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collision.c
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collision.c
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/*
Copyright (C) 2011 ezQuake team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quakedef.h"
#include "pmove.h"
float CL_TraceLine (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal)
{
trace_t trace = PM_TraceLine (start, end); /* PM_TraceLine hits bmodels and players */
VectorCopy (trace.endpos, impact);
if (normal)
VectorCopy (trace.plane.normal, normal);
return 0.0;
}