Stars
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Industry-standard navigation-mesh toolset for games
Mesh optimization library that makes meshes smaller and faster to render
Defold is a completely free to use game engine for development of desktop, mobile and web games.
Automatically exported from code.google.com/p/smhasher
A family of header-only, very fast and memory-friendly hashmap and btree containers.
Dagor Engine and Tools source code from Gaijin Games KFT
Open source c++ skeletal animation library and toolset
A game engine with an emphasis on real-time cutting-edge solutions
A small, dependency-free node editor for dear imgui
A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
Fast and exact implementation of the C++ from_chars functions for number types: 4x to 10x faster than strtod, part of GCC 12, Chromium, Redis and WebKit/Safari
3D Graphics Rendering Cookbook, published by Packt.
Physical based rendering with Vulkan using glTF 2.0 models
GPU Raytracer from scratch in C++/CUDA
Fast O(1) offset allocator with minimal fragmentation
A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Robert Bridson's website.
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
Math library using HLSL syntax with multiplatform SIMD support