Stars
Godot Engine – Multi-platform 2D and 3D game engine
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
A family of header-only, very fast and memory-friendly hashmap and btree containers.
A modern open source rendering engine for animation and visual effects
UltimMC / Launcher
Forked from MultiMC/LauncherOffline Minecraft launcher.
Custom build of blender with some extra NPR features.
This repository is intended to be used as a code repository for learning DirectX 12.
📦 A familiar Minecraft Launcher with native support for macOS arm64 (M1)
L.A. Noire - V Patch | A community-made open source patch for the 2011's video game L.A. Noire containing a set of fixes like an unlocked framerate or support for custom aspect ratios.
The code for the ebook Ray Tracing in One Weekend by Peter Shirley translated to CUDA by Roger Allen. This work is in the public domain.
CUDA version of my renderer (real-time raytracing!)
Tool for unpacking a model that uses UDIMs into a form more suitable for real-time use (separate materials per texture tile)