uint32_t *current_timestamp = nullptr;
};
struct OpaqueComponent : ComponentBase
{
};
struct TransparentComponent : ComponentBase
{
};
struct CastsStaticShadowComponent : ComponentBase
{
};
struct CastsDynamicShadowComponent : ComponentBase
{
};
}