Stars
lookup table color transforms for glslify
experimentation with URP and Renderer Features
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
A language for WebGPU that makes writing shaders easier
System for syncing Unreal Engine project git repositories
SQLite client wrapper around sqlite3 for Node.js applications with SQL-based migrations API written in Typescript
A scriptable render pipeline for emulating Playstation-1-style graphics on contemporary hardware.
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.
An exploration of various grass rendering techniques
🧙♀️ Move Fast and Break Nothing. End-to-end typesafe APIs made easy.
A framework to enable multimodal models to operate a computer.
Build tool and bindings loader for node-gyp that supports prebuilds
Create and package prebuilds for native modules
[CVPR 2024 - Oral, Best Paper Award Candidate] Marigold: Repurposing Diffusion-Based Image Generators for Monocular Depth Estimation
A refreshingly simple data-driven game engine built in Rust
The best way to build Electron apps with security in mind.
Used in ncc while emitting and relocating any asset references
A Foundation for Scalable Cross-Platform Apps
A complete solution to package and build a ready for distribution Electron app with “auto update” support out of the box
A complete tool for building and publishing Electron applications
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Godot Engine – Multi-platform 2D and 3D game engine
Flax Engine – multi-platform 3D game engine
Supplemental material for CS/ECE 4795, GPU Programming for Video Games (Georgia Tech class)
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.