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language strings.md

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Language String Files

These are handled in code[mp]/qcommon/stringed_ingame.cpp and stringed_interface.cpp

Recursive folder parsing

Header (only version is required, but legacy files from Raven editor include)

VERSION       "1"
CONFIG        "W:\bin\stringed.cfg"
FILENOTES     "In-game text for various events"

each reference string is denoted by REFERENCE. Quotes not required. NOTES line can exist anywhere if English there will only be LANG_ENGLISH. If the language's string is the same as the english variant it should be "#same"

REFERENCE     PICKUPLINE
NOTES         "Printed before item name when pick is obtained"
LANG_ENGLISH  "Obtained"
LANG_GERMAN   "Aufgenommen:"

Optional token during reference parsing (quotes accepted):

FLAGS       	FLAG_CAPTION FLAG_TYPEMATIC

file ends with

ENDMARKER