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UnitTestMultiConsumerQueue.cpp
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#include "mg/common/Assert.h"
#include "mg/common/MultiConsumerQueue.h"
#include "mg/common/QPTimer.h"
#include "mg/common/Thread.h"
#include "UnitTest.h"
namespace mg {
namespace unittests {
struct UTMCQValue
{
UTMCQValue(
int aValue)
: myValue(aValue)
{
}
UTMCQValue()
: myValue(-1)
{
}
~UTMCQValue()
{
myValue = -2;
}
int myValue;
UTMCQValue* myNext;
};
// Multi-Consumer-Multi-Producer queue, but with a mutex lock
// on each push/pop. The queue is used to compare its speed
// with the Multi-Consumer queue from mg.
// This implementation is the slowest possible, and anything
// else shall be faster. Otherwise something is very wrong.
//
class UTMCQueueLocked
{
public:
UTMCQueueLocked()
: myHead(nullptr)
, myTail(nullptr)
{
}
bool
Push(
UTMCQValue* aObject)
{
myLock.Lock();
bool wasEmpty = myHead == nullptr;
if (wasEmpty)
myHead = aObject;
else
myTail->myNext = aObject;
myTail = aObject;
aObject->myNext = nullptr;
myLock.Unlock();
return wasEmpty;
}
UTMCQValue*
Pop()
{
myLock.Lock();
UTMCQValue* res = myHead;
if (res != nullptr)
myHead = myHead->myNext;
myLock.Unlock();
return res;
}
private:
mg::common::Mutex myLock;
UTMCQValue* myHead;
UTMCQValue* myTail;
};
using UTMCQueue = mg::common::MultiConsumerQueue<UTMCQValue>;
using UTMCQueueConsumer = mg::common::MultiConsumerQueueConsumer<UTMCQValue>;
static void
UnitTestMCQLockedBasic()
{
UTMCQueueLocked queue;
UTMCQValue v1;
UTMCQValue v2;
UTMCQValue v3;
MG_COMMON_ASSERT(queue.Pop() == nullptr);
MG_COMMON_ASSERT(queue.Push(&v1));
MG_COMMON_ASSERT(queue.Pop() == &v1);
MG_COMMON_ASSERT(queue.Pop() == nullptr);
MG_COMMON_ASSERT(queue.Push(&v1));
MG_COMMON_ASSERT(!queue.Push(&v2));
MG_COMMON_ASSERT(queue.Pop() == &v1);
MG_COMMON_ASSERT(queue.Pop() == &v2);
MG_COMMON_ASSERT(queue.Pop() == nullptr);
MG_COMMON_ASSERT(queue.Push(&v1));
MG_COMMON_ASSERT(!queue.Push(&v2));
MG_COMMON_ASSERT(!queue.Push(&v3));
MG_COMMON_ASSERT(queue.Pop() == &v1);
MG_COMMON_ASSERT(queue.Pop() == &v2);
MG_COMMON_ASSERT(queue.Pop() == &v3);
MG_COMMON_ASSERT(queue.Pop() == nullptr);
MG_COMMON_ASSERT(queue.Push(&v1));
MG_COMMON_ASSERT(!queue.Push(&v2));
MG_COMMON_ASSERT(queue.Pop() == &v1);
MG_COMMON_ASSERT(!queue.Push(&v3));
MG_COMMON_ASSERT(queue.Pop() == &v2);
MG_COMMON_ASSERT(queue.Pop() == &v3);
MG_COMMON_ASSERT(queue.Pop() == nullptr);
}
static void
UnitTestMCQBasic()
{
UTMCQueue queue(5);
MG_COMMON_ASSERT(queue.Count() == 0);
MG_COMMON_ASSERT(queue.ConsumerCount() == 0);
MG_COMMON_ASSERT(queue.SubQueueCount() == 1);
{
// Ensure empty consumer is destroyed fine.
UTMCQueueConsumer c2;
}
UTMCQueueConsumer c1;
c1.Attach(&queue);
MG_COMMON_ASSERT(queue.ConsumerCount() == 1);
UTMCQValue v1;
UTMCQValue v2;
UTMCQValue v3;
MG_COMMON_ASSERT(c1.Pop() == nullptr);
// Push-pop single.
MG_COMMON_ASSERT(queue.Push(&v1));
MG_COMMON_ASSERT(queue.Count() == 1);
MG_COMMON_ASSERT(c1.Pop() == &v1);
MG_COMMON_ASSERT(queue.Count() == 0);
MG_COMMON_ASSERT(c1.Pop() == nullptr);
// Push-pop 2 elements.
MG_COMMON_ASSERT(queue.Push(&v1));
MG_COMMON_ASSERT(queue.Count() == 1);
MG_COMMON_ASSERT(!queue.Push(&v2));
MG_COMMON_ASSERT(queue.Count() == 2);
MG_COMMON_ASSERT(c1.Pop() == &v1);
MG_COMMON_ASSERT(queue.Count() == 1);
MG_COMMON_ASSERT(c1.Pop() == &v2);
MG_COMMON_ASSERT(queue.Count() == 0);
MG_COMMON_ASSERT(c1.Pop() == nullptr);
// Push-pop 3 elements. Number of sub-queues becomes 2,
// because the first one was of size 5, and next 2 pushes
// fill it.
MG_COMMON_ASSERT(queue.Push(&v1));
MG_COMMON_ASSERT(queue.Count() == 1);
MG_COMMON_ASSERT(!queue.Push(&v2));
MG_COMMON_ASSERT(queue.Count() == 2);
MG_COMMON_ASSERT(queue.SubQueueCount() == 1);
MG_COMMON_ASSERT(!queue.Push(&v3));
MG_COMMON_ASSERT(queue.Count() == 3);
MG_COMMON_ASSERT(queue.SubQueueCount() == 2);
MG_COMMON_ASSERT(c1.Pop() == &v1);
MG_COMMON_ASSERT(queue.Count() == 2);
MG_COMMON_ASSERT(c1.Pop() == &v2);
MG_COMMON_ASSERT(queue.Count() == 1);
MG_COMMON_ASSERT(c1.Pop() == &v3);
MG_COMMON_ASSERT(queue.Count() == 0);
MG_COMMON_ASSERT(queue.SubQueueCount() == 2);
MG_COMMON_ASSERT(c1.Pop() == nullptr);
// Ensure the sub-queues are recycled. Push-pop 5 elements
// 2 times - the sub-queue count does not change.
const int count = 5;
UTMCQValue vs[count];
for (int i = 0; i < 2; ++i)
{
for (int j = 0; j < count; ++j)
queue.Push(&vs[j]);
MG_COMMON_ASSERT(queue.Count() == count);
for (int j = 0; j < count; ++j)
MG_COMMON_ASSERT(c1.Pop() == &vs[j]);
MG_COMMON_ASSERT(queue.Count() == 0);
}
MG_COMMON_ASSERT(queue.SubQueueCount() == 2);
}
static void
UnitTestMCQPending()
{
UTMCQValue v[10];
{
UTMCQueue queue(5);
UTMCQueueConsumer c;
c.Attach(&queue);
// Push one.
MG_COMMON_ASSERT(!queue.PushPending(&v[0]));
MG_COMMON_ASSERT(queue.Count() == 0);
MG_COMMON_ASSERT(c.Pop() == nullptr);
MG_COMMON_ASSERT(queue.FlushPending());
MG_COMMON_ASSERT(queue.Count() == 1);
MG_COMMON_ASSERT(c.Pop() == &v[0]);
MG_COMMON_ASSERT(queue.Count() == 0);
MG_COMMON_ASSERT(c.Pop() == nullptr);
}
{
UTMCQueue queue(5);
UTMCQueueConsumer c;
c.Attach(&queue);
// Flush on empty queue does not do anything.
MG_COMMON_ASSERT(!queue.FlushPending());
MG_COMMON_ASSERT(queue.Count() == 0);
MG_COMMON_ASSERT(c.Pop() == nullptr);
// Push 2 so the first one is saved, and the second is
// written but not available yet.
MG_COMMON_ASSERT(!queue.PushPending(&v[0]));
MG_COMMON_ASSERT(!queue.PushPending(&v[1]));
MG_COMMON_ASSERT(queue.Count() == 0);
MG_COMMON_ASSERT(c.Pop() == nullptr);
MG_COMMON_ASSERT(queue.FlushPending());
MG_COMMON_ASSERT(queue.Count() == 2);
MG_COMMON_ASSERT(c.Pop() == &v[0]);
MG_COMMON_ASSERT(c.Pop() == &v[1]);
MG_COMMON_ASSERT(queue.Count() == 0);
MG_COMMON_ASSERT(c.Pop() == nullptr);
}
{
UTMCQueue queue(5);
UTMCQueueConsumer c;
c.Attach(&queue);
// Pending push does the flush when wpos is switched.
for (int i = 0; i < 5; ++i)
MG_COMMON_ASSERT(!queue.PushPending(&v[i]));
MG_COMMON_ASSERT(queue.Count() == 0);
MG_COMMON_ASSERT(c.Pop() == nullptr);
MG_COMMON_ASSERT(queue.PushPending(&v[5]));
MG_COMMON_ASSERT(queue.Count() == 5);
for (int i = 0; i < 5; ++i)
MG_COMMON_ASSERT(c.Pop() == &v[i]);
MG_COMMON_ASSERT(queue.Count() == 0);
MG_COMMON_ASSERT(c.Pop() == nullptr);
MG_COMMON_ASSERT(queue.FlushPending());
MG_COMMON_ASSERT(queue.Count() == 1);
MG_COMMON_ASSERT(c.Pop() == &v[5]);
MG_COMMON_ASSERT(queue.Count() == 0);
MG_COMMON_ASSERT(c.Pop() == nullptr);
}
{
UTMCQueue queue(5);
UTMCQueueConsumer c;
c.Attach(&queue);
// Double-flush does not change anything.
MG_COMMON_ASSERT(!queue.PushPending(&v[0]));
MG_COMMON_ASSERT(queue.FlushPending());
MG_COMMON_ASSERT(!queue.FlushPending());
MG_COMMON_ASSERT(c.Pop() == &v[0]);
MG_COMMON_ASSERT(queue.Count() == 0);
MG_COMMON_ASSERT(c.Pop() == nullptr);
}
{
UTMCQueue queue(5);
UTMCQueueConsumer c;
c.Attach(&queue);
// Normal push does the flush.
MG_COMMON_ASSERT(!queue.PushPending(&v[0]));
MG_COMMON_ASSERT(queue.Count() == 0);
MG_COMMON_ASSERT(queue.Push(&v[1]));
MG_COMMON_ASSERT(queue.Count() == 2);
MG_COMMON_ASSERT(c.Pop() == &v[0]);
MG_COMMON_ASSERT(c.Pop() == &v[1]);
MG_COMMON_ASSERT(queue.Count() == 0);
MG_COMMON_ASSERT(c.Pop() == nullptr);
}
{
UTMCQueue queue(5);
UTMCQueueConsumer c;
c.Attach(&queue);
// Second flush-via-push won't return that the queue
// was empty.
MG_COMMON_ASSERT(queue.Push(&v[0]));
MG_COMMON_ASSERT(!queue.PushPending(&v[1]));
MG_COMMON_ASSERT(!queue.Push(&v[2]));
MG_COMMON_ASSERT(queue.Count() == 3);
MG_COMMON_ASSERT(c.Pop() == &v[0]);
MG_COMMON_ASSERT(c.Pop() == &v[1]);
MG_COMMON_ASSERT(c.Pop() == &v[2]);
MG_COMMON_ASSERT(queue.Count() == 0);
MG_COMMON_ASSERT(c.Pop() == nullptr);
}
{
UTMCQueue queue(5);
UTMCQueueConsumer c;
c.Attach(&queue);
// Sub-queue switch when normal push happens, but
// there is a pending item.
for (int i = 0; i < 5; ++i)
MG_COMMON_ASSERT(!queue.PushPending(&v[i]));
MG_COMMON_ASSERT(queue.Push(&v[5]));
MG_COMMON_ASSERT(queue.Count() == 6);
for (int i = 0; i < 6; ++i)
MG_COMMON_ASSERT(c.Pop() == &v[i]);
MG_COMMON_ASSERT(queue.Count() == 0);
MG_COMMON_ASSERT(c.Pop() == nullptr);
}
}
static void
UnitTestMCQSingleElement()
{
// Ensure the queue still works even with sub-queues of
// size 1.
UTMCQueue queue(1);
MG_COMMON_ASSERT(queue.Count() == 0);
MG_COMMON_ASSERT(queue.ConsumerCount() == 0);
MG_COMMON_ASSERT(queue.SubQueueCount() == 1);
UTMCQValue v1;
UTMCQValue v2;
UTMCQValue v3;
queue.Push(&v1);
queue.Push(&v2);
queue.Push(&v3);
MG_COMMON_ASSERT(queue.Count() == 3);
MG_COMMON_ASSERT(queue.ConsumerCount() == 0);
MG_COMMON_ASSERT(queue.SubQueueCount() == 3);
UTMCQueueConsumer c1(&queue);
MG_COMMON_ASSERT(c1.Pop() == &v1);
MG_COMMON_ASSERT(queue.Count() == 2);
MG_COMMON_ASSERT(c1.Pop() == &v2);
MG_COMMON_ASSERT(queue.Count() == 1);
MG_COMMON_ASSERT(c1.Pop() == &v3);
MG_COMMON_ASSERT(queue.Count() == 0);
MG_COMMON_ASSERT(c1.Pop() == nullptr);
}
static void
UnitTestMCQConsumerGap()
{
// See what happens when consumers have a gap between
// each other. So one of them is beyond the sub-queue list
// head.
UTMCQueue queue(2);
UTMCQValue vs[8];
UTMCQueueConsumer c1(&queue);
UTMCQueueConsumer c2(&queue);
for (int i = 0; i < 8; ++i)
queue.Push(&vs[i]);
// First 2 sub-queues are fully consumed, one is garbage collected.
//
// [0, 1] -> [2, 3] -> [4, 5] -> [6, 7]
// c1
// c2
MG_COMMON_ASSERT(c1.Pop() == &vs[0]);
MG_COMMON_ASSERT(queue.Count() == 7);
MG_COMMON_ASSERT(c1.Pop() == &vs[1]);
MG_COMMON_ASSERT(queue.Count() == 6);
// [x, x] -> [2, 3] -> [4, 5] -> [6, 7]
// c2 c1
MG_COMMON_ASSERT(c1.Pop() == &vs[2]);
MG_COMMON_ASSERT(queue.Count() == 5);
MG_COMMON_ASSERT(c1.Pop() == &vs[3]);
MG_COMMON_ASSERT(queue.Count() == 4);
// [x, x] -> [x, x] -> [4, 5] -> [6, 7]
// c2 c1
MG_COMMON_ASSERT(c1.Pop() == &vs[4]);
MG_COMMON_ASSERT(queue.Count() == 3);
// [x, x] -> [x, 5] -> [6, 7]
// c2 c1
// But still is referenced by one of the consumers. And it
// should recycle it and the next sub-queue now.
MG_COMMON_ASSERT(c2.Pop() == &vs[5]);
MG_COMMON_ASSERT(queue.Count() == 2);
// [x, x] -> [6, 7]
// c1 c2
MG_COMMON_ASSERT(c1.Pop() == &vs[6]);
MG_COMMON_ASSERT(queue.Count() == 1);
// [x, x] -> [x, 7]
// c2 c1
MG_COMMON_ASSERT(c2.Pop() == &vs[7]);
MG_COMMON_ASSERT(queue.Count() == 0);
// [x, x]
// c1 c2
MG_COMMON_ASSERT(c1.Pop() == nullptr);
MG_COMMON_ASSERT(c2.Pop() == nullptr);
// Ensure it is still functional.
queue.Push(&vs[0]);
queue.Push(&vs[1]);
MG_COMMON_ASSERT(c1.Pop() == &vs[0]);
MG_COMMON_ASSERT(queue.Count() == 1);
MG_COMMON_ASSERT(c2.Pop() == &vs[1]);
MG_COMMON_ASSERT(queue.Count() == 0);
MG_COMMON_ASSERT(c1.Pop() == nullptr);
MG_COMMON_ASSERT(c2.Pop() == nullptr);
}
static void
UnitTestMCQConsumerDetach()
{
// See what happens when detach happens for the consumer
// keeping the head sub-queue, when it is already empty.
UTMCQValue vs[8];
// Detach can happen when the head is empty, but some next
// sub-queue is used by another consumer. The recycling
// should stop on it regardless of read position.
{
UTMCQueue queue(2);
UTMCQueueConsumer c1(&queue);
UTMCQueueConsumer c2(&queue);
for (int i = 0; i < 6; ++i)
queue.Push(&vs[i]);
// The head is fully consumed.
MG_COMMON_ASSERT(c1.Pop() == &vs[0]);
MG_COMMON_ASSERT(queue.Count() == 5);
MG_COMMON_ASSERT(c1.Pop() == &vs[1]);
MG_COMMON_ASSERT(queue.Count() == 4);
MG_COMMON_ASSERT(c1.Pop() == &vs[2]);
MG_COMMON_ASSERT(queue.Count() == 3);
MG_COMMON_ASSERT(c1.Pop() == &vs[3]);
MG_COMMON_ASSERT(queue.Count() == 2);
// The consumer, keeping the head is detached. The
// head still should be recycled. Either at detach, or
// by another consumer later.
c2.Detach();
MG_COMMON_ASSERT(c1.Pop() == &vs[4]);
MG_COMMON_ASSERT(queue.Count() == 1);
MG_COMMON_ASSERT(c1.Pop() == &vs[5]);
MG_COMMON_ASSERT(queue.Count() == 0);
queue.Push(&vs[6]);
queue.Push(&vs[7]);
MG_COMMON_ASSERT(c1.Pop() == &vs[6]);
MG_COMMON_ASSERT(queue.Count() == 1);
MG_COMMON_ASSERT(c1.Pop() == &vs[7]);
MG_COMMON_ASSERT(queue.Count() == 0);
// The head was recycled at detach. So 3 sub-queues,
// not 4.
MG_COMMON_ASSERT(queue.SubQueueCount() == 3);
}
// Detach can happen when the head is empty, and no more
// consumers. So the recycling should stop at wpos.
{
UTMCQueue queue(2);
UTMCQueueConsumer c1(&queue);
UTMCQueueConsumer c2(&queue);
for (int i = 0; i < 6; ++i)
queue.Push(&vs[i]);
// The head is fully consumed.
MG_COMMON_ASSERT(c1.Pop() == &vs[0]);
MG_COMMON_ASSERT(queue.Count() == 5);
MG_COMMON_ASSERT(c1.Pop() == &vs[1]);
MG_COMMON_ASSERT(queue.Count() == 4);
MG_COMMON_ASSERT(c1.Pop() == &vs[2]);
MG_COMMON_ASSERT(queue.Count() == 3);
MG_COMMON_ASSERT(c1.Pop() == &vs[3]);
MG_COMMON_ASSERT(queue.Count() == 2);
// The leading consumer is detached. It can't recycle
// anything because there is a second consumer staying
// on the head.
c1.Detach();
// The head consumer should recycle until wpos.
c2.Detach();
// The head was recycled at detach. So 3 subqueues,
// not 4.
queue.Push(&vs[6]);
queue.Push(&vs[7]);
MG_COMMON_ASSERT(queue.SubQueueCount() == 3);
// Validate.
c1.Attach(&queue);
MG_COMMON_ASSERT(c1.Pop() == &vs[4]);
MG_COMMON_ASSERT(queue.Count() == 3);
MG_COMMON_ASSERT(c1.Pop() == &vs[5]);
MG_COMMON_ASSERT(queue.Count() == 2);
MG_COMMON_ASSERT(c1.Pop() == &vs[6]);
MG_COMMON_ASSERT(queue.Count() == 1);
MG_COMMON_ASSERT(c1.Pop() == &vs[7]);
MG_COMMON_ASSERT(queue.Count() == 0);
}
// Recycle at detach should not do anything with
// sub-queues which are not fully consumed. Even if they
// are not referenced.
{
UTMCQueue queue(2);
UTMCQueueConsumer c1(&queue);
UTMCQueueConsumer c2(&queue);
for (int i = 0; i < 4; ++i)
queue.Push(&vs[i]);
// The head is fully consumed, and another sub-queue
// is consumed in half.
MG_COMMON_ASSERT(c1.Pop() == &vs[0]);
MG_COMMON_ASSERT(queue.Count() == 3);
MG_COMMON_ASSERT(c1.Pop() == &vs[1]);
MG_COMMON_ASSERT(queue.Count() == 2);
MG_COMMON_ASSERT(c1.Pop() == &vs[2]);
MG_COMMON_ASSERT(queue.Count() == 1);
MG_COMMON_ASSERT(queue.SubQueueCount() == 2);
// The leading consumer is detached. It can't recycle
// anything because there is a second consumer staying
// on the head.
c1.Detach();
queue.Push(&vs[4]);
queue.Push(&vs[5]);
MG_COMMON_ASSERT(queue.SubQueueCount() == 3);
// The head consumer should recycle *not* until wpos,
// but until the last non-consumed sub-queue.
c2.Detach();
// The head was recycled at detach. So 3 subqueues,
// not 4.
queue.Push(&vs[6]);
queue.Push(&vs[7]);
MG_COMMON_ASSERT(queue.SubQueueCount() == 3);
// Validate.
c1.Attach(&queue);
MG_COMMON_ASSERT(c1.Pop() == &vs[3]);
MG_COMMON_ASSERT(queue.Count() == 4);
MG_COMMON_ASSERT(c1.Pop() == &vs[4]);
MG_COMMON_ASSERT(queue.Count() == 3);
MG_COMMON_ASSERT(c1.Pop() == &vs[5]);
MG_COMMON_ASSERT(queue.Count() == 2);
MG_COMMON_ASSERT(c1.Pop() == &vs[6]);
MG_COMMON_ASSERT(queue.Count() == 1);
MG_COMMON_ASSERT(c1.Pop() == &vs[7]);
MG_COMMON_ASSERT(queue.Count() == 0);
}
}
class UTMCQLockedConsumerThread
: public mg::common::Thread
{
public:
UTMCQLockedConsumerThread()
: myQueue(nullptr)
{
}
void
Create(
UTMCQueueLocked* aQueue,
mg::common::AtomicU32* aTotalPopCount)
{
myQueue = aQueue;
myPopCount = 0;
myTotalPopCount = aTotalPopCount;
}
int
GetPopCount()
{
return myPopCount;
}
private:
void
Run() override
{
UTMCQValue* v;
uint64_t yield = 0;
while (!StopRequested())
{
while ((v = myQueue->Pop()) != nullptr)
{
MG_COMMON_ASSERT(v->myValue >= 0);
v->myValue = -v->myValue;
++myPopCount;
myTotalPopCount->IncrementRelaxed();
if (++yield % 10000 == 0)
mg::common::Sleep(1);
}
if (++yield % 10000 == 0)
mg::common::Sleep(1);
}
}
UTMCQueueLocked* myQueue;
uint32_t myPopCount;
mg::common::AtomicU32* myTotalPopCount;
};
static void
UnitTestMCQLockedStress(
int aElementCount,
int aThreadCount)
{
UTMCQueueLocked queue;
mg::common::AtomicU32 popCount(0);
UTMCQValue* values = new UTMCQValue[aElementCount];
for (int i = 0; i < aElementCount; ++i)
values[i].myValue = i;
UTMCQLockedConsumerThread* threads = new UTMCQLockedConsumerThread[aThreadCount];
for (int i = 0; i < aThreadCount; ++i)
{
threads[i].Create(&queue, &popCount);
threads[i].Start();
}
mg::common::QPTimer timer;
timer.Start();
uint64_t yield = 0;
for (int i = 0; i < aElementCount; ++i)
{
queue.Push(&values[i]);
if (++yield % 10000 == 0)
mg::common::Sleep(1);
}
while (popCount.LoadRelaxed() != (uint32_t)aElementCount)
mg::common::Sleep(1);
double duration = timer.GetMilliSeconds();
for (int i = 0; i < aThreadCount; ++i)
threads[i].BlockingStop();
for (int i = 0; i < aElementCount; ++i)
MG_COMMON_ASSERT(values[i].myValue == -i);
Report(
"Locked queue, elements = %d, threads = %d, duration = %lf ms",
aElementCount, aThreadCount, duration
);
for (int i = 0; i < aThreadCount; ++i)
Report("Thread %d did %d pops", i + 1, threads[i].GetPopCount());
delete[] threads;
delete[] values;
}
class UTMCQConsumerThread
: public mg::common::Thread
{
public:
void
Create(
UTMCQueue* aQueue,
mg::common::AtomicU32* aTotalPopCount)
{
myConsumer.Attach(aQueue);
myPopCount = 0;
myTotalPopCount = aTotalPopCount;
}
int
GetPopCount()
{
return myPopCount;
}
private:
void
Run() override
{
UTMCQValue* v;
uint64_t yield = 0;
while (!StopRequested())
{
while ((v = myConsumer.Pop()) != nullptr)
{
MG_COMMON_ASSERT(v->myValue >= 0);
v->myValue = -v->myValue;
++myPopCount;
myTotalPopCount->IncrementRelaxed();
if (++yield % 10000 == 0)
mg::common::Sleep(1);
}
if (++yield % 10000 == 0)
mg::common::Sleep(1);
}
}
UTMCQueueConsumer myConsumer;
uint32_t myPopCount;
mg::common::AtomicU32* myTotalPopCount;
};
static void
UnitTestMCQStress(
bool aIsPushPending,
bool aReserve,
int aSubQueueSize,
int aElementCount,
int aThreadCount)
{
UTMCQueue queue(aSubQueueSize);
if (aReserve)
queue.Reserve(aElementCount);
mg::common::AtomicU32 popCount(0);
UTMCQValue* values = new UTMCQValue[aElementCount];
for (int i = 0; i < aElementCount; ++i)
values[i].myValue = i;
UTMCQConsumerThread* threads = new UTMCQConsumerThread[aThreadCount];
for (int i = 0; i < aThreadCount; ++i)
{
threads[i].Create(&queue, &popCount);
threads[i].Start();
}
mg::common::QPTimer timer;
timer.Start();
if (aIsPushPending)
{
for (int i = 0; i < aElementCount; ++i)
queue.PushPending(&values[i]);
queue.FlushPending();
}
else
{
for (int i = 0; i < aElementCount; ++i)
queue.Push(&values[i]);
}
double durationPush = timer.GetMilliSeconds();
while (popCount.LoadRelaxed() != (uint32_t)aElementCount)
mg::common::Sleep(1);
double duration = timer.GetMilliSeconds();
for (int i = 0; i < aThreadCount; ++i)
threads[i].BlockingStop();
for (int i = 0; i < aElementCount; ++i)
MG_COMMON_ASSERT(values[i].myValue == -i);
uint32_t subQueueCountMax =
aElementCount / aSubQueueSize + (aElementCount % aSubQueueSize != 0);
MG_COMMON_ASSERT(queue.SubQueueCount() <= subQueueCountMax);
Report(
"Special queue, elements = %d, threads = %d, duration = %lf ms, "
"push = %lf ms, subqueue count = %u, reserve = %d, pending = %d, "
"subqueue size = %d", aElementCount, aThreadCount, duration, durationPush,
queue.SubQueueCount(), (int)aReserve, (int)aIsPushPending, aSubQueueSize
);
for (int i = 0; i < aThreadCount; ++i)
Report("Thread %d did %d pops", i + 1, threads[i].GetPopCount());
delete[] threads;
delete[] values;
}
void
UnitTestMultiConsumerQueue()
{
TestSuiteGuard suite("MultiConsumerQueue");
UnitTestMCQLockedBasic();
UnitTestMCQLockedStress(100, 2);
UnitTestMCQLockedStress(1000, 5);
UnitTestMCQLockedStress(1000000, 6);
UnitTestMCQBasic();
UnitTestMCQSingleElement();
UnitTestMCQConsumerGap();
UnitTestMCQConsumerDetach();
UnitTestMCQPending();
UnitTestMCQStress(false, false, 100, 100, 2);
UnitTestMCQStress(false, true, 100, 100, 2);
UnitTestMCQStress(false, false, 1000, 1000, 5);
UnitTestMCQStress(false, true, 1000, 1000, 5);
UnitTestMCQStress(false, false, 1000, 1000000, 6);
UnitTestMCQStress(false, true, 1000, 1000000, 6);
UnitTestMCQStress(true, false, 1000, 1000000, 6);
UnitTestMCQStress(true, true, 1000, 1000000, 6);
}
}
}