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CCFILE.H
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//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/CCFILE.H 1 3/03/97 10:24a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : CCFILE.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : October 17, 1994 *
* *
* Last Update : October 17, 1994 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef CCFILE_H
#define CCFILE_H
//#include <wwlib32.h>
#include <limits.h>
#include "mixfile.h"
#include "cdfile.h"
#include "buff.h"
/*
** This derived class for file access knows about mixfiles (packed files). It can handle opening
** a file that is embedded within a mixfile. This is true if the mixfile is cached or resides on
** disk. It is functionally similar to pakfiles, except much faster and less RAM intensive.
*/
class CCFileClass : public CDFileClass
{
public:
CCFileClass(char const * filename);
CCFileClass(void);
virtual ~CCFileClass(void) {Position = 0;};
// Delete should be overloaded here as well. Don't allow deletes of mixfiles.
bool Is_Resident(void) const {return(Data.Get_Buffer() != NULL);}
virtual int Is_Available(int forced=false);
virtual int Is_Open(void) const;
virtual int Open(char const * filename, int rights=READ) {Set_Name(filename);return Open(rights);};
virtual int Open(int rights=READ);
virtual long Read(void * buffer, long size);
virtual long Seek(long pos, int dir=SEEK_CUR);
virtual long Size(void);
virtual long Write(void const * buffer, long size);
virtual void Close(void);
virtual unsigned long Get_Date_Time(void);
virtual bool Set_Date_Time(unsigned long datetime);
virtual void Error(int error, int canretry = false, char const * filename=NULL);
private:
/*
** This indicates the file is actually part of a resident image of the mixfile
** itself. In this case, the embedded file handle is invalid. All file access actually
** gets routed through the cached version of the file. This is a pointer to the start
** of the RAM image of the file.
*/
::Buffer Data;
// void * Pointer;
/*
** This is the size of the file if it was embedded in a mixfile. The size must be manually
** kept track of because the DOS file size is invalid.
*/
// long Length;
/*
** This is the current seek position of the file. It is duplicated here if the file is
** part of a mixfile since the DOS seek position is not accurate. This value will
** range from zero to the size of the file in bytes.
*/
long Position;
// Force these to never be invoked.
CCFileClass const & operator = (CCFileClass const & c);
CCFileClass (CCFileClass const & );
};
template <> class MixFileClass<CDFileClass>;
#endif