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I've spent the last idk.. 3 hours maybe getting Shadercross to build properly on my Windows machine. It was a huge PIA. But it works :)
We're definitely going to want to wrap this and provide it for folks wanting to use their GPU API. This is the only way to translate SDL's shader language into the appropriate shader for each OS. As far as my understanding.
The question is, do we want to make that a separate repository or include it in this one?
The text was updated successfully, but these errors were encountered:
Makes sense to me. I would do it as a separate repo though, to keep this one tiny and simple. Many SDL projects rely on SDL_Renderer or otherwise don't use the new GPU stuff, so many users won't need the shader compiler. I also haven't used Shadercross yet myself!
I've spent the last idk.. 3 hours maybe getting Shadercross to build properly on my Windows machine. It was a huge PIA. But it works :)
We're definitely going to want to wrap this and provide it for folks wanting to use their GPU API. This is the only way to translate SDL's shader language into the appropriate shader for each OS. As far as my understanding.
The question is, do we want to make that a separate repository or include it in this one?
The text was updated successfully, but these errors were encountered: