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I speculate that this is because deep water is a T_PATHING_BLOCKER, and only passable cells are considered for the connectivity checks during dungeon generation - but I'm not sure. It would be desirable to change this so that deep water tiles (or indeed cells of any tile?) cannot be disconnected from the level yet still count as a pathing blocker, so that features like #310 don't need to special-case it.
The text was updated successfully, but these errors were encountered:
I speculate that this is because deep water is a T_PATHING_BLOCKER, and only passable cells are considered for the connectivity checks during dungeon generation - but I'm not sure. It would be desirable to change this so that deep water tiles (or indeed cells of any tile?) cannot be disconnected from the level yet still count as a pathing blocker, so that features like #310 don't need to special-case it.
The text was updated successfully, but these errors were encountered: