diff --git a/src/components/Scene.svelte b/src/components/Scene.svelte index d2caa09..aad07f3 100644 --- a/src/components/Scene.svelte +++ b/src/components/Scene.svelte @@ -54,13 +54,21 @@ This is a **svelthree** _Scene_ Component. $: mau ? enableSceneAuto() : disableSceneAuto() function enableSceneAuto() { + if (verbose && log_rs) console.debug(...c_rs(c_name, "mau > enableSceneAuto!", { mau })) scene.autoUpdate = true scene.matrixAutoUpdate = true + if (verbose && log_mau) console.debug(...c_mau(c_name, "enableSceneAuto! scene.autoUpdate:", scene.autoUpdate)) + if (verbose && log_mau) + console.debug(...c_mau(c_name, "enableSceneAuto! scene.matrixAutoUpdate:", scene.matrixAutoUpdate)) } function disableSceneAuto() { + if (verbose && log_rs) console.debug(...c_rs(c_name, "mau > disableSceneAuto!", { mau })) scene.autoUpdate = false scene.matrixAutoUpdate = false + if (verbose && log_mau) console.debug(...c_mau(c_name, "disableSceneAuto! scene.autoUpdate:", scene.autoUpdate)) + if (verbose && log_mau) + console.debug(...c_mau(c_name, "disableSceneAuto! scene.matrixAutoUpdate:", scene.matrixAutoUpdate)) } // TODO WHY? setting scene.autoUpdate to false literally everything, especially lookAt @@ -77,7 +85,7 @@ This is a **svelthree** _Scene_ Component. if (verbose && log_lc && (log_lc.all || log_lc.om)) console.info(...c_lc(c_name, "onMount")) if (verbose && log_dev) console.debug(...c_dev(c_name, "sti", sti)) if (verbose && log_mau) { - console.debug(...c_dev(c_name, "onMount -> scene.matrixAutoUpdate:", scene.matrixAutoUpdate)) + console.debug(...c_mau(c_name, "onMount -> scene.matrixAutoUpdate:", scene.matrixAutoUpdate)) } for (let p in props) {