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This project demonstrates how to set the shading rate of Renderer Features for the Universal Rendering Pipeline
The official rendering library for PAG (Portable Animated Graphics) files that renders After Effects animations natively across multiple platforms.
A tiny, friendly, C# parser construction library
Smash provides a collection of non-cryptographic hashes for .NET
A fast, small, safe, gradually typed embeddable scripting language derived from Lua
Fast Static Symbol Table (FSST): efficient random-access string compression
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
File format for 3D Gaussian splats. About 10x smaller than the PLY equivalent with virtually no perceptible loss in visual quality. Offered as open source by Niantic Labs. More details at https://s…
Graph theory (network) library for visualisation and analysis
Implementations of SIMD instruction sets for systems which don't natively support them.
Javascript constraint-based graph layout
A library for building rich, web-based geospatial data platforms.
🐿️ A collection of projects focused on connectivity that enable building cross-device experiences.
A utility library for JavaScript and TypeScript.
A point in polygon library based on the paper "Optimal Reliable Point-in-Polygon Test and Differential Coding Boolean Operations on Polygons" by Hao
A system for compiling native rust plugins and hot reloading in the Unity Engine.
Happy DOM without dependencies to Node.js.
WebGL Fluid Simulation for modern webpages (works even on mobile).
Native Plugin Builder - CMake based c/c++ build system for Unity.
Integrate wgpu into existing iOS | Android apps.
2d Delaunay triangulation with mesh refinement for Unity with Burst compiler