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uuid.go
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uuid.go
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package bluetooth
// This file implements 16-bit and 128-bit UUIDs as defined in the Bluetooth
// specification.
import "errors"
// UUID is a single UUID as used in the Bluetooth stack. It is represented as a
// [4]uint32 instead of a [16]byte for efficiency.
type UUID [4]uint32
var errInvalidUUID = errors.New("bluetooth: failed to parse UUID")
// NewUUID returns a new UUID based on the 128-bit (or 16-byte) input.
func NewUUID(uuid [16]byte) UUID {
u := UUID{}
u[0] = uint32(uuid[15]) | uint32(uuid[14])<<8 | uint32(uuid[13])<<16 | uint32(uuid[12])<<24
u[1] = uint32(uuid[11]) | uint32(uuid[10])<<8 | uint32(uuid[9])<<16 | uint32(uuid[8])<<24
u[2] = uint32(uuid[7]) | uint32(uuid[6])<<8 | uint32(uuid[5])<<16 | uint32(uuid[4])<<24
u[3] = uint32(uuid[3]) | uint32(uuid[2])<<8 | uint32(uuid[1])<<16 | uint32(uuid[0])<<24
return u
}
// Replace16BitComponent returns a new UUID where bits 16..32 have been replaced
// with the bits given in the argument. These bits are the same bits that vary
// in the 16-bit compressed UUID form.
//
// This is especially useful for the Nordic SoftDevice, because it is able to
// store custom UUIDs more efficiently when only these bits vary between them.
func (uuid UUID) Replace16BitComponent(component uint16) UUID {
uuid[3] &^= 0x0000ffff // clear the new component bits
uuid[3] |= uint32(component) // set the component bits
return uuid
}
// Is16Bit returns whether this UUID is a 16-bit BLE UUID.
func (uuid UUID) Is16Bit() bool {
return uuid.Is32Bit() && uuid[3] == uint32(uint16(uuid[3]))
}
// Is32Bit returns whether this UUID is a 32-bit or 16-bit BLE UUID.
func (uuid UUID) Is32Bit() bool {
return uuid[0] == 0x5F9B34FB && uuid[1] == 0x80000080 && uuid[2] == 0x00001000
}
// Get16Bit returns the 16-bit version of this UUID. This is only valid if it
// actually is a 16-bit UUID, see Is16Bit.
func (uuid UUID) Get16Bit() uint16 {
// Note: using a Get* function as a getter because method names can't start
// with a number.
return uint16(uuid[3])
}
// Bytes returns a 16-byte array containing the raw UUID.
func (uuid UUID) Bytes() [16]byte {
buf := [16]byte{}
buf[0] = byte(uuid[0])
buf[1] = byte(uuid[0] >> 8)
buf[2] = byte(uuid[0] >> 16)
buf[3] = byte(uuid[0] >> 24)
buf[4] = byte(uuid[1])
buf[5] = byte(uuid[1] >> 8)
buf[6] = byte(uuid[1] >> 16)
buf[7] = byte(uuid[1] >> 24)
buf[8] = byte(uuid[2])
buf[9] = byte(uuid[2] >> 8)
buf[10] = byte(uuid[2] >> 16)
buf[11] = byte(uuid[2] >> 24)
buf[12] = byte(uuid[3])
buf[13] = byte(uuid[3] >> 8)
buf[14] = byte(uuid[3] >> 16)
buf[15] = byte(uuid[3] >> 24)
return buf
}
// ParseUUID parses the given UUID, which must be in
// 00001234-0000-1000-8000-00805f9b34fb format. This means that it cannot (yet)
// parse 16-bit UUIDs unless they are serialized as a 128-bit UUID. If the UUID
// cannot be parsed, an error is returned. It will always successfully parse
// UUIDs generated by UUID.String().
func ParseUUID(s string) (uuid UUID, err error) {
uuidIndex := 0
for i := 0; i < len(s); i++ {
c := s[i]
if c == '-' {
continue
}
var nibble byte
if c >= '0' && c <= '9' {
nibble = c - '0' + 0x0
} else if c >= 'a' && c <= 'f' {
nibble = c - 'a' + 0xa
} else {
err = errInvalidUUID
return
}
if uuidIndex > 31 {
err = errInvalidUUID
return
}
uuid[3-uuidIndex/8] |= uint32(nibble) << (4 * (7 - uuidIndex%8))
uuidIndex++
}
if uuidIndex != 32 {
// The UUID doesn't have exactly 32 nibbles. Perhaps a 16-bit or 32-bit
// UUID?
err = errInvalidUUID
}
return
}
// String returns a human-readable version of this UUID, such as
// 00001234-0000-1000-8000-00805f9b34fb.
func (uuid UUID) String() string {
// TODO: make this more efficient.
s := ""
raw := uuid.Bytes()
for i := range raw {
// Insert a hyphen at the correct locations.
if i == 4 || i == 6 || i == 8 || i == 10 {
s += "-"
}
// The character to convert to hex.
c := raw[15-i]
// First nibble.
nibble := c >> 4
if nibble <= 9 {
s += string(nibble + '0')
} else {
s += string(nibble + 'a' - 10)
}
// Second nibble.
nibble = c & 0x0f
if nibble <= 9 {
s += string(nibble + '0')
} else {
s += string(nibble + 'a' - 10)
}
}
return s
}