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windows.py
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import time
from PyQt5.QtCore import QPoint, Qt
from PyQt5.QtGui import QColor, QMouseEvent
from PyQt5.QtWidgets import QApplication, QMainWindow, QDesktopWidget, QMessageBox
from splash import *
from main_menu import *
from config_manager import *
class SplashWindowInterface(QMainWindow):
def __init__(self):
super().__init__()
self.ui = Ui_SplashWindow()
self.ui.setupUi(self)
self.setWindowFlags(QtCore.Qt.FramelessWindowHint | QtCore.Qt.Tool | QtCore.Qt.WindowStaysOnTopHint)
self.setAttribute(QtCore.Qt.WA_TranslucentBackground)
self.center()
self.ui.splash.setGraphicsEffect(
QtWidgets.QGraphicsDropShadowEffect(blurRadius=15, xOffset=0, yOffset=0, color=QColor(0, 0, 0, 90)))
def center(self):
screen = QDesktopWidget().screenGeometry()
size = self.geometry()
new_left = round((screen.width( ) -size.width()) / 2)
new_top = round((screen.height( ) -size.height()) / 2)
self.move(new_left, new_top)
def step(self,v=0):
self.ui.splash_progress.setProperty("value", v)
class MainWindowInterface(QMainWindow):
def __init__(self):
super().__init__()
self.ui = Ui_MainWindow()
self.ui.setupUi(self)
self.setWindowFlags(QtCore.Qt.FramelessWindowHint)
self.setAttribute(QtCore.Qt.WA_TranslucentBackground)
self.center()
self.ui.main.setGraphicsEffect(
QtWidgets.QGraphicsDropShadowEffect(blurRadius=20, xOffset=0, yOffset=0, color=QColor(0, 0, 0, 20)))
self.ui.logo.setGraphicsEffect(
QtWidgets.QGraphicsDropShadowEffect(blurRadius=20, xOffset=2, yOffset=2, color=QColor(0, 0, 0, 20)))
self.ui.drag_bar.setGraphicsEffect(
QtWidgets.QGraphicsDropShadowEffect(blurRadius=15, xOffset=2, yOffset=2, color=QColor(0, 0, 0, 20)))
self.ui.tabs.setGraphicsEffect(
QtWidgets.QGraphicsDropShadowEffect(blurRadius=15, xOffset=2, yOffset=2, color=QColor(0, 0, 0, 20)))
self.ui.main_elements.setGraphicsEffect(
QtWidgets.QGraphicsDropShadowEffect(blurRadius=15, xOffset=2, yOffset=2, color=QColor(0, 0, 0, 20)))
self.ui.bar_seach.setGraphicsEffect(
QtWidgets.QGraphicsDropShadowEffect(blurRadius=15, xOffset=2, yOffset=2, color=QColor(0, 0, 0, 20)))
self.ui.bar_conf.setGraphicsEffect(
QtWidgets.QGraphicsDropShadowEffect(blurRadius=15, xOffset=2, yOffset=2, color=QColor(0, 0, 0, 20)))
self.ui.bar_msg.setGraphicsEffect(
QtWidgets.QGraphicsDropShadowEffect(blurRadius=15, xOffset=2, yOffset=2, color=QColor(0, 0, 0, 20)))
self.ui.user_interface_tab.clicked.connect(lambda: self.ui.main_elements.setCurrentIndex(0))
self.ui.game_assistant_tab.clicked.connect(lambda: self.ui.main_elements.setCurrentIndex(1))
self.ui.conf_tab.clicked.connect(lambda: self.ui.main_elements.setCurrentIndex(2))
self.ui.monitor_tab.clicked.connect(lambda: self.ui.main_elements.setCurrentIndex(3))
self.ui.advanced_tab.clicked.connect(lambda: self.ui.main_elements.setCurrentIndex(4))
self.ui.about_tab.clicked.connect(lambda: self.ui.main_elements.setCurrentIndex(5))
self.ui.weapon_general_tab.clicked.connect(lambda: self.ui.weapom_conf.setCurrentIndex(0))
self.ui.weapon_rifle_tab.clicked.connect(lambda: self.ui.weapom_conf.setCurrentIndex(1))
self.ui.weapon_smg_tab.clicked.connect(lambda: self.ui.weapom_conf.setCurrentIndex(2))
self.ui.weapon_sniper_tab.clicked.connect(lambda: self.ui.weapom_conf.setCurrentIndex(3))
self.ui.weapon_pistol_tab.clicked.connect(lambda: self.ui.weapom_conf.setCurrentIndex(4))
self.ui.drag_bar.clicked.connect(self.showMinimized)
self.ui.label_monitor_show.setAlignment(Qt.AlignCenter)
self.ui.quit_tab.clicked.connect(self.quit)
self.ui.value_reset.clicked.connect(self.reset_config)
self.ui.button_save_conf.clicked.connect(self.manual_save_conf)
self.ui.button_read_conf.clicked.connect(self.manual_read_conf)
def quit(self):
self.save_config()
save_conf()
self.close()
def center(self):
screen = QDesktopWidget().screenGeometry()
size = self.geometry()
new_left = round((screen.width( ) -size.width()) / 2)
new_top = round((screen.height( ) -size.height()) / 2)
self.move(new_left, new_top)
_startPos = None
_endPos = None
_isTracking = False
def mouseMoveEvent(self, e: QMouseEvent): # 重写移动事件
if type(e) != 'NoneType':
if self._isTracking is True:
self._endPos = e.pos() - self._startPos
self.move(self.pos() + self._endPos)
def mousePressEvent(self, e: QMouseEvent):
if e.button() == Qt.LeftButton:
self._isTracking = True
self._startPos = QPoint(e.x(), e.y())
def mouseReleaseEvent(self, e: QMouseEvent):
if e.button() == Qt.LeftButton:
self._isTracking = False
self._startPos = None
self._endPos = None
def show_(self):
self.show()
self.raise_()
self.activateWindow()
def reset_config(self):
set_default()
save_conf()
self.load_config()
QMessageBox.information(self, "Notification", "All settings has been reset.", QMessageBox.Yes)
def manual_read_conf(self):
load_conf()
self.load_config()
QMessageBox.information(self, "Notification", "Config has been loaded.", QMessageBox.Yes)
def manual_save_conf(self):
self.save_config()
save_conf()
QMessageBox.information(self, "Notification", "Config has been saved.", QMessageBox.Yes)
def auto_update(self):
while 1:
time.sleep(0.8)
self.save_config()
def load_config(self):
self.ui.value_aim_range_general.setValue(int(get_value('value_aim_range_general')))
self.ui.value_dead_range_general.setValue(int(get_value('value_dead_range_general')))
self.ui.value_pid_d_general.setValue(int(get_value('value_pid_d_general')))
self.ui.value_pid_i_general.setValue(int(get_value('value_pid_i_general')))
self.ui.value_pid_p_general.setValue(int(get_value('value_pid_p_general')))
self.ui.value_aim_range_rifle.setValue(int(get_value('value_aim_range_rifle')))
self.ui.value_dead_range_rifle.setValue(int(get_value('value_dead_range_rifle')))
self.ui.value_pid_d_rifle.setValue(int(get_value('value_pid_d_rifle')))
self.ui.value_pid_i_rifle.setValue(int(get_value('value_pid_i_rifle')))
self.ui.value_pid_p_rifle.setValue(int(get_value('value_pid_p_rifle')))
self.ui.value_aim_range_smg.setValue(int(get_value('value_aim_range_smg')))
self.ui.value_dead_range_smg.setValue(int(get_value('value_dead_range_smg')))
self.ui.value_pid_d_smg.setValue(int(get_value('value_pid_d_smg')))
self.ui.value_pid_i_smg.setValue(int(get_value('value_pid_i_smg')))
self.ui.value_pid_p_smg.setValue(int(get_value('value_pid_p_smg')))
self.ui.value_aim_range_sniper.setValue(int(get_value('value_aim_range_sniper')))
self.ui.value_dead_range_sniper.setValue(int(get_value('value_dead_range_sniper')))
self.ui.value_pid_d_sniper.setValue(int(get_value('value_pid_d_sniper')))
self.ui.value_pid_i_sniper.setValue(int(get_value('value_pid_i_sniper')))
self.ui.value_pid_p_sniper.setValue(int(get_value('value_pid_p_sniper')))
self.ui.value_aim_range_pistol.setValue(int(get_value('value_aim_range_pistol')))
self.ui.value_dead_range_pistol.setValue(int(get_value('value_dead_range_pistol')))
self.ui.value_pid_d_pistol.setValue(int(get_value('value_pid_d_pistol')))
self.ui.value_pid_i_pistol.setValue(int(get_value('value_pid_i_pistol')))
self.ui.value_pid_p_pistol.setValue(int(get_value('value_pid_p_pistol')))
self.ui.value_max_fps.setValue(int(get_value('value_max_fps')))
self.ui.value_confidence.setValue(int(get_value('value_confidence')))
self.ui.value_image_size.setValue(int(get_value('value_image_size')))
self.ui.value_weights.setCurrentIndex(int(get_value('value_weights')))
self.ui.value_capture_target.setCurrentIndex(int(get_value('value_capture_target')))
self.ui.value_capture_method.setCurrentIndex(int(get_value('value_capture_method')))
self.ui.value_view_source.setCurrentIndex(int(get_value('value_view_source')))
self.ui.value_custom_weights.setText(get_value('value_custom_weights'))
self.ui.value_custom_capture.setText(get_value('value_custom_capture'))
self.ui.value_enabled_rifle.setChecked(bool(int(get_value('value_enabled_rifle'))))
self.ui.value_enabled_smg.setChecked(bool(int(get_value('value_enabled_smg'))))
self.ui.value_enabled_sniper.setChecked(bool(int(get_value('value_enabled_sniper'))))
self.ui.value_enabled_pistol.setChecked(bool(int(get_value('value_enabled_pistol'))))
self.ui.value_gpu_accel.setChecked(bool(int(get_value('value_gpu_accel'))))
self.ui.value_frame_sync.setChecked(bool(int(get_value('value_frame_sync'))))
self.ui.value_unlimited_fps.setChecked(bool(int(get_value('value_unlimited_fps'))))
return
def save_config(self):
set_value('value_aim_range_general', self.ui.value_aim_range_general.value())
set_value('value_dead_range_general', self.ui.value_dead_range_general.value())
set_value('value_pid_d_general', self.ui.value_pid_d_general.value())
set_value('value_pid_i_general', self.ui.value_pid_i_general.value())
set_value('value_pid_p_general', self.ui.value_pid_p_general.value())
set_value('value_aim_range_rifle', self.ui.value_aim_range_rifle.value())
set_value('value_dead_range_rifle', self.ui.value_dead_range_rifle.value())
set_value('value_pid_d_rifle', self.ui.value_pid_d_rifle.value())
set_value('value_pid_i_rifle', self.ui.value_pid_i_rifle.value())
set_value('value_pid_p_rifle', self.ui.value_pid_p_rifle.value())
set_value('value_aim_range_smg', self.ui.value_aim_range_smg.value())
set_value('value_dead_range_smg', self.ui.value_dead_range_smg.value())
set_value('value_pid_d_smg', self.ui.value_pid_d_smg.value())
set_value('value_pid_i_smg', self.ui.value_pid_i_smg.value())
set_value('value_pid_p_smg', self.ui.value_pid_p_smg.value())
set_value('value_aim_range_sniper', self.ui.value_aim_range_sniper.value())
set_value('value_dead_range_sniper', self.ui.value_dead_range_sniper.value())
set_value('value_pid_d_sniper', self.ui.value_pid_d_sniper.value())
set_value('value_pid_i_sniper', self.ui.value_pid_i_sniper.value())
set_value('value_pid_p_sniper', self.ui.value_pid_p_sniper.value())
set_value('value_aim_range_pistol', self.ui.value_aim_range_pistol.value())
set_value('value_dead_range_pistol', self.ui.value_dead_range_pistol.value())
set_value('value_pid_d_pistol', self.ui.value_pid_d_pistol.value())
set_value('value_pid_i_pistol', self.ui.value_pid_i_pistol.value())
set_value('value_pid_p_pistol', self.ui.value_pid_p_pistol.value())
set_value('value_confidence', self.ui.value_confidence.value())
set_value('value_max_fps', self.ui.value_max_fps.value())
set_value('value_image_size', self.ui.value_image_size.value())
set_value('value_weights', self.ui.value_weights.currentIndex())
set_value('value_capture_target', self.ui.value_capture_target.currentIndex())
set_value('value_capture_method', self.ui.value_capture_method.currentIndex())
set_value('value_view_source', self.ui.value_view_source.currentIndex())
set_value('value_custom_weights', self.ui.value_custom_weights.text())
set_value('value_custom_capture', self.ui.value_custom_capture.text())
set_value('value_enabled_rifle', int(self.ui.value_enabled_rifle.isChecked()))
set_value('value_enabled_smg', int(self.ui.value_enabled_smg.isChecked()))
set_value('value_enabled_sniper', int(self.ui.value_enabled_sniper.isChecked()))
set_value('value_enabled_pistol', int(self.ui.value_enabled_pistol.isChecked()))
set_value('value_gpu_accel', int(self.ui.value_gpu_accel.isChecked()))
set_value('value_frame_sync', int(self.ui.value_frame_sync.isChecked()))
set_value('value_unlimited_fps', int(self.ui.value_unlimited_fps.isChecked()))
return
'''
MainWindow.ui.label_monitor_show.setPixmap(QPixmap('Resources/icon/icon.png').scaled(400, 300, QtCore.Qt.KeepAspectRatio))
'''
def window_sleep(t=1):
start = time.time()
while time.time() - start <= t:
QApplication.processEvents()
return