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PerformanceOptimization/README.md
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>* [Unity网格内存优化](https://mp.weixin.qq.com/s/kUmeLFksQyUwqFlCNPpQeg)
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>* [浅析Unity引擎视角下的游戏内存优化](https://zhuanlan.zhihu.com/p/603847226)
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>* [【Unity】引擎编译时间优化](https://zhuanlan.zhihu.com/p/601065788)
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->* [Unity Shader变体优化与故障排除技巧](https://mp.weixin.qq.com/s/0l6SkXNwuoRzFt9Xg0ZV4A)
+>* [Unity Shader变体优化与故障排除技巧](https://mp.weixin.qq.com/s/0l6SkXNwuoRzFt9Xg0ZV4A)
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+>* [Unity大咖作客 | 知乎大V「放牛的星星」,是这么做性能优化的](https://www.bilibili.com/read/cv12145909/)
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#### 底层原理
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>* [Understanding the managed heap](https://docs.unity3d.com/Manual/BestPracticeUnderstandingPerformanceInUnity4-1.html)
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