diff --git a/UMAProject/Assets/UMA/Core/Editor/Extensions/DynamicCharacterSystem/UmaBoneBuilderWindow.cs b/UMAProject/Assets/UMA/Core/Editor/Extensions/DynamicCharacterSystem/UmaBoneBuilderWindow.cs index a7bbff025..3ed9a799d 100644 --- a/UMAProject/Assets/UMA/Core/Editor/Extensions/DynamicCharacterSystem/UmaBoneBuilderWindow.cs +++ b/UMAProject/Assets/UMA/Core/Editor/Extensions/DynamicCharacterSystem/UmaBoneBuilderWindow.cs @@ -293,7 +293,7 @@ private void EnsureRoot() globalTransform = _umaData.umaRoot.transform.Find ("Global"); if (globalTransform != null) { - _umaData.skeleton = new UMASkeleton (globalTransform); + _umaData.skeleton = new UMASkeleton (globalTransform,_umaData.umaGenerator); } } } diff --git a/UMAProject/Assets/UMA/Core/Editor/Extensions/DynamicCharacterSystem/WardrobeRecipeListPropertyDrawer.cs b/UMAProject/Assets/UMA/Core/Editor/Extensions/DynamicCharacterSystem/WardrobeRecipeListPropertyDrawer.cs index b5892ab06..d35435d95 100644 --- a/UMAProject/Assets/UMA/Core/Editor/Extensions/DynamicCharacterSystem/WardrobeRecipeListPropertyDrawer.cs +++ b/UMAProject/Assets/UMA/Core/Editor/Extensions/DynamicCharacterSystem/WardrobeRecipeListPropertyDrawer.cs @@ -417,19 +417,25 @@ public override void OnGUI(Rect position, SerializedProperty property, GUIConten for (int cr = 0; cr < compatibleRacesArraySize; cr++) { string race = thisElement.FindPropertyRelative("_compatibleRaces").GetArrayElementAtIndex(cr).stringValue; - compatibleRaces = compatibleRaces +race; - if (thisDCA.activeRace.data.IsCrossCompatibleWith(race)) + compatibleRaces = compatibleRaces + race; + if (thisDCA.activeRace != null) { - compatible = true; - } - if (race == thisDCA.activeRace.name) - { - compatible = true; - } + if (thisDCA.activeRace.data != null) + { + if (thisDCA.activeRace.data.IsCrossCompatibleWith(race)) + { + compatible = true; + } + if (race == thisDCA.activeRace.name) + { + compatible = true; + } - if (cr < compatibleRacesArraySize - 1) - { - compatibleRaces = compatibleRaces + ", "; + if (cr < compatibleRacesArraySize - 1) + { + compatibleRaces = compatibleRaces + ", "; + } + } } } diff --git a/UMAProject/Assets/UMA/Core/Editor/Scripts/CharacterBaseEditor.cs b/UMAProject/Assets/UMA/Core/Editor/Scripts/CharacterBaseEditor.cs index 86b696cb5..1b7e95df8 100644 --- a/UMAProject/Assets/UMA/Core/Editor/Scripts/CharacterBaseEditor.cs +++ b/UMAProject/Assets/UMA/Core/Editor/Scripts/CharacterBaseEditor.cs @@ -1639,7 +1639,7 @@ public bool OnGUI(ref bool _dnaDirty, ref bool _textureDirty, ref bool _meshDirt #endregion EditorGUILayout.HelpBox("Expand Along Normal is used to expand the slot along the normal of the mesh. This is useful for offsetting to address zfighting issues. In micrometers", MessageType.Info); - + GUI.changed = false; _slotData.expandAlongNormal = EditorGUILayout.DelayedIntField("Expand Along Normal", _slotData.expandAlongNormal); if (GUI.changed) { diff --git a/UMAProject/Assets/UMA/Core/Editor/Scripts/ImportProcessor.cs b/UMAProject/Assets/UMA/Core/Editor/Scripts/ImportProcessor.cs index 5c19b62ca..5ad0182ef 100644 --- a/UMAProject/Assets/UMA/Core/Editor/Scripts/ImportProcessor.cs +++ b/UMAProject/Assets/UMA/Core/Editor/Scripts/ImportProcessor.cs @@ -90,18 +90,22 @@ private static void EnsureTags() { // Open tag manager SerializedObject tagManager = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/TagManager.asset")[0]); + EnsureTag("UMAIgnore", tagManager); + EnsureTag("UMAKeepChain", tagManager); + } + + private static void EnsureTag(string s, SerializedObject tagManager) + { SerializedProperty tagsProp = tagManager.FindProperty("tags"); - // Adding a Tag - string s = "UMAIgnore"; // First check if it is not already present for (int i = 0; i < tagsProp.arraySize; i++) { SerializedProperty t = tagsProp.GetArrayElementAtIndex(i); - if (t.stringValue.Equals(s)) - { - return; + if (t.stringValue.Equals(s)) + { + return; } } diff --git a/UMAProject/Assets/UMA/Core/Editor/Scripts/SlotBuilderParameters.cs b/UMAProject/Assets/UMA/Core/Editor/Scripts/SlotBuilderParameters.cs index 99ce7056a..bb1409fb2 100644 --- a/UMAProject/Assets/UMA/Core/Editor/Scripts/SlotBuilderParameters.cs +++ b/UMAProject/Assets/UMA/Core/Editor/Scripts/SlotBuilderParameters.cs @@ -12,6 +12,7 @@ public struct SlotBuilderParameters public bool binarySerialization; public bool useRootFolder; public bool nameByMaterial; + public bool keepAllBones; public string stripBones; public string rootBone; diff --git a/UMAProject/Assets/UMA/Core/Editor/Scripts/UMASlotProcessingUtil.cs b/UMAProject/Assets/UMA/Core/Editor/Scripts/UMASlotProcessingUtil.cs index 447316694..5a75416c5 100644 --- a/UMAProject/Assets/UMA/Core/Editor/Scripts/UMASlotProcessingUtil.cs +++ b/UMAProject/Assets/UMA/Core/Editor/Scripts/UMASlotProcessingUtil.cs @@ -163,17 +163,16 @@ public static SlotDataAsset CreateSlotData(SlotBuilderParameters sbp) Transform[] bones = resultingSkinnedMesh.bones; List KeepBoneIndexes = new List(); - for(int i=0;i sourceShapes = GetBlendshapeSources(source.meshData, recipe); - // int sourceBlendShapeLength = source.meshData.blendShapes.Length; - // for (int shapeIndex = 0; shapeIndex < sourceBlendShapeLength; shapeIndex++) - for (int j = 0; j < sourceShapes.Count; j++) - { - UMABlendShape ubs = sourceShapes[j]; - string shapeName = ubs.shapeName;// source.meshData.blendShapes[shapeIndex].shapeName; - // load only the blendshapes that are in the filtered list, if any are set. - if (blendShapeSettings.filteredBlendshapes.Count > 0 && (!blendShapeSettings.filteredBlendshapes.Contains(shapeName))) + if (has_blendShapes) + { + if (source.meshData.blendShapes != null && source.meshData.blendShapes.Length > 0) + { + int sourceBlendShapeLength = source.meshData.blendShapes.Length; + for (int shapeIndex = 0; shapeIndex < sourceBlendShapeLength; shapeIndex++) { - continue; - } + string shapeName = source.meshData.blendShapes[shapeIndex].shapeName; - #region BlendShape Baking - if (BakeBlendShape(blendShapeSettings.blendShapes, ubs /*source.meshData.blendShapes[shapeIndex]*/, ref vertexIndex, vertices, normals, tangents, has_normals, has_tangents)) - { - continue; //If we baked this blendshape, then continue to the next one and skip adding the regular blendshape. - } - #endregion - - //If our dictionary contains the shape name, which it should - if (blendShapeNames.ContainsKey(shapeName)) - { - if (blendShapeSettings.loadAllFrames) - { - //UMABlendShape[] sourceBlendShapes = source.meshData.blendShapes; - int currentShape = blendShapeNames[shapeName].index; - - if (blendShapes[currentShape].frames.Length != ubs.frames.Length) - { - if (Debug.isDebugBuild) - { - Debug.LogError("SkinnedMeshCombiner: mesh blendShape frame counts don't match!"); - } + //If we aren't loading all blendshapes and we don't find the blendshape name in the list of explicit blendshapes to combine, then skip to the next one. + if (blendShapeSettings.ignoreBlendShapes && !blendShapeSettings.blendShapes.ContainsKey(shapeName)) + continue; - break; - } + #region BlendShape Baking + if (BakeBlendShape(blendShapeSettings.blendShapes, source.meshData.blendShapes[shapeIndex], ref vertexIndex, vertices, normals, tangents, has_normals, has_tangents)) + continue; //If we baked this blendshape, then continue to the next one and skip adding the regular blendshape. + #endregion - for (int frameIndex = 0; frameIndex < ubs.frames.Length; frameIndex++) - { - bool normalsCopied = false; - bool tangentsCopied = false; - Array.Copy(ubs.frames[frameIndex].deltaVertices, 0, blendShapes[currentShape].frames[frameIndex].deltaVertices, vertexIndex, sourceVertexCount); + //If our dictionary contains the shape name, which it should + if (blendShapeNames.ContainsKey(shapeName)) + { + UMABlendShape[] sourceBlendShapes = source.meshData.blendShapes; + int i = blendShapeNames[shapeName].index; - Vector3[] sourceDeltaNormals = ubs.frames[frameIndex].deltaNormals; - Vector3[] sourceDeltaTangents = ubs.frames[frameIndex].deltaTangents; + if (blendShapes[i].frames.Length != sourceBlendShapes[shapeIndex].frames.Length) + { + if (Debug.isDebugBuild) + Debug.LogError("SkinnedMeshCombiner: mesh blendShape frame counts don't match!"); + break; + } - //if out dictionary says at least one source has normals or tangents and the current source has normals or tangents then copy them. - if (blendShapeNames[shapeName].hasNormals && sourceDeltaNormals.Length > 0) - { - if (blendShapes[currentShape].frames[0].deltaNormals == null || blendShapes[currentShape].frames[0].deltaNormals.Length == sourceVertexCount) - { - blendShapes[currentShape].frames[0].deltaNormals = new Vector3[sourceVertexCount]; - } - Array.Copy(sourceDeltaNormals, 0, blendShapes[currentShape].frames[frameIndex].deltaNormals, vertexIndex, sourceVertexCount); - normalsCopied = true; - } + for (int frameIndex = 0; frameIndex < sourceBlendShapes[shapeIndex].frames.Length; frameIndex++) + { + Array.Copy(sourceBlendShapes[shapeIndex].frames[frameIndex].deltaVertices, 0, blendShapes[i].frames[frameIndex].deltaVertices, vertexIndex, sourceVertexCount); - if (blendShapeNames[shapeName].hasTangents && sourceDeltaTangents.Length > 0) - { - if (blendShapes[currentShape].frames[0].deltaTangents == null || blendShapes[currentShape].frames[0].deltaTangents.Length == sourceVertexCount) - { - blendShapes[currentShape].frames[0].deltaTangents = new Vector3[sourceVertexCount]; - } - tangentsCopied = true; - Array.Copy(sourceDeltaTangents, 0, blendShapes[currentShape].frames[frameIndex].deltaTangents, vertexIndex, sourceVertexCount); - } + Vector3[] sourceDeltaNormals = sourceBlendShapes[shapeIndex].frames[frameIndex].deltaNormals; + Vector3[] sourceDeltaTangents = sourceBlendShapes[shapeIndex].frames[frameIndex].deltaTangents; - if (!normalsCopied) - { - blendShapes[currentShape].frames[frameIndex].deltaNormals = new Vector3[0]; - } - if (!tangentsCopied) + if (blendShapeSettings.loadNormals) { - blendShapes[currentShape].frames[frameIndex].deltaTangents = new Vector3[0]; + //if out dictionary says at least one source has normals or tangents and the current source has normals or tangents then copy them. + if (blendShapeNames[shapeName].hasNormals && sourceDeltaNormals.Length > 0) + Array.Copy(sourceDeltaNormals, 0, blendShapes[i].frames[frameIndex].deltaNormals, vertexIndex, sourceVertexCount); } - } - } - else - { - int currentShape = blendShapeNames[shapeName].index; - int lastFrame = ubs.frames.Length - 1; - bool normalsCopied = false; - bool tangentsCopied = false; - - if (blendShapes[currentShape].frames != null && blendShapes[currentShape].frames.Length > 1) - { - blendShapes[currentShape].frames = new UMABlendFrame[1]; - } - - blendShapes[currentShape].frames = new UMABlendFrame[1]; - - Array.Copy(ubs.frames[lastFrame].deltaVertices, 0, blendShapes[currentShape].frames[0].deltaVertices, vertexIndex, sourceVertexCount); - - if (blendShapeSettings.loadNormals && blendShapeNames[shapeName].hasNormals) - { - Vector3[] sourceDeltaNormals = ubs.frames[lastFrame].deltaNormals; - if (sourceDeltaNormals.Length > 0) + else { - normalsCopied = true; - if (blendShapes[currentShape].frames[0].deltaNormals == null || blendShapes[currentShape].frames[0].deltaNormals.Length == sourceVertexCount) - { - blendShapes[currentShape].frames[0].deltaNormals = new Vector3[sourceVertexCount]; - } - Array.Copy(sourceDeltaNormals, 0, blendShapes[currentShape].frames[0].deltaNormals, vertexIndex, sourceVertexCount); - } - - } + blendShapes[i].frames[frameIndex].deltaNormals = new Vector3[0]; + } - if (blendShapeSettings.loadTangents && blendShapeNames[shapeName].hasTangents) - { - Vector3[] sourceDeltaTangents = ubs.frames[lastFrame].deltaTangents; - if (sourceDeltaTangents.Length > 0) + if (blendShapeSettings.loadTangents) { - tangentsCopied = true; - if (blendShapes[currentShape].frames[0].deltaTangents == null || blendShapes[currentShape].frames[0].deltaTangents.Length == sourceVertexCount) - { - blendShapes[currentShape].frames[0].deltaTangents = new Vector3[sourceVertexCount]; - } - Array.Copy(sourceDeltaTangents, 0, blendShapes[currentShape].frames[0].deltaTangents, vertexIndex, sourceVertexCount); + if (blendShapeNames[shapeName].hasTangents && sourceDeltaTangents.Length > 0) + Array.Copy(sourceDeltaTangents, 0, blendShapes[i].frames[frameIndex].deltaTangents, vertexIndex, sourceVertexCount); } - } - - if (!normalsCopied) - { - blendShapes[currentShape].frames[0].deltaNormals = new Vector3[0]; - } - if (!tangentsCopied) - { - blendShapes[currentShape].frames[0].deltaTangents = new Vector3[0]; - } - } - } - else - { - if (Debug.isDebugBuild) + else + { + blendShapes[i].frames[frameIndex].deltaTangents = new Vector3[0]; + } + } + } + else { - Debug.LogError("BlendShape " + shapeName + " not found in dictionary!"); + if (Debug.isDebugBuild) + Debug.LogError("BlendShape " + shapeName + " not found in dictionary!"); } } + } + } - } - } if (has_clothSkinning) { localClothVertices.Clear(); diff --git a/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAContextBase.cs b/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAContextBase.cs index 0ceb9bfc4..b650e7f7a 100644 --- a/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAContextBase.cs +++ b/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAContextBase.cs @@ -8,8 +8,6 @@ namespace UMA /// public abstract class UMAContextBase : MonoBehaviour { - public static string IgnoreTag; - private static UMAContextBase _instance; public static UMAContextBase Instance { diff --git a/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs b/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs index bb9bc391a..be2140fc4 100644 --- a/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs +++ b/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs @@ -29,16 +29,18 @@ public class UMASavedItem public Quaternion rotation; public Vector3 position; public Vector3 scale; - public UMASavedItem(string boneName, int hash, Transform obj) + public bool replaceExisting = false; + public UMASavedItem(string boneName, int hash, Transform obj, bool replaceExisting) { - ParentBoneName = boneName; + ParentBoneName = boneName; ParentBoneNameHash = hash; - Object = obj; - rotation = obj.localRotation; - position = obj.localPosition; - scale = obj.localScale; + Object = obj; + rotation = obj.localRotation; + position = obj.localPosition; + scale = obj.localScale; + this.replaceExisting = replaceExisting; } - } + } public struct SlotTracker { @@ -79,7 +81,7 @@ public void SaveMountedItems() if (holder == null) { - string ignoreTag = UMAContextBase.IgnoreTag; + string ignoreTag = umaGenerator.ignoreTag; if (string.IsNullOrEmpty(ignoreTag)) { ignoreTag = "UMAIgnore"; @@ -99,26 +101,19 @@ public void SaveMountedItems() // continue. if (umaRoot != null) { - SaveBonesRecursively(umaRoot.transform, holder.transform); + SaveBonesRecursively(umaRoot.transform, holder.transform, umaGenerator.ignoreTag, umaGenerator.keepTag); } } - public void SaveBonesRecursively(Transform bone, Transform holder) + public void SaveBonesRecursively(Transform bone, Transform holder, string ignoreTag, string keepTag) { - string ignoreTag = UMAContextBase.IgnoreTag; - - if (string.IsNullOrEmpty(ignoreTag)) - { - ignoreTag = "UMAIgnore"; - } - List childlist = new List(); - if (bone.CompareTag(ignoreTag)) + if (bone.CompareTag(ignoreTag) || bone.CompareTag(keepTag)) { if (bone.parent != null) { - AddSavedItem(bone); + AddSavedItem(bone,bone.CompareTag(keepTag)); bone.SetParent(holder, false); } } @@ -133,13 +128,13 @@ public void SaveBonesRecursively(Transform bone, Transform holder) for (int i = 0; i < childlist.Count; i++) { Transform child = childlist[i]; - SaveBonesRecursively(child, holder); + SaveBonesRecursively(child, holder, umaGenerator.ignoreTag, umaGenerator.keepTag); } } } - public void AddSavedItem(Transform transform) + public void AddSavedItem(Transform transform, bool replace) { - savedItems.Add(new UMASavedItem(transform.parent.name,UMAUtils.StringToHash(transform.parent.name), transform)); + savedItems.Add(new UMASavedItem(transform.parent.name,UMAUtils.StringToHash(transform.parent.name), transform, replace)); } public void RestoreSavedItems() @@ -148,6 +143,15 @@ public void RestoreSavedItems() { UMASavedItem usi = savedItems[i]; Transform parent = skeleton.GetBoneTransform(usi.ParentBoneNameHash); + if (usi.replaceExisting) + { + var newBone = skeleton.GetBoneTransform(usi.Object.name); + if (newBone.gameObject.GetInstanceID() != usi.Object.gameObject.GetInstanceID()) + { + skeleton.ReplaceBone(usi); + DestroyImmediate(newBone); + } + } if (parent != null) { usi.Object.SetParent(parent, false); @@ -155,7 +159,7 @@ public void RestoreSavedItems() else { usi.Object.SetParent(umaRoot.transform, false); - } + } } savedItems.Clear(); } @@ -465,7 +469,7 @@ public void CheckSkeletonSetup() } globalTransform = newGlobal.transform; } - skeleton = new UMASkeleton(globalTransform); + skeleton = new UMASkeleton(globalTransform,umaGenerator); } @@ -512,7 +516,7 @@ public void SetupSkeleton() } globalTransform = newGlobal.transform; } - skeleton = new UMASkeleton(globalTransform); + skeleton = new UMASkeleton(globalTransform,umaGenerator); } public void ResetAnimatedBones() diff --git a/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/UMADefaultMeshCombiner.cs b/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/UMADefaultMeshCombiner.cs index df65f2590..967f3af03 100644 --- a/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/UMADefaultMeshCombiner.cs +++ b/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/UMADefaultMeshCombiner.cs @@ -184,7 +184,7 @@ public override void UpdateUMAMesh(bool updatedAtlas, UMAData umaData, int atlas var Blendshapes = SkinnedMeshCombiner.GetBlendshapeSources(tempMesh, umaData.umaRecipe); tempMesh.blendShapes = Blendshapes.ToArray(); } - tempMesh.ApplyDataToUnityMesh(renderers[currentRendererIndex], umaData.skeleton,umaData.umaRecipe); + tempMesh.ApplyDataToUnityMesh(renderers[currentRendererIndex], umaData.skeleton,umaData); var inst = combinedMeshList[0]; inst.slotData.vertexOffset = 0; inst.slotData.submeshIndex = 0; @@ -207,7 +207,7 @@ public override void UpdateUMAMesh(bool updatedAtlas, UMAData umaData, int atlas RecalculateUV(umaMesh); } - umaMesh.ApplyDataToUnityMesh(renderers[currentRendererIndex], umaData.skeleton,umaData.umaRecipe); + umaMesh.ApplyDataToUnityMesh(renderers[currentRendererIndex], umaData.skeleton,umaData); #if NO_BAD_BUFFERS umaMesh.ReleaseSharedBuffers(); #endif diff --git a/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBase.cs b/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBase.cs index dcc1c90c2..af9fa57bb 100644 --- a/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBase.cs +++ b/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBase.cs @@ -43,11 +43,14 @@ public enum FitMethod {DecreaseResolution, BestFitSquare }; [Tooltip("UMA will ignore items with this tag when rebuilding the skeleton.")] public string ignoreTag = "UMAIgnore"; - [NonSerialized] + [Tooltip("UMA will keep items with this tag when rebuilding the skeleton. Any new bone created during the build process will be replaced with the previous copy, keeping components and references intact.")] + public string keepTag = "UMAKeepChain"; + + [NonSerialized] public bool FreezeTime; public bool SaveAndRestoreIgnoredItems; - + protected OverlayData _defaultOverlayData; public OverlayData defaultOverlaydata { diff --git a/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs b/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs index 02c4dd7d0..403fce986 100644 --- a/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs +++ b/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs @@ -143,7 +143,6 @@ private RenderTexture FindRenderTexture() public override void Work() { - UMAContextBase.IgnoreTag = ignoreTag; if (!IsIdle()) { // forceGarbageCollect is incremented every time the mesh/rig is built. @@ -238,8 +237,7 @@ public bool GenerateSingleUMA(UMAData data, bool fireEvents) System.Diagnostics.Stopwatch gstopWatch = System.Diagnostics.Stopwatch.StartNew(); gstopWatch.Start(); #endif - UMAContextBase.IgnoreTag = ignoreTag; - if (data == null) + if (data == null) { return true; } diff --git a/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAMeshData.cs b/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAMeshData.cs index 4f2963923..6e82954a1 100644 --- a/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAMeshData.cs +++ b/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAMeshData.cs @@ -754,8 +754,9 @@ private Transform FindRoot(Transform rootBone, Transform[] bones) /// /// Target renderer. /// Skeleton. - public void ApplyDataToUnityMesh(SkinnedMeshRenderer renderer, UMASkeleton skeleton, UMAData.UMARecipe recipe) + public void ApplyDataToUnityMesh(SkinnedMeshRenderer renderer, UMASkeleton skeleton, UMAData umaData) { + var recipe = umaData.umaRecipe; if (renderer == null) { if (Debug.isDebugBuild) @@ -869,7 +870,15 @@ public void ApplyDataToUnityMesh(SkinnedMeshRenderer renderer, UMASkeleton skele break; } - for (int frameIndex = 0; frameIndex < blendShapes[shapeIndex].frames.Length; frameIndex++) + int frameIndex = 0; + + //if (blendshapeS) + if (!umaData.blendShapeSettings.loadAllFrames) + { + frameIndex = blendShapes[shapeIndex].frames.Length - 1; + } + + for (; frameIndex < blendShapes[shapeIndex].frames.Length; frameIndex++) { //There might be an extreme edge case where someone has the same named blendshapes on different meshes that end up on different renderers. string name = blendShapes[shapeIndex].shapeName; @@ -889,7 +898,14 @@ public void ApplyDataToUnityMesh(SkinnedMeshRenderer renderer, UMASkeleton skele deltaTangents = null; } + try + { mesh.AddBlendShapeFrame(name, frameWeight, deltaVertices, deltaNormals, deltaTangents); + } + catch(Exception ex) + { + Debug.LogError("Error adding blendshape frame: " + ex.Message); + } } } } diff --git a/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/UMASkeleton.cs b/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/UMASkeleton.cs index 581559f23..22f24d3da 100644 --- a/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/UMASkeleton.cs +++ b/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/UMASkeleton.cs @@ -80,12 +80,12 @@ public Dictionary boneHashData /// Initializes a new UMASkeleton from a transform hierarchy. /// /// Root transform. - public UMASkeleton(Transform rootBone) + public UMASkeleton(Transform rootBone, UMAGeneratorBase umaGenerator) { rootBoneHash = UMAUtils.StringToHash(rootBone.name); this.boneHashData = new Dictionary(); BeginSkeletonUpdate(); - AddBonesRecursive(rootBone); + AddBonesRecursive(rootBone, umaGenerator); EndSkeletonUpdate(); } @@ -139,9 +139,9 @@ public virtual void ClearAnimatedBoneHierachy(int nameHash, bool recursive) // The default MeshCombiner is ignoring the animated bones, virtual method added to share common interface. } - private void AddBonesRecursive(Transform transform) + private void AddBonesRecursive(Transform transform, UMAGeneratorBase umaGenerator) { - if (transform.tag == UMAContextBase.IgnoreTag) + if (transform.tag == umaGenerator.ignoreTag) { return; } @@ -175,7 +175,7 @@ private void AddBonesRecursive(Transform transform) for (int i = 0; i < transform.childCount; i++) { var child = transform.GetChild(i); - AddBonesRecursive(child); + AddBonesRecursive(child, umaGenerator); } } @@ -796,5 +796,24 @@ public virtual Quaternion GetTPoseCorrectedRotation(int nameHash, Quaternion tPo { return boneHashData[nameHash].boneTransform.localRotation; } - } + + internal void ReplaceBone(UMASavedItem usi) + { + ReplaceBoneRecursively(usi.Object); + } + + internal void ReplaceBoneRecursively(Transform transform) + { + int nameHash = UMAUtils.StringToHash(transform.name); + BoneData bd = GetBone(nameHash); + if (bd != null) + { + bd.boneTransform = transform; + } + for (int i = 0; i < transform.childCount; i++) + { + ReplaceBoneRecursively(transform.GetChild(i)); + } + } + } } diff --git a/UMAProject/Assets/UMA/Examples/DynamicCharacterSystem Examples/Scripts/Preloader.cs b/UMAProject/Assets/UMA/Examples/DynamicCharacterSystem Examples/Scripts/Preloader.cs index 725325036..11e352f78 100644 --- a/UMAProject/Assets/UMA/Examples/DynamicCharacterSystem Examples/Scripts/Preloader.cs +++ b/UMAProject/Assets/UMA/Examples/DynamicCharacterSystem Examples/Scripts/Preloader.cs @@ -24,7 +24,7 @@ public class Preloader : MonoBehaviour private AsyncOperationHandle op; #endif // Start is called before the first frame update - async void Start() + public void Start() { #if UMA_ADDRESSABLES StartCoroutine(Initialize()); diff --git a/UMAProject/Assets/UMA/Examples/DynamicCharacterSystem Examples/UMA DCS Demo - 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