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Right now we use a different wall tile if the tile immediately beneath it is also a wall tile. We could extend this to use different images based on the four or eight adjacent tiles.
Example of what I'm talking about -- six tilesets in which the tile is selected based on their eight neighbor tiles
And this is the template they're using:
Simpler to use only the four adjacent tiles; then we need only 16 images for each tile and choose them as a binary bitmap of the four adjacent:
I think an approach like this could be a good way to level up the appearance of obstruction and liquid tiles in particular.
The text was updated successfully, but these errors were encountered:
pender
changed the title
Terrain tiles could "attach" to adjacent tiles
Terrain tile graphics could "attach" to adjacent tiles
Apr 25, 2021
Right now we use a different wall tile if the tile immediately beneath it is also a wall tile. We could extend this to use different images based on the four or eight adjacent tiles.
Example of what I'm talking about -- six tilesets in which the tile is selected based on their eight neighbor tiles
And this is the template they're using:
Simpler to use only the four adjacent tiles; then we need only 16 images for each tile and choose them as a binary bitmap of the four adjacent:
I think an approach like this could be a good way to level up the appearance of obstruction and liquid tiles in particular.
The text was updated successfully, but these errors were encountered: