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TurboRaylib - Delphi and FreePascal headers for Raylib 4.2.
Raylib - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
Download compilled Raylib 4.2 library: https://github.com/raysan5/raylib/releases/tag/4.2.0
Translator: @Turborium
Headers licensed under an unmodified MIT license, that allows static linking with closed source software
Copyright (c) 2022-2022 Turborium (https://github.com/turborium/)
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This folder contains the Raylib header files for the Object Pascal language. The core files are supplied under the MIT license.
Files:
- raylib.inc - Config file
- raylib.pas - Raylib core functions
- raymath.pas - Raylib math functions
- rlgl.pas - OpenGL abstraction
- /extras - Additional files, supplied under the original license
- LICENSE - MIT license
How to use? Just add the necessary files to your project, put the necessary dll next to the exe and get a fun!
Note: Some Raylib functions require the use of pointers, don't forget to enable {$POINTERMATH ON} option in your source code! Text strings for Raylib must be in UTF8String format, just wrap your string in UTF8String(). Ex: UTF8String('My String').
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REMEMBER - using a ready-made "engine" for graphics (like a Raylib) in your game can save you from cyberpsychosis!
Write games, don't write game engines. BASED. 🍉
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