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intaulazer/tau (press backspace or delete to remove)

A Synesthesia Mod would have all the projectiles change hue or value as they approach the circle. This would also have sliders as gradients.
  • SteampunkWizardStudios
  • Opened 
    on Aug 13, 2024
  • #474

Tau does not work on the latest update, all other custom rulesets do not work either so I assume it s due to some major change. I ve attached my runtime.log in case it s needed 1702994253.runtime.log ...
  • Pofler
  • 8
  • Opened 
    on Dec 19, 2023
  • #427

ApplicationFrameHost_1T8IjnxvIF Wonder how long this has been in...
bug
  • naoei
  • Opened 
    on Oct 24, 2022
  • #335

image CC: Loresos
  • naoei
  • Opened 
    on Sep 11, 2022
  • #329

https://osu.ppy.sh/beatmapsets/975062#osu/2042323 Seems impossible on Special Diff due to high HP drain out of nowhere.
bug
  • HerXayah
  • 4
  • Opened 
    on Aug 30, 2022
  • #322

so loading a song is fine and when it starts, i can hit long notes, but as soon as i hit a normal note (not a long note) it crashes
  • Lepus4
  • 2
  • Opened 
    on Mar 30, 2022
  • #267

clip ends as soon as game crashes My game crashes right after a map starts. Is it me? I m using a RX 550 GPU
  • NneonZz
  • 5
  • Opened 
    on Mar 29, 2022
  • #266

Currently, through rebinding controls, it is possible for players to use the same mouse button for both kinds of beats, and perhaps play it in an unintended way. Currently our SimultaneousBindingMode ...
bug
  • LumpBloom7
  • 5
  • Opened 
    on Jan 30, 2022
  • #254

I found this issue when attempting to do a simple curve from the right to the left at a slow speed, I found in the TauBeatmapConverter that the reported values go above 0.6 and infact go to 17. A better ...
bug
  • Coppertine
  • 4
  • Opened 
    on Nov 17, 2021
  • #235
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