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app.js
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var application_root = __dirname;
var express = require('express');
var path = require('path');
var Seq = require('seq');
var EventEmitter = require('events').EventEmitter;
var _ = require('underscore');
var Board = require('./lib/board');
var config = require('./lib/config');
var common = require('./lib/common');
var logger = console;
var app = express.createServer();
var io = require('socket.io').listen(app);
// true when we are running in production
var production = process.env.NODE_ENV === 'production';
var pubdir = path.join(application_root, 'static');
// have to do this because express doesn't follow the standard
// and uses the reserved static keyword as a property
// TODO: this is stupid
express.staticProvider = express['static'];
app.configure(function(){
var bundle = require('browserify')(__dirname + '/lib/client.js');
app.use(bundle);
app.use(require('connect-less')({ src: pubdir }));
});
app.configure('development', function() {
app.use(express.staticProvider(pubdir));
app.use(express.errorHandler({ dumpExceptions: true, showStack: true }));
});
app.configure('production', function() {
// setup javascript minification
app.use(require('minj').middleware({ src: pubdir}));
var oneYear = 31557600000;
app.use(express.staticCache());
app.use(express.staticProvider(pubdir, { maxAge: oneYear }));
app.use(express.errorHandler());
});
app.configure(function(){
app.register('.html', require('hbs'));
app.use(express.bodyParser());
app.use(express.methodOverride());
app.use(app.router);
app.set('views', path.join(application_root, 'views'));
app.set('view engine', 'html');
app.set('view options', {
layout: true
});
});
app.error(function(err, req, res) {
if (err instanceof NotFound) {
return res.send(404);
} else {
logger.error(err.message, err);
if (!production) {
return res.send(err.message + '\n' + err.stack);
}
// in production, just log log the error and display 500 page
return res.send(500);
}
});
process.on('uncaughtException', function(err) {
logger.error('UNCAUGHT EXCEPTION: --------------------');
logger.error(err);
logger.error(err.stack);
logger.error('----------------------------------------');
});
function Room(id) {
this.id = id;
this.sides = {};
this.starting = {};
this.watchers = [];
var self = this;
}
// create board, bind events
Room.prototype.init = function() {
var self = this;
this.board = new Board();
var events = ['addPiece', 'removePiece', 'movePiece', 'movedPiece', 'immobilePiece', 'mobilePiece', 'gameOver'];
var broadcast = {
emit: function() {
self.broadcast.apply(self, arguments);
}
};
common.bindPassThrough(events, broadcast, this.board);
this.board.on('gameOver', function() {
// no one is starting
self.starting = {};
});
this.board.on('activateBoard', function() {
console.log('board activate');
for(var i=0, l = SIDES.length; i < l; ++i) {
var side = SIDES[i];
if(self.sides[side])
self.sides[side].emit('activateBoard');
}
});
this.board.on('disabled', function() {
console.log('board disable');
for(var i=0, l = SIDES.length; i < l; ++i) {
var side = SIDES[i];
if(self.sides[side])
self.sides[side].emit('disabled');
}
});
// add pieces TODO: send only 1 signal to client to add all pieces
self.board.addPieces();
};
Room.prototype.broadcast = function() {
console.log('broadcast to #:', this.watchers.length);
for(var i=0, l = this.watchers.length; i < l; ++i) {
var socket = this.watchers[i];
socket.emit.apply(socket, arguments);
}
};
Room.prototype.setSide = function(side, socket) {
for(var i=0, l = SIDES.length; i < l; ++i) {
var s = SIDES[i];
if(this.sides[s] === socket) {
delete this.sides[s];
delete this.starting[s];
this.broadcast('sideFree', s);
}
}
this.sides[side] = socket;
this.broadcast('sideTaken', side);
};
Room.prototype.add = function(socket) {
console.log('adding user');
this.watchers.push(socket);
};
Room.prototype.remove = function(socket) {
console.log('removing user');
var index = this.watchers.indexOf(socket);
if(index >= 0)
this.watchers.splice(index, 1);
for(var i=0, l = SIDES.length; i < l; ++i) {
var side = SIDES[i];
if(this.sides[side] === socket) {
delete this.sides[side];
delete this.starting[side];
this.broadcast('sideFree', side);
console.log(side, ' disconnected');
// if disconnect happened during a game
if(this.board && !this.board.disabled) {
this.starting = {}; // no one is starting now
this.board.disable();
console.log(side, ' disconnected during game');
this.broadcast('playerDisconnected', side);
}
}
}
// delete the room if no one is in it
if(this.watchers.length === 0) {
console.log('DELETING ROOM ' + this.id);
delete rooms[this.id];
}
};
var rooms = {};
var SIDES = ['black', 'white'];
// only use long polling
io.set('transports', ['xhr-polling', 'jsonp-polling']);
io.sockets.on('connection', function(socket) {
var room;
var mySide;
socket.on('ping', function() {
socket.emit('pong');
});
socket.on('init', function(room_id) {
console.log('got init', room_id);
// don't allow multiple room_ids to be sent
if(room)
return;
room = rooms[room_id];
if(!room) {
room = new Room(room_id);
rooms[room_id] = room;
}
room.add(socket);
for(var i=0, l = SIDES.length; i < l; ++i) {
var side = SIDES[i];
if(room.sides[side])
socket.emit('sideTaken', side);
if(room.starting[side])
socket.emit('startPressed', side);
}
});
socket.on('disconnect', function() {
if(!room)
return;
room.remove(socket);
room = undefined;
});
socket.on('chooseSide', function(side) {
if(!room)
return;
if(!room.sides[side]) {
mySide = side;
room.setSide(side, socket);
socket.emit('gotSide', side);
}
});
socket.on('startGame', function() {
var i, l, side;
for(i=0, l = SIDES.length; i < l; ++i) {
side = SIDES[i];
if(room.sides[side] === socket) {
room.starting[side] = true;
room.broadcast('startPressed', side);
break;
}
}
function startGame() {
room.board.startGame();
}
// start game if everyone has clicked start
console.log(room.starting);
if(_.size(room.starting) === SIDES.length) {
for(i=0, l = SIDES.length; i < l; ++i) {
side = SIDES[i];
setTimeout(startGame, config.START_WAIT_SECS*1000);
room.sides[side].emit('starting', config.START_WAIT_SECS);
}
room.init();
}
});
socket.on('moveRequest', function(id, loc) {
room.board.moveRequest(id, loc, mySide);
});
});
app.get('/', function(req, res) {
return res.render('index', {
title: 'Real-Time Chess'
});
});
app.get('/new_room', function(req, res) {
var room_id = randomString(10);
rooms[room_id] = new Room(room_id);
return res.redirect('/r/' + room_id);
});
app.get('/join_random', function(req, res) {
var roomList = [];
var id, room;
var oneLeft = SIDES.length - 1;
// find rooms with 1 side left to fill and everyone else has hit start
for(id in rooms) {
room = rooms[id];
if(_.size(room.sides) === oneLeft && _.size(room.starting) === oneLeft)
roomList.push(rooms[id]);
}
// find rooms with 1 side left to fill
if(!roomList.length) {
for(id in rooms) {
room = rooms[id];
if(_.size(room.sides) === oneLeft)
roomList.push(rooms[id]);
}
}
// find rooms with someone in them
if(!roomList.length) {
for(id in rooms) {
room = rooms[id];
if(_.size(room.watchers) > 0 && _.size(room.sides) !== SIDES.length)
roomList.push(rooms[id]);
}
}
// create a new room
if(!roomList.length) {
return res.redirect('/new_room');
}
var i = Math.floor(Math.random()*roomList.length);
room = roomList[i];
return res.redirect('/r/' + room.id);
});
app.get('/r/:room_id', function(req, res) {
var room_id = req.param('room_id');
if(!rooms[room_id]) {
rooms[room_id] = new Room(room_id);
}
return res.render('room', {
title: 'Real-Time Chess: Game',
room_id: room_id
});
});
// helpers ========================
// testing route to create 500 error
app.get('/500', function(req, res){
throw new Error('This is a 500 Error');
});
// testing route to create 404 error
app.get('/404', function(req, res){
throw new NotFound();
});
// ALWAYS keep as the last route
app.get('*', function(req, res) {
throw new NotFound();
});
// used to identify 404 pages
function NotFound(msg){
this.name = 'NotFound';
Error.call(this, msg);
Error.captureStackTrace(this, arguments.callee);
}
function randomString(len) {
var chars = '0123456789ABCDEFGHIJKLMNOPQRSTUVWXTZabcdefghiklmnopqrstuvwxyz';
var ret = '';
for (var i=0; i<len; i++) {
var rnum = Math.floor(Math.random() * chars.length);
ret += chars.substring(rnum,rnum+1);
}
return ret;
}
var port = 3003;
app.listen(port);
logger.info('server running on port ' + port);