Starred repositories
A library for efficient similarity search and clustering of dense vectors.
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
RenderDoc is a stand-alone graphics debugging tool.
[ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl
Qt Node Editor. Dataflow programming framework
Fluid simulation engine for computer graphics applications
Open Babel is a chemical toolbox designed to speak the many languages of chemical data.
This project is aimed at jump-starting a C/C++ project that can build libraries, binaries and have a working unit test suite. It uses CMake build system and is deliberately completely minimal.
Code to accompany a series of OpenGL articles on tomdalling.com
2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts …
Collection of examples for OpenGL: Perlin noise, ambient occlusion, shadow mapping, water reflection and others
macromolecular crystallography library and utilities
The complete archive of all NeHe OpenGL Lessons available at http://nehe.gamedev.net.
The Rosetta Bio-macromolecule modeling package.
JustusThies / PyMarchingCubes
Forked from pmneila/PyMCubesMarching cubes with and without color interpolation, and edge subsampling.
N-Dimensional Fast Methods: Fast Marching, Fast Sweeping, Group Marching, Fast Iterative, etc.
Application to assign secondary structure to proteins
Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson
Fast and light-weight Marching Cubes library in C++ without any dependencies.
Interactive 3D terrain simulation using OpenGL 4 and Qt 5.