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COLRLIST.H
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//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: F:\projects\c&c\vcs\code\colrlist.h_v 1.10 16 Oct 1995 16:47:16 JOE_BOSTIC $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : COLRLIST.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 01/15/95 *
* *
* Last Update : January 15, 1995 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef COLORLIST_H
#define COLORLIST_H
#include "list.h"
/***************************************************************************
** This class adds the ability for every list item to have a different color.
*/
class ColorListClass : public ListClass
{
public:
/*********************************************************************
** These enums are the ways a selected item can be drawn
*/
typedef enum SelectEnum {
SELECT_NONE, // selected items aren't drawn differently
SELECT_HIGHLIGHT, // item is highlighted
SELECT_BOX, // draw a box around the item
SELECT_BAR, // draw a bar behind the item
SELECT_INVERT, // draw the string inverted
} SelectStyleType;
ColorListClass(int id, int x, int y, int w, int h, TextPrintType flags,
void const * up, void const * down);
virtual ~ColorListClass(void);
virtual int Add_Item(char const * text, char color = WHITE);
virtual int Add_Item(int text, char color = WHITE);
virtual void Remove_Item(char const * text);
virtual void Set_Selected_Style(SelectStyleType style, int color = -1);
/*
** This is the list of colors for each item.
*/
DynamicVectorClass<char> Colors;
protected:
virtual void Draw_Entry(int index, int x, int y, int width, int selected);
/*
** This tells how to draw the selected item.
*/
SelectStyleType Style;
int SelectColor;
};
#endif