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SPK_GL.h
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SPK_GL.h
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//////////////////////////////////////////////////////////////////////////////////
// SPARK particle engine //
// Copyright (C) 2008-2009 - Julien Fryer - [email protected] //
// //
// This software is provided 'as-is', without any express or implied //
// warranty. In no event will the authors be held liable for any damages //
// arising from the use of this software. //
// //
// Permission is granted to anyone to use this software for any purpose, //
// including commercial applications, and to alter it and redistribute it //
// freely, subject to the following restrictions: //
// //
// 1. The origin of this software must not be misrepresented; you must not //
// claim that you wrote the original software. If you use this software //
// in a product, an acknowledgment in the product documentation would be //
// appreciated but is not required. //
// 2. Altered source versions must be plainly marked as such, and must not be //
// misrepresented as being the original software. //
// 3. This notice may not be removed or altered from any source distribution. //
//////////////////////////////////////////////////////////////////////////////////
#ifndef H_SPK_GL
#define H_SPK_GL
// Defines
#include "RenderingAPIs/OpenGL/SPK_GL_DEF.h"
// Extension interface
#include "RenderingAPIs/OpenGL/SPK_GLExtHandler.h" // 1.01
// Mother Renderer
#include "RenderingAPIs/OpenGL/SPK_GLRenderer.h"
// Renderers
#include "RenderingAPIs/OpenGL/SPK_GLPointRenderer.h"
#include "RenderingAPIs/OpenGL/SPK_GLLineRenderer.h"
#include "RenderingAPIs/OpenGL/SPK_GLQuadRenderer.h"
#include "RenderingAPIs/OpenGL/SPK_GLLineTrailRenderer.h" // 1.03
#endif