forked from mid-kid/pokecrystal
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathcelebi.asm
292 lines (265 loc) · 4.47 KB
/
celebi.asm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
SPECIALCELEBIEVENT_CELEBI EQU $84
CelebiShrineEvent:
call DelayFrame
ld a, [wVramState]
push af
xor a
ld [wVramState], a
call LoadCelebiGFX
depixel 0, 10, 7, 0
ld a, SPRITE_ANIM_INDEX_CELEBI
call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], SPECIALCELEBIEVENT_CELEBI
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
add hl, bc
ld [hl], SPRITE_ANIM_SEQ_CELEBI
ld hl, SPRITEANIMSTRUCT_0F
add hl, bc
ld a, $80
ld [hl], a
ld a, 160 ; frame count
ld [wFrameCounter], a
ld d, $0
.loop
ld a, [wJumptableIndex]
bit 7, a
jr nz, .done
push bc
call GetCelebiSpriteTile
inc d
push de
ld a, 36 * SPRITEOAMSTRUCT_LENGTH
ld [wCurSpriteOAMAddr], a
farcall DoNextFrameForAllSprites
call CelebiEvent_CountDown
ld c, 2
call DelayFrames
pop de
pop bc
jr .loop
.done
pop af
ld [wVramState], a
call .RestorePlayerSprite_DespawnLeaves
call CelebiEvent_SetBattleType
ret
.RestorePlayerSprite_DespawnLeaves:
ld hl, wVirtualOAMSprite00TileID
xor a
ld c, 4
.OAMloop:
ld [hli], a ; tile id
rept SPRITEOAMSTRUCT_LENGTH + -1
inc hl
endr
inc a
dec c
jr nz, .OAMloop
ld hl, wVirtualOAMSprite04
ld bc, wVirtualOAMEnd - wVirtualOAMSprite04
xor a
call ByteFill
ret
LoadCelebiGFX:
farcall ClearSpriteAnims
ld de, SpecialCelebiLeafGFX
ld hl, vTiles1
lb bc, BANK(SpecialCelebiLeafGFX), 4
call Request2bpp
ld de, SpecialCelebiGFX
ld hl, vTiles0 tile SPECIALCELEBIEVENT_CELEBI
lb bc, BANK(SpecialCelebiGFX), 4 * 4
call Request2bpp
xor a
ld [wJumptableIndex], a
ret
CelebiEvent_CountDown:
ld hl, wFrameCounter
ld a, [hl]
and a
jr z, .done
dec [hl]
ret
.done
ld hl, wJumptableIndex
set 7, [hl]
ret
SpecialCelebiLeafGFX:
INCBIN "gfx/overworld/cut_grass.2bpp"
SpecialCelebiGFX:
INCBIN "gfx/overworld/celebi/1.2bpp"
INCBIN "gfx/overworld/celebi/2.2bpp"
INCBIN "gfx/overworld/celebi/3.2bpp"
INCBIN "gfx/overworld/celebi/4.2bpp"
UpdateCelebiPosition:
ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld a, [hl]
push af
ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
ld a, [hl]
cp 8 * 10 + 2
jp nc, .FreezeCelebiPosition
ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
inc [hl]
ld hl, SPRITEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
ld d, a
cp $3a
jr c, .skip
jr z, .skip
sub $3
ld [hl], a
.skip
ld hl, SPRITEANIMSTRUCT_0E
add hl, bc
ld a, [hl]
inc [hl]
call CelebiEvent_Cosine
ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
ld d, a
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
add [hl]
cp 8 * 11 + 4
jr nc, .ShiftY
cp 8 * 8 + 4
jr nc, .ReinitSpriteAnimFrame
.ShiftY:
pop af
push af
cp d
jr nc, .moving_left
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
add [hl]
cp 8 * 10
jr c, .float_up
jr .float_down
.moving_left
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
add [hl]
cp 8 * 10
jr nc, .float_up
.float_down
ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
ld a, [hl]
sub $2
ld [hl], a
jr .ReinitSpriteAnimFrame
.float_up
ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
ld a, [hl]
add $1
ld [hl], a
.ReinitSpriteAnimFrame:
pop af
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
add [hl]
cp 8 * 10
jr c, .left
cp -(8 * 3 + 2)
jr nc, .left
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
add hl, bc
ld a, SPRITE_ANIM_FRAMESET_CELEBI_RIGHT
call ReinitSpriteAnimFrame
jr .done
.left
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
add hl, bc
ld a, SPRITE_ANIM_FRAMESET_CELEBI_LEFT
call ReinitSpriteAnimFrame
.done
ret
.FreezeCelebiPosition:
pop af
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
add hl, bc
ld a, SPRITE_ANIM_FRAMESET_CELEBI_LEFT
call ReinitSpriteAnimFrame
ret
CelebiEvent_Cosine:
; a = d * cos(a * pi/32)
add %010000 ; cos(x) = sin(x + pi/2)
calc_sine_wave
GetCelebiSpriteTile:
push hl
push bc
push de
ld a, d
ld d, $3
ld e, d
cp $0
jr z, .Frame1
cp d
jr z, .Frame2
call .AddE
cp d
jr z, .Frame3
call .AddE
cp d
jr z, .Frame4
call .AddE
cp d
jr c, .done
jr .restart
.Frame1:
ld a, SPECIALCELEBIEVENT_CELEBI
jr .load_tile
.Frame2:
ld a, SPECIALCELEBIEVENT_CELEBI + 4
jr .load_tile
.Frame3:
ld a, SPECIALCELEBIEVENT_CELEBI + 8
jr .load_tile
.Frame4:
ld a, SPECIALCELEBIEVENT_CELEBI + 12
.load_tile
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], a
jr .done
.restart
pop de
ld d, $ff
push de
.done
pop de
pop bc
pop hl
ret
.AddE:
push af
ld a, d
add e
ld d, a
pop af
ret
CelebiEvent_SetBattleType:
ld a, BATTLETYPE_CELEBI
ld [wBattleType], a
ret
CheckCaughtCelebi:
ld a, [wBattleResult]
bit BATTLERESULT_CAUGHT_CELEBI, a
jr z, .false
ld a, TRUE
ld [wScriptVar], a
jr .done
.false
xor a ; FALSE
ld [wScriptVar], a
.done
ret