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rect.cpp
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rect.cpp
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/**********************************************************************
* File: rect.cpp (Formerly box.c)
* Description: Bounding box class definition.
* Author: Phil Cheatle
*
* (C) Copyright 1991, Hewlett-Packard Ltd.
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
** http://www.apache.org/licenses/LICENSE-2.0
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*
**********************************************************************/
// Include automatically generated configuration file if running autoconf.
#ifdef HAVE_CONFIG_H
# include "config_auto.h"
#endif
#include "rect.h"
#include "serialis.h" // for TFile
namespace tesseract {
/**********************************************************************
* TBOX::TBOX() Constructor from 2 ICOORDS
*
**********************************************************************/
TBOX::TBOX( // constructor
const ICOORD pt1, // one corner
const ICOORD pt2 // the other corner
) {
if (pt1.x() <= pt2.x()) {
if (pt1.y() <= pt2.y()) {
bot_left = pt1;
top_right = pt2;
} else {
bot_left = ICOORD(pt1.x(), pt2.y());
top_right = ICOORD(pt2.x(), pt1.y());
}
} else {
if (pt1.y() <= pt2.y()) {
bot_left = ICOORD(pt2.x(), pt1.y());
top_right = ICOORD(pt1.x(), pt2.y());
} else {
bot_left = pt2;
top_right = pt1;
}
}
}
bool TBOX::DeSerialize(TFile *f) {
return bot_left.DeSerialize(f) && top_right.DeSerialize(f);
}
bool TBOX::Serialize(TFile *f) const {
return bot_left.Serialize(f) && top_right.Serialize(f);
}
// rotate_large constructs the containing bounding box of all 4
// corners after rotating them. It therefore guarantees that all
// original content is contained within, but also slightly enlarges the box.
void TBOX::rotate_large(const FCOORD &vec) {
ICOORD top_left(bot_left.x(), top_right.y());
ICOORD bottom_right(top_right.x(), bot_left.y());
top_left.rotate(vec);
bottom_right.rotate(vec);
rotate(vec);
TBOX box2(top_left, bottom_right);
*this += box2;
}
/**********************************************************************
* TBOX::intersection() Build the largest box contained in both boxes
*
**********************************************************************/
TBOX TBOX::intersection( // shared area box
const TBOX &box) const {
TDimension left;
TDimension bottom;
TDimension right;
TDimension top;
if (overlap(box)) {
if (box.bot_left.x() > bot_left.x()) {
left = box.bot_left.x();
} else {
left = bot_left.x();
}
if (box.top_right.x() < top_right.x()) {
right = box.top_right.x();
} else {
right = top_right.x();
}
if (box.bot_left.y() > bot_left.y()) {
bottom = box.bot_left.y();
} else {
bottom = bot_left.y();
}
if (box.top_right.y() < top_right.y()) {
top = box.top_right.y();
} else {
top = top_right.y();
}
} else {
left = INT16_MAX;
bottom = INT16_MAX;
top = -INT16_MAX;
right = -INT16_MAX;
}
return TBOX(left, bottom, right, top);
}
/**********************************************************************
* TBOX::bounding_union() Build the smallest box containing both boxes
*
**********************************************************************/
TBOX TBOX::bounding_union( // box enclosing both
const TBOX &box) const {
ICOORD bl; // bottom left
ICOORD tr; // top right
if (box.bot_left.x() < bot_left.x()) {
bl.set_x(box.bot_left.x());
} else {
bl.set_x(bot_left.x());
}
if (box.top_right.x() > top_right.x()) {
tr.set_x(box.top_right.x());
} else {
tr.set_x(top_right.x());
}
if (box.bot_left.y() < bot_left.y()) {
bl.set_y(box.bot_left.y());
} else {
bl.set_y(bot_left.y());
}
if (box.top_right.y() > top_right.y()) {
tr.set_y(box.top_right.y());
} else {
tr.set_y(top_right.y());
}
return TBOX(bl, tr);
}
/**********************************************************************
* TBOX::plot() Paint a box using specified settings
*
**********************************************************************/
#ifndef GRAPHICS_DISABLED
void TBOX::plot( // paint box
ScrollView *fd, // where to paint
ScrollView::Color fill_colour, // colour for inside
ScrollView::Color border_colour // colour for border
) const {
fd->Brush(fill_colour);
fd->Pen(border_colour);
plot(fd);
}
#endif
// Appends the bounding box as (%d,%d)->(%d,%d) to a string.
void TBOX::print_to_str(std::string &str) const {
// "(%d,%d)->(%d,%d)", left(), bottom(), right(), top()
str += "(" + std::to_string(left());
str += "," + std::to_string(bottom());
str += ")->(" + std::to_string(right());
str += "," + std::to_string(top());
str += ')';
}
// Writes to the given file. Returns false in case of error.
bool TBOX::Serialize(FILE *fp) const {
if (!bot_left.Serialize(fp)) {
return false;
}
if (!top_right.Serialize(fp)) {
return false;
}
return true;
}
// Reads from the given file. Returns false in case of error.
// If swap is true, assumes a big/little-endian swap is needed.
bool TBOX::DeSerialize(bool swap, FILE *fp) {
if (!bot_left.DeSerialize(swap, fp)) {
return false;
}
if (!top_right.DeSerialize(swap, fp)) {
return false;
}
return true;
}
/**********************************************************************
* operator+=
*
* Extend one box to include the other (In place union)
**********************************************************************/
TBOX &operator+=( // bounding bounding bx
TBOX &op1, // operands
const TBOX &op2) {
if (op2.bot_left.x() < op1.bot_left.x()) {
op1.bot_left.set_x(op2.bot_left.x());
}
if (op2.top_right.x() > op1.top_right.x()) {
op1.top_right.set_x(op2.top_right.x());
}
if (op2.bot_left.y() < op1.bot_left.y()) {
op1.bot_left.set_y(op2.bot_left.y());
}
if (op2.top_right.y() > op1.top_right.y()) {
op1.top_right.set_y(op2.top_right.y());
}
return op1;
}
/**********************************************************************
* operator&=
*
* Reduce one box to intersection with the other (In place intersection)
**********************************************************************/
TBOX &operator&=(TBOX &op1, const TBOX &op2) {
if (op1.overlap(op2)) {
if (op2.bot_left.x() > op1.bot_left.x()) {
op1.bot_left.set_x(op2.bot_left.x());
}
if (op2.top_right.x() < op1.top_right.x()) {
op1.top_right.set_x(op2.top_right.x());
}
if (op2.bot_left.y() > op1.bot_left.y()) {
op1.bot_left.set_y(op2.bot_left.y());
}
if (op2.top_right.y() < op1.top_right.y()) {
op1.top_right.set_y(op2.top_right.y());
}
} else {
op1.bot_left.set_x(INT16_MAX);
op1.bot_left.set_y(INT16_MAX);
op1.top_right.set_x(-INT16_MAX);
op1.top_right.set_y(-INT16_MAX);
}
return op1;
}
bool TBOX::x_almost_equal(const TBOX &box, int tolerance) const {
return (abs(left() - box.left()) <= tolerance && abs(right() - box.right()) <= tolerance);
}
bool TBOX::almost_equal(const TBOX &box, int tolerance) const {
return (abs(left() - box.left()) <= tolerance && abs(right() - box.right()) <= tolerance &&
abs(top() - box.top()) <= tolerance && abs(bottom() - box.bottom()) <= tolerance);
}
} // namespace tesseract