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monster spawning in campsite after initial generation? #367

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MattWeiner opened this issue Jul 2, 2021 · 1 comment
Open

monster spawning in campsite after initial generation? #367

MattWeiner opened this issue Jul 2, 2021 · 1 comment
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@MattWeiner
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A level was generated with a campsite (a room with a sacred glyph at its entrance with a bedroll, a pile of bones, and an item). Some of the monsters that spawned after I had been on the level for a while spawned inside the campsite, which meant they were permanently trapped.

This may not be unintended behavior--the monsters wouldn't spawn while the player was in the campsite, because they have to be out of sight of the player, so the campsite can be used to, well, camp (unless the player is planning on running to it and finds the newly spawned monsters there).

seed 272390184, recording at brogue.roguelikelike.com/#viewRecording/BROGUECEV110-60df7b183c3f5082eb0deeb8

level 18, around turn 12014 (campsite on the left, ogre shaman and two ogres spawn inside the campsite)

@tmewett tmewett added the bug Something isn't working label Jan 25, 2022
@tmewett
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tmewett commented Jan 25, 2022

Low priority but I'll consider it a bug as it's a bit thematically broken.

This reminds me, tragically there was once a case where a player fought a lich who was standing right next to the sanctuary tile - it managed to summon a phantom on the tile, which then stepped back into the room. The player went back to it later to flee from another enemy and was killed - in the one place it should be safe! 😭

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