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NBodyGravityCS11_2017_Win10.vcxproj.filters
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NBodyGravityCS11_2017_Win10.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns:atg="http://atg.xbox.com" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Resource Files">
<UniqueIdentifier>{8e114980-c1a3-4ada-ad7c-83caadf5daeb}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
</Filter>
<Filter Include="Shaders">
<UniqueIdentifier>{2c3d4c8c-5d1a-459a-a05a-a4e4b608a44e}</UniqueIdentifier>
<Extensions>fx;fxh;hlsl</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="..\..\DXUT11\Optional\directx.ico">
<Filter>Resource Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ClCompile Include="NBodyGravityCS11.cpp" />
<CLInclude Include="WaitDlg.h" />
</ItemGroup>
<ItemGroup>
<None Include="NBodyGravityCS11.hlsl">
<Filter>Shaders</Filter>
</None>
<None Include="ParticleDraw.hlsl">
<Filter>Shaders</Filter>
</None>
</ItemGroup>
<ItemGroup>
<CLInclude Include="resource.h">
<Filter>Resource Files</Filter>
</CLInclude>
<ResourceCompile Include="NBodyGravityCS11.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
</ItemGroup>
</Project>