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polyblk.cpp
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polyblk.cpp
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/**********************************************************************
* File: polyblk.cpp (Formerly poly_block.c)
* Description: Polygonal blocks
*
* (C) Copyright 1993, Hewlett-Packard Ltd.
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
** http://www.apache.org/licenses/LICENSE-2.0
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*
**********************************************************************/
// Include automatically generated configuration file if running autoconf.
#ifdef HAVE_CONFIG_H
# include "config_auto.h"
#endif
#include "polyblk.h"
#include "elst.h"
#include <cctype>
#include <cinttypes> // PRId32
#include <cmath>
#include <cstdio>
#include <memory> // std::unique_ptr
namespace tesseract {
#define INTERSECTING INT16_MAX
POLY_BLOCK::POLY_BLOCK(ICOORDELT_LIST *points, PolyBlockType t) {
ICOORDELT_IT v = &vertices;
vertices.clear();
v.move_to_first();
v.add_list_before(points);
compute_bb();
type = t;
}
// Initialize from box coordinates.
POLY_BLOCK::POLY_BLOCK(const TBOX &tbox, PolyBlockType t) {
vertices.clear();
ICOORDELT_IT v = &vertices;
v.move_to_first();
v.add_to_end(new ICOORDELT(tbox.left(), tbox.top()));
v.add_to_end(new ICOORDELT(tbox.left(), tbox.bottom()));
v.add_to_end(new ICOORDELT(tbox.right(), tbox.bottom()));
v.add_to_end(new ICOORDELT(tbox.right(), tbox.top()));
compute_bb();
type = t;
}
/**
* @name POLY_BLOCK::compute_bb
*
* Compute the bounding box from the outline points.
*/
void POLY_BLOCK::compute_bb() { // constructor
ICOORD ibl, itr; // integer bb
ICOORD botleft; // bounding box
ICOORD topright;
ICOORD pos; // current pos;
ICOORDELT_IT pts = &vertices; // iterator
botleft = *pts.data();
topright = botleft;
do {
pos = *pts.data();
if (pos.x() < botleft.x()) {
// get bounding box
botleft = ICOORD(pos.x(), botleft.y());
}
if (pos.y() < botleft.y()) {
botleft = ICOORD(botleft.x(), pos.y());
}
if (pos.x() > topright.x()) {
topright = ICOORD(pos.x(), topright.y());
}
if (pos.y() > topright.y()) {
topright = ICOORD(topright.x(), pos.y());
}
pts.forward();
} while (!pts.at_first());
ibl = ICOORD(botleft.x(), botleft.y());
itr = ICOORD(topright.x(), topright.y());
box = TBOX(ibl, itr);
}
/**
* @name POLY_BLOCK::winding_number
*
* Return the winding number of the outline around the given point.
* @param point point to wind around
*/
int16_t POLY_BLOCK::winding_number(const ICOORD &point) {
int16_t count; // winding count
ICOORD pt; // current point
ICOORD vec; // point to current point
ICOORD vvec; // current point to next point
int32_t cross; // cross product
ICOORDELT_IT it = &vertices; // iterator
count = 0;
do {
pt = *it.data();
vec = pt - point;
vvec = *it.data_relative(1) - pt;
// crossing the line
if (vec.y() <= 0 && vec.y() + vvec.y() > 0) {
cross = vec * vvec; // cross product
if (cross > 0) {
count++; // crossing right half
} else if (cross == 0) {
return INTERSECTING; // going through point
}
} else if (vec.y() > 0 && vec.y() + vvec.y() <= 0) {
cross = vec * vvec;
if (cross < 0) {
count--; // crossing back
} else if (cross == 0) {
return INTERSECTING; // illegal
}
} else if (vec.y() == 0 && vec.x() == 0) {
return INTERSECTING;
}
it.forward();
} while (!it.at_first());
return count; // winding number
}
/// @return true if other is inside this.
bool POLY_BLOCK::contains(POLY_BLOCK *other) {
int16_t count; // winding count
ICOORDELT_IT it = &vertices; // iterator
ICOORD vertex;
if (!box.overlap(*(other->bounding_box()))) {
return false; // can't be contained
}
/* check that no vertex of this is inside other */
do {
vertex = *it.data();
// get winding number
count = other->winding_number(vertex);
if (count != INTERSECTING) {
if (count != 0) {
return false;
}
}
it.forward();
} while (!it.at_first());
/* check that all vertices of other are inside this */
// switch lists
it.set_to_list(other->points());
do {
vertex = *it.data();
// try other way round
count = winding_number(vertex);
if (count != INTERSECTING) {
if (count == 0) {
return false;
}
}
it.forward();
} while (!it.at_first());
return true;
}
/**
* @name POLY_BLOCK::rotate
*
* Rotate the POLY_BLOCK.
* @param rotation cos, sin of angle
*/
void POLY_BLOCK::rotate(FCOORD rotation) {
FCOORD pos; // current pos;
ICOORDELT *pt; // current point
ICOORDELT_IT pts = &vertices; // iterator
do {
pt = pts.data();
pos.set_x(pt->x());
pos.set_y(pt->y());
pos.rotate(rotation);
pt->set_x(static_cast<TDimension>(floor(pos.x() + 0.5)));
pt->set_y(static_cast<TDimension>(floor(pos.y() + 0.5)));
pts.forward();
} while (!pts.at_first());
compute_bb();
}
/**
* @name POLY_BLOCK::reflect_in_y_axis
*
* Reflect the coords of the polygon in the y-axis. (Flip the sign of x.)
*/
void POLY_BLOCK::reflect_in_y_axis() {
ICOORDELT *pt; // current point
ICOORDELT_IT pts = &vertices; // Iterator.
do {
pt = pts.data();
pt->set_x(-pt->x());
pts.forward();
} while (!pts.at_first());
compute_bb();
}
/**
* POLY_BLOCK::move
*
* Move the POLY_BLOCK.
* @param shift x,y translation vector
*/
void POLY_BLOCK::move(ICOORD shift) {
ICOORDELT *pt; // current point
ICOORDELT_IT pts = &vertices; // iterator
do {
pt = pts.data();
*pt += shift;
pts.forward();
} while (!pts.at_first());
compute_bb();
}
#ifndef GRAPHICS_DISABLED
void POLY_BLOCK::plot(ScrollView *window, int32_t num) {
ICOORDELT_IT v = &vertices;
window->Pen(ColorForPolyBlockType(type));
v.move_to_first();
if (num > 0) {
window->TextAttributes("Times", 80, false, false, false);
char temp_buff[34];
# if !defined(_WIN32) || defined(__MINGW32__)
snprintf(temp_buff, sizeof(temp_buff), "%" PRId32, num);
# else
_ltoa(num, temp_buff, 10);
# endif
window->Text(v.data()->x(), v.data()->y(), temp_buff);
}
window->SetCursor(v.data()->x(), v.data()->y());
for (v.mark_cycle_pt(); !v.cycled_list(); v.forward()) {
window->DrawTo(v.data()->x(), v.data()->y());
}
v.move_to_first();
window->DrawTo(v.data()->x(), v.data()->y());
}
void POLY_BLOCK::fill(ScrollView *window, ScrollView::Color colour) {
ICOORDELT_IT s_it;
std::unique_ptr<PB_LINE_IT> lines(new PB_LINE_IT(this));
window->Pen(colour);
for (auto y = this->bounding_box()->bottom(); y <= this->bounding_box()->top(); y++) {
const std::unique_ptr</*non-const*/ ICOORDELT_LIST> segments(lines->get_line(y));
if (!segments->empty()) {
s_it.set_to_list(segments.get());
for (s_it.mark_cycle_pt(); !s_it.cycled_list(); s_it.forward()) {
// Note different use of ICOORDELT, x coord is x coord of pixel
// at the start of line segment, y coord is length of line segment
// Last pixel is start pixel + length.
auto width = s_it.data()->y();
window->SetCursor(s_it.data()->x(), y);
window->DrawTo(s_it.data()->x() + static_cast<float>(width), y);
}
}
}
}
#endif
/// @return true if the polygons of other and this overlap.
bool POLY_BLOCK::overlap(POLY_BLOCK *other) {
int16_t count; // winding count
ICOORDELT_IT it = &vertices; // iterator
ICOORD vertex;
if (!box.overlap(*(other->bounding_box()))) {
return false; // can't be any overlap.
}
/* see if a vertex of this is inside other */
do {
vertex = *it.data();
// get winding number
count = other->winding_number(vertex);
if (count != INTERSECTING) {
if (count != 0) {
return true;
}
}
it.forward();
} while (!it.at_first());
/* see if a vertex of other is inside this */
// switch lists
it.set_to_list(other->points());
do {
vertex = *it.data();
// try other way round
count = winding_number(vertex);
if (count != INTERSECTING) {
if (count != 0) {
return true;
}
}
it.forward();
} while (!it.at_first());
return false;
}
ICOORDELT_LIST *PB_LINE_IT::get_line(TDimension y) {
ICOORDELT_IT v, r;
ICOORDELT_LIST *result;
ICOORDELT *x, *current, *previous;
float fy = y + 0.5f;
result = new ICOORDELT_LIST();
r.set_to_list(result);
v.set_to_list(block->points());
for (v.mark_cycle_pt(); !v.cycled_list(); v.forward()) {
if (((v.data_relative(-1)->y() > y) && (v.data()->y() <= y)) ||
((v.data_relative(-1)->y() <= y) && (v.data()->y() > y))) {
previous = v.data_relative(-1);
current = v.data();
float fx =
0.5f + previous->x() +
(current->x() - previous->x()) * (fy - previous->y()) / (current->y() - previous->y());
x = new ICOORDELT(static_cast<TDimension>(fx), 0);
r.add_to_end(x);
}
}
if (!r.empty()) {
r.sort([](const ICOORDELT *p1, const ICOORDELT *p2) {
if (p1->x() < p2->x()) {
return (-1);
} else if (p1->x() > p2->x()) {
return (1);
} else {
return (0);
}
});
for (r.mark_cycle_pt(); !r.cycled_list(); r.forward()) {
x = r.data();
}
for (r.mark_cycle_pt(); !r.cycled_list(); r.forward()) {
r.data()->set_y(r.data_relative(1)->x() - r.data()->x());
r.forward();
delete (r.extract());
}
}
return result;
}
#ifndef GRAPHICS_DISABLED
/// Returns a color to draw the given type.
ScrollView::Color POLY_BLOCK::ColorForPolyBlockType(PolyBlockType type) {
// Keep kPBColors in sync with PolyBlockType.
const ScrollView::Color kPBColors[PT_COUNT] = {
ScrollView::WHITE, // Type is not yet known. Keep as the 1st element.
ScrollView::BLUE, // Text that lives inside a column.
ScrollView::CYAN, // Text that spans more than one column.
ScrollView::MEDIUM_BLUE, // Text that is in a cross-column pull-out
// region.
ScrollView::AQUAMARINE, // Partition belonging to an equation region.
ScrollView::SKY_BLUE, // Partition belonging to an inline equation
// region.
ScrollView::MAGENTA, // Partition belonging to a table region.
ScrollView::GREEN, // Text-line runs vertically.
ScrollView::LIGHT_BLUE, // Text that belongs to an image.
ScrollView::RED, // Image that lives inside a column.
ScrollView::YELLOW, // Image that spans more than one column.
ScrollView::ORANGE, // Image in a cross-column pull-out region.
ScrollView::BROWN, // Horizontal Line.
ScrollView::DARK_GREEN, // Vertical Line.
ScrollView::GREY // Lies outside of any column.
};
if (type < PT_COUNT) {
return kPBColors[type];
}
return ScrollView::WHITE;
}
#endif // !GRAPHICS_DISABLED
} // namespace tesseract