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HotUpdate/README.md
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* [Pak files - Virtual file system](https://simoncoenen.com/blog/programming/PakFiles)
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* [江娱Unity手游代码热更新技术演进](https://zhuanlan.zhihu.com/p/676793950)
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* [AssetBundle详解与休闲游戏如何设计Bundle结构](https://blog.csdn.net/lanazyit/article/details/108552429)
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-* [Unity Asset Bundles,不可不知的使用技巧和误区](https://mp.weixin.qq.com/s/2wMpO9h7aCcv3gpVBJxQDA)
+* [Unity Asset Bundles,不可不知的使用技巧和误区](https://mp.weixin.qq.com/s/2wMpO9h7aCcv3gpVBJxQDA)
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+* [利用多进程并行化加速Unity资源构建](https://blog.uwa4d.com/archives/USparkle_Multi_process.html)
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#### Shader打包与变体收集
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* [Shader变体收集与打包](https://zhuanlan.zhihu.com/p/68888831)
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