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launcher_linux64.mak
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#Generated by VPC
NAME=launcher
TARGET_PLATFORM=linux64
TARGET_PLATFORM_EXT=_client
VPC_HOST=linux
SRCROOT=..
LINUX_MAKEFILE=1
USE_VALVE_BINDIR=0
# If no configuration is specified, "release" will be used.
CFG ?= release
################################################################################
#
# CFG=debug
#
################################################################################
ifeq "$(CFG)" "debug"
GCC_ExtraCompilerFlags=
GCC_ExtraCxxCompilerFlags=
GCC_ExtraLinkerFlags=-Wl,--enable-new-dtags -Wl,-z,origin -Wl,-rpath,'$$ORIGIN' -L/usr/lib32 -L/usr/lib
DisableLinkerDeadCodeElimination=
SymbolVisibility=hidden
TreatWarningsAsErrors=false
OptimizerLevel=-gdwarf-4 -g2 $(OptimizerLevel_CompilerSpecific)
PrecompiledHeaderInclude=
SystemLibraries=-lSDL2
DLL_EXT=_client.so
SYM_EXT=.dbg
DEVTOOLS := ../devtools
MAKEFILE_BASE := $(DEVTOOLS)/makefile_base_posix.mak
COMPILE_DEPENDANT_MAKEFILES := launcher_linux64.mak $(MAKEFILE_BASE)
FORCEINCLUDES=
DEFINES += -DVPC -DCSTRIKE_REL_BUILD=1 -DRAD_TELEMETRY_DISABLED -DDEBUG -D_DEBUG -DGNUC -DPOSIX -DCOMPILER_GCC -DMEMOVERRIDE_MODULE=launcher -D_DLL_EXT=_client.so -D_LINUX -DLINUX -DPOSIX -D_POSIX -DDLLNAME=launcher -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DCSTRIKE15 -DLAUNCHERONLY -DINCLUDE_SCALEFORM -D_DLL_EXT=_client.so -D_DLL_PREFIX=lib -D_EXTERNAL_DLL_EXT=.so -D_LINUX=1 -D_LINUXSTEAMRT64=1 -D_POSIX=1 -DLINUX=1 -DLINUX64=1 -DLINUXSTEAMRT64=1 -DPOSIX=1 -DPROJECTDIR=/home/lwss/Documents/cstrike15_src/launcher -DVPCGAME=csgo -DVPCGAMECAPS=CSGO
INCLUDEDIRS += ../common ../public ../public/tier0 ../public/tier1 ../thirdparty/SDL2
CONFTYPE=dll
IMPORTLIBRARY=
OUTPUTFILE=$(OBJ_DIR)/launcher_client.so
GAMEOUTPUTFILE=../../game/bin/linux64/launcher_client.so
CPPFILES= \
../public/tier0/memoverride.cpp \
../public/filesystem_init.cpp \
launcher.cpp \
reslistgenerator.cpp
unexport CPPFILES
LIBFILES = \
../lib/public/linux64/tier1_client.a \
../lib/public/linux64/interfaces_client.a \
../lib/public/linux64/appframework_client.a \
../lib/public/linux64/tier2_client.a \
../lib/public/linux64/tier3_client.a \
-L../lib/public/linux64 -ltier0_client \
-L../lib/public/linux64 -lvstdlib_client \
-L../lib/public/linux64 -lsteam_api \
-L../lib/public/linux64 -ltogl_client
unexport LIBFILES
LIBFILENAMES = \
../lib/public/linux64/libtier0_client.so \
../lib/public/linux64/tier1_client.a \
../lib/public/linux64/interfaces_client.a \
../lib/public/linux64/libvstdlib_client.so \
../lib/public/linux64/appframework_client.a \
../lib/public/linux64/tier2_client.a \
../lib/public/linux64/tier3_client.a \
../lib/public/linux64/libsteam_api.so \
../lib/public/linux64/libtogl_client.so
unexport LIBFILENAMES
ALL_CUSTOM_BUILD_TOOLS =
unexport ALL_CUSTOM_BUILD_TOOLS
ALL_CUSTOM_BUILD_TOOL_DEPENDENCIES =
unexport ALL_CUSTOM_BUILD_TOOL_DEPENDENCIES
ALL_CUSTOM_BUILD_TOOL_SCRIPTS =
unexport ALL_CUSTOM_BUILD_TOOL_SCRIPTS
ALL_CUSTOM_BUILD_TOOL_OUTPUTS =
unexport ALL_CUSTOM_BUILD_TOOL_OUTPUTS
ALL_DEPGEN_FILES = \
$(OBJ_DIR)/memoverride.P \
$(OBJ_DIR)/filesystem_init.P \
$(OBJ_DIR)/launcher.P \
$(OBJ_DIR)/reslistgenerator.P
unexport ALL_DEPGEN_FILES
#
# Include the base makefile now.
#
include $(MAKEFILE_BASE)
#
# Create sentinel directories
#
$(OBJ_DIR)/_vpc_generated_scripts/custom_build_tools/_vpc_create_dirs: launcher_linux64.mak | $(OBJ_DIR)/_create_dir
$(QUIET_PREFIX) $(BUILD_DEBUG_ECHO) create custom build tools dir start
$(QUIET_PREFIX) $(MKDIR) -p $(OBJ_DIR)/_vpc_generated_scripts/custom_build_tools/locks $(QUIET_ECHO_POSTFIX)
$(QUIET_PREFIX) $(MKDIR) -p $(OBJ_DIR)/_vpc_generated_scripts/custom_build_tools/ranthisbuild $(QUIET_ECHO_POSTFIX)
$(QUIET_PREFIX) $(MKDIR) -p $(OBJ_DIR)/_vpc_generated_scripts/custom_build_tools/sentinels $(QUIET_ECHO_POSTFIX)
$(QUIET_PREFIX) $(TOUCH) $(OBJ_DIR)/_vpc_generated_scripts/custom_build_tools/_vpc_create_dirs
#
# include all the depgen .P files which will include dependency information.
#
include $(wildcard $(OBJ_DIR)/memoverride.P)
include $(wildcard $(OBJ_DIR)/filesystem_init.P)
include $(wildcard $(OBJ_DIR)/launcher.P)
include $(wildcard $(OBJ_DIR)/reslistgenerator.P)
#
# Compare/cache a string of compile settings to see if we need to recompile .o's
#
$(eval $(call DETECT_STRING_CHANGE_BETWEEN_BUILDS,COMPILE_O_GLOBAL_SETTINGS,$$(call COMPILE_O_SETTINGS,$$(CFG_CPPFLAGS))))
#
# Compile rules
#
$(OBJ_DIR)/memoverride.o: ../public/tier0/memoverride.cpp $(call DETECT_STRING_CHANGE_BETWEEN_BUILDS_TIMESTAMP_FILE,COMPILE_O_GLOBAL_SETTINGS) | _precompile_steps
$(QUIET_PREFIX) $(BUILD_DEBUG_ECHO) COMPILE_FILE compile start for file $(OBJ_DIR)/memoverride.o
$(QUIET_PREFIX) $(call SPEW_UPDATED_DEPENDENCIES)
$(QUIET_PREFIX) $(call RUN_PREBUILD_EVENT_ONCE)
$(PRE_COMPILE_FILE)
$(QUIET_PREFIX) $(MKDIR) -p "$(dir $@)"
$(call COMPILE_FILE, $(CFG_CPPFLAGS)) $(POST_COMPILE_FILE)
$(QUIET_PREFIX) $(BUILD_DEBUG_ECHO) COMPILE_FILE compile end for file $(OBJ_DIR)/memoverride.o
$(OBJ_DIR)/filesystem_init.o: ../public/filesystem_init.cpp $(call DETECT_STRING_CHANGE_BETWEEN_BUILDS_TIMESTAMP_FILE,COMPILE_O_GLOBAL_SETTINGS) | _precompile_steps
$(QUIET_PREFIX) $(BUILD_DEBUG_ECHO) COMPILE_FILE compile start for file $(OBJ_DIR)/filesystem_init.o
$(QUIET_PREFIX) $(call SPEW_UPDATED_DEPENDENCIES)
$(QUIET_PREFIX) $(call RUN_PREBUILD_EVENT_ONCE)
$(PRE_COMPILE_FILE)
$(QUIET_PREFIX) $(MKDIR) -p "$(dir $@)"
$(call COMPILE_FILE, $(CFG_CPPFLAGS)) $(POST_COMPILE_FILE)
$(QUIET_PREFIX) $(BUILD_DEBUG_ECHO) COMPILE_FILE compile end for file $(OBJ_DIR)/filesystem_init.o
$(OBJ_DIR)/launcher.o: launcher.cpp $(call DETECT_STRING_CHANGE_BETWEEN_BUILDS_TIMESTAMP_FILE,COMPILE_O_GLOBAL_SETTINGS) | _precompile_steps
$(QUIET_PREFIX) $(BUILD_DEBUG_ECHO) COMPILE_FILE compile start for file $(OBJ_DIR)/launcher.o
$(QUIET_PREFIX) $(call SPEW_UPDATED_DEPENDENCIES)
$(QUIET_PREFIX) $(call RUN_PREBUILD_EVENT_ONCE)
$(PRE_COMPILE_FILE)
$(QUIET_PREFIX) $(MKDIR) -p "$(dir $@)"
$(call COMPILE_FILE, $(CFG_CPPFLAGS)) $(POST_COMPILE_FILE)
$(QUIET_PREFIX) $(BUILD_DEBUG_ECHO) COMPILE_FILE compile end for file $(OBJ_DIR)/launcher.o
$(OBJ_DIR)/reslistgenerator.o: reslistgenerator.cpp $(call DETECT_STRING_CHANGE_BETWEEN_BUILDS_TIMESTAMP_FILE,COMPILE_O_GLOBAL_SETTINGS) | _precompile_steps
$(QUIET_PREFIX) $(BUILD_DEBUG_ECHO) COMPILE_FILE compile start for file $(OBJ_DIR)/reslistgenerator.o
$(QUIET_PREFIX) $(call SPEW_UPDATED_DEPENDENCIES)
$(QUIET_PREFIX) $(call RUN_PREBUILD_EVENT_ONCE)
$(PRE_COMPILE_FILE)
$(QUIET_PREFIX) $(MKDIR) -p "$(dir $@)"
$(call COMPILE_FILE, $(CFG_CPPFLAGS)) $(POST_COMPILE_FILE)
$(QUIET_PREFIX) $(BUILD_DEBUG_ECHO) COMPILE_FILE compile end for file $(OBJ_DIR)/reslistgenerator.o
endif # (CFG=debug)
################################################################################
#
# CFG=release
#
################################################################################
ifeq "$(CFG)" "release"
GCC_ExtraCompilerFlags=
GCC_ExtraCxxCompilerFlags=
GCC_ExtraLinkerFlags=-Wl,--enable-new-dtags -Wl,-z,origin -Wl,-rpath,'$$ORIGIN' -L/usr/lib32 -L/usr/lib
DisableLinkerDeadCodeElimination=
SymbolVisibility=hidden
TreatWarningsAsErrors=false
OptimizerLevel=-gdwarf-4 -g2 $(OptimizerLevel_CompilerSpecific)
PrecompiledHeaderInclude=
SystemLibraries=-lSDL2
DLL_EXT=_client.so
SYM_EXT=.dbg
DEVTOOLS := ../devtools
MAKEFILE_BASE := $(DEVTOOLS)/makefile_base_posix.mak
COMPILE_DEPENDANT_MAKEFILES := launcher_linux64.mak $(MAKEFILE_BASE)
FORCEINCLUDES=
DEFINES += -DVPC -DCSTRIKE_REL_BUILD=1 -DRAD_TELEMETRY_DISABLED -DNDEBUG -D_GLIBCXX_USE_CXX11_ABI=0 -DGNUC -DPOSIX -DCOMPILER_GCC -DMEMOVERRIDE_MODULE=launcher -D_DLL_EXT=_client.so -D_LINUX -DLINUX -DPOSIX -D_POSIX -DDLLNAME=launcher -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DCSTRIKE15 -DLAUNCHERONLY -DINCLUDE_SCALEFORM -D_DLL_EXT=_client.so -D_DLL_PREFIX=lib -D_EXTERNAL_DLL_EXT=.so -D_LINUX=1 -D_LINUXSTEAMRT64=1 -D_POSIX=1 -DLINUX=1 -DLINUX64=1 -DLINUXSTEAMRT64=1 -DPOSIX=1 -DPROJECTDIR=/home/lwss/Documents/cstrike15_src/launcher -DVPCGAME=csgo -DVPCGAMECAPS=CSGO
INCLUDEDIRS += ../common ../public ../public/tier0 ../public/tier1 ../thirdparty/SDL2
CONFTYPE=dll
IMPORTLIBRARY=
OUTPUTFILE=$(OBJ_DIR)/launcher_client.so
GAMEOUTPUTFILE=../../game/bin/linux64/launcher_client.so
CPPFILES= \
../public/tier0/memoverride.cpp \
../public/filesystem_init.cpp \
launcher.cpp \
reslistgenerator.cpp
unexport CPPFILES
LIBFILES = \
../lib/public/linux64/tier1_client.a \
../lib/public/linux64/interfaces_client.a \
../lib/public/linux64/appframework_client.a \
../lib/public/linux64/tier2_client.a \
../lib/public/linux64/tier3_client.a \
-L../lib/public/linux64 -ltier0_client \
-L../lib/public/linux64 -lvstdlib_client \
-L../lib/public/linux64 -lsteam_api \
-L../lib/public/linux64 -ltogl_client
unexport LIBFILES
LIBFILENAMES = \
../lib/public/linux64/libtier0_client.so \
../lib/public/linux64/tier1_client.a \
../lib/public/linux64/interfaces_client.a \
../lib/public/linux64/libvstdlib_client.so \
../lib/public/linux64/appframework_client.a \
../lib/public/linux64/tier2_client.a \
../lib/public/linux64/tier3_client.a \
../lib/public/linux64/libsteam_api.so \
../lib/public/linux64/libtogl_client.so
unexport LIBFILENAMES
ALL_CUSTOM_BUILD_TOOLS =
unexport ALL_CUSTOM_BUILD_TOOLS
ALL_CUSTOM_BUILD_TOOL_DEPENDENCIES =
unexport ALL_CUSTOM_BUILD_TOOL_DEPENDENCIES
ALL_CUSTOM_BUILD_TOOL_SCRIPTS =
unexport ALL_CUSTOM_BUILD_TOOL_SCRIPTS
ALL_CUSTOM_BUILD_TOOL_OUTPUTS =
unexport ALL_CUSTOM_BUILD_TOOL_OUTPUTS
ALL_DEPGEN_FILES = \
$(OBJ_DIR)/memoverride.P \
$(OBJ_DIR)/filesystem_init.P \
$(OBJ_DIR)/launcher.P \
$(OBJ_DIR)/reslistgenerator.P
unexport ALL_DEPGEN_FILES
#
# Include the base makefile now.
#
include $(MAKEFILE_BASE)
#
# Create sentinel directories
#
$(OBJ_DIR)/_vpc_generated_scripts/custom_build_tools/_vpc_create_dirs: launcher_linux64.mak | $(OBJ_DIR)/_create_dir
$(QUIET_PREFIX) $(BUILD_DEBUG_ECHO) create custom build tools dir start
$(QUIET_PREFIX) $(MKDIR) -p $(OBJ_DIR)/_vpc_generated_scripts/custom_build_tools/locks $(QUIET_ECHO_POSTFIX)
$(QUIET_PREFIX) $(MKDIR) -p $(OBJ_DIR)/_vpc_generated_scripts/custom_build_tools/ranthisbuild $(QUIET_ECHO_POSTFIX)
$(QUIET_PREFIX) $(MKDIR) -p $(OBJ_DIR)/_vpc_generated_scripts/custom_build_tools/sentinels $(QUIET_ECHO_POSTFIX)
$(QUIET_PREFIX) $(TOUCH) $(OBJ_DIR)/_vpc_generated_scripts/custom_build_tools/_vpc_create_dirs
#
# include all the depgen .P files which will include dependency information.
#
include $(wildcard $(OBJ_DIR)/memoverride.P)
include $(wildcard $(OBJ_DIR)/filesystem_init.P)
include $(wildcard $(OBJ_DIR)/launcher.P)
include $(wildcard $(OBJ_DIR)/reslistgenerator.P)
#
# Compare/cache a string of compile settings to see if we need to recompile .o's
#
$(eval $(call DETECT_STRING_CHANGE_BETWEEN_BUILDS,COMPILE_O_GLOBAL_SETTINGS,$$(call COMPILE_O_SETTINGS,$$(CFG_CPPFLAGS))))
#
# Compile rules
#
$(OBJ_DIR)/memoverride.o: ../public/tier0/memoverride.cpp $(call DETECT_STRING_CHANGE_BETWEEN_BUILDS_TIMESTAMP_FILE,COMPILE_O_GLOBAL_SETTINGS) | _precompile_steps
$(QUIET_PREFIX) $(BUILD_DEBUG_ECHO) COMPILE_FILE compile start for file $(OBJ_DIR)/memoverride.o
$(QUIET_PREFIX) $(call SPEW_UPDATED_DEPENDENCIES)
$(QUIET_PREFIX) $(call RUN_PREBUILD_EVENT_ONCE)
$(PRE_COMPILE_FILE)
$(QUIET_PREFIX) $(MKDIR) -p "$(dir $@)"
$(call COMPILE_FILE, $(CFG_CPPFLAGS)) $(POST_COMPILE_FILE)
$(QUIET_PREFIX) $(BUILD_DEBUG_ECHO) COMPILE_FILE compile end for file $(OBJ_DIR)/memoverride.o
$(OBJ_DIR)/filesystem_init.o: ../public/filesystem_init.cpp $(call DETECT_STRING_CHANGE_BETWEEN_BUILDS_TIMESTAMP_FILE,COMPILE_O_GLOBAL_SETTINGS) | _precompile_steps
$(QUIET_PREFIX) $(BUILD_DEBUG_ECHO) COMPILE_FILE compile start for file $(OBJ_DIR)/filesystem_init.o
$(QUIET_PREFIX) $(call SPEW_UPDATED_DEPENDENCIES)
$(QUIET_PREFIX) $(call RUN_PREBUILD_EVENT_ONCE)
$(PRE_COMPILE_FILE)
$(QUIET_PREFIX) $(MKDIR) -p "$(dir $@)"
$(call COMPILE_FILE, $(CFG_CPPFLAGS)) $(POST_COMPILE_FILE)
$(QUIET_PREFIX) $(BUILD_DEBUG_ECHO) COMPILE_FILE compile end for file $(OBJ_DIR)/filesystem_init.o
$(OBJ_DIR)/launcher.o: launcher.cpp $(call DETECT_STRING_CHANGE_BETWEEN_BUILDS_TIMESTAMP_FILE,COMPILE_O_GLOBAL_SETTINGS) | _precompile_steps
$(QUIET_PREFIX) $(BUILD_DEBUG_ECHO) COMPILE_FILE compile start for file $(OBJ_DIR)/launcher.o
$(QUIET_PREFIX) $(call SPEW_UPDATED_DEPENDENCIES)
$(QUIET_PREFIX) $(call RUN_PREBUILD_EVENT_ONCE)
$(PRE_COMPILE_FILE)
$(QUIET_PREFIX) $(MKDIR) -p "$(dir $@)"
$(call COMPILE_FILE, $(CFG_CPPFLAGS)) $(POST_COMPILE_FILE)
$(QUIET_PREFIX) $(BUILD_DEBUG_ECHO) COMPILE_FILE compile end for file $(OBJ_DIR)/launcher.o
$(OBJ_DIR)/reslistgenerator.o: reslistgenerator.cpp $(call DETECT_STRING_CHANGE_BETWEEN_BUILDS_TIMESTAMP_FILE,COMPILE_O_GLOBAL_SETTINGS) | _precompile_steps
$(QUIET_PREFIX) $(BUILD_DEBUG_ECHO) COMPILE_FILE compile start for file $(OBJ_DIR)/reslistgenerator.o
$(QUIET_PREFIX) $(call SPEW_UPDATED_DEPENDENCIES)
$(QUIET_PREFIX) $(call RUN_PREBUILD_EVENT_ONCE)
$(PRE_COMPILE_FILE)
$(QUIET_PREFIX) $(MKDIR) -p "$(dir $@)"
$(call COMPILE_FILE, $(CFG_CPPFLAGS)) $(POST_COMPILE_FILE)
$(QUIET_PREFIX) $(BUILD_DEBUG_ECHO) COMPILE_FILE compile end for file $(OBJ_DIR)/reslistgenerator.o
endif # (CFG=release)