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utilities.lua
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-- utilities, i.e: convert QList<const Card> to Lua's native table
function sgs.QList2Table(qlist)
local t = {}
for i = 0, qlist:length() - 1 do
table.insert(t, qlist:at(i))
end
return t
end
-- the iterator of QList object
local qlist_iterator = function(list, n)
if n < list:length() - 1 then
return n + 1, list:at(n + 1) -- the next element of list
end
end
function sgs.qlist(list)
return qlist_iterator, list, -1
end
-- more general iterator
function sgs.list(list)
if type(list) == "table" then
return ipairs(list)
else
return sgs.qlist(list)
end
end
function sgs.reverse(list)
local new = {}
for i = #list, 1, -1 do
table.insert(new, list[i])
end
return new
end
-- copied from "Well House Consultants"
-- used to split string into a table, similar with php' explode function
function string:split(delimiter)
local result = {}
local from = 1
local delim_from, delim_to = string.find(self, delimiter, from)
while delim_from do
table.insert(result, string.sub(self, from, delim_from - 1))
from = delim_to + 1
delim_from, delim_to = string.find(self, delimiter, from)
end
table.insert(result, string.sub(self, from))
return result
end
function table:contains(element, compare_objectName)
if #self == 0 or type(self[1]) ~= type(element) then return false end
if compare_objectName then
for _, e in ipairs(self) do
if e:objectName() == element:objectName() then return true end
end
else
for _, e in ipairs(self) do
if e == element then return true end
end
end
end
function table:removeOne(element)
if #self == 0 or type(self[1]) ~= type(element) then return false end
for i = 1, #self do
if self[i] == element then
table.remove(self, i)
return true
end
end
return false
end
function table:removeAll(element)
if #self == 0 or type(self[1]) ~= type(element) then return 0 end
local n = 0
for i = 1, #self do
if self[i] == element then
table.remove(self, i)
n = n + 1
end
end
return n
end
function table:insertTable(list)
for _, e in ipairs(list) do
table.insert(self, e)
end
end
function table:removeTable(list)
for _, e in ipairs(list) do
table.removeAll(self, e)
end
end
function table.copyFrom(list)
local l = {}
for _, e in ipairs(list) do
table.insert(l, e)
end
return l
end
function table:indexOf(value, from)
from = from or 1
for i = from, #self do
if self[i] == value then return i end
end
return -1
end
function string:matchOne(option)
return self:match("^" .. option .. "%p") or self:match("%p" .. option .. "%p") or self:match("%p" .. option .. "$")
end
function string:startsWith(substr)
local len = string.len(substr)
if len == 0 or len > string.len(self) then return false end
return string.sub(self, 1, len) == substr
end
function string:endsWith(substr)
local len = string.len(substr)
if len == 0 or len > string.len(self) then return false end
return string.sub(self, -len, -1) == substr
end
function math:mod(num)
return math.fmod(self, num)
end
sgs.CommandType = {
"S_COMMAND_UNKNOWN",
"S_COMMAND_CHOOSE_CARD",
"S_COMMAND_PLAY_CARD",
"S_COMMAND_RESPONSE_CARD",
"S_COMMAND_SHOW_CARD",
"S_COMMAND_SHOW_ALL_CARDS",
"S_COMMAND_EXCHANGE_CARD",
"S_COMMAND_DISCARD_CARD",
"S_COMMAND_INVOKE_SKILL",
"S_COMMAND_MOVE_FOCUS",
"S_COMMAND_CHOOSE_GENERAL",
"S_COMMAND_CHOOSE_KINGDOM",
"S_COMMAND_CHOOSE_SUIT",
"S_COMMAND_CHOOSE_ROLE",
"S_COMMAND_CHOOSE_ROLE_3V3",
"S_COMMAND_CHOOSE_DIRECTION",
"S_COMMAND_CHOOSE_PLAYER",
"S_COMMAND_CHOOSE_ORDER",
"S_COMMAND_ASK_PEACH",
"S_COMMAND_SET_MARK",
"S_COMMAND_SET_FLAG",
"S_COMMAND_CARD_FLAG",
"S_COMMAND_NULLIFICATION",
"S_COMMAND_MULTIPLE_CHOICE",
"S_COMMAND_PINDIAN",
"S_COMMAND_AMAZING_GRACE",
"S_COMMAND_SKILL_YIJI",
"S_COMMAND_SKILL_GUANXING",
"S_COMMAND_SKILL_GONGXIN",
"S_COMMAND_SET_PROPERTY",
"S_COMMAND_CHANGE_HP",
"S_COMMAND_CHANGE_MAXHP",
"S_COMMAND_CHEAT",
"S_COMMAND_SURRENDER",
"S_COMMAND_ENABLE_SURRENDER",
"S_COMMAND_GAME_OVER",
"S_COMMAND_GAME_START",
"S_COMMAND_MOVE_CARD",
"S_COMMAND_GET_CARD",
"S_COMMAND_LOSE_CARD",
"S_COMMAND_LOG_EVENT",
"S_COMMAND_LOG_SKILL",
"S_COMMAND_UPDATE_CARD",
"S_COMMAND_CARD_LIMITATION",
"S_COMMAND_ADD_HISTORY",
"S_COMMAND_SET_EMOTION",
"S_COMMAND_FILL_AMAZING_GRACE",
"S_COMMAND_CLEAR_AMAZING_GRACE",
"S_COMMAND_TAKE_AMAZING_GRACE",
"S_COMMAND_FIXED_DISTANCE",
"S_COMMAND_KILL_PLAYER",
"S_COMMAND_REVIVE_PLAYER",
"S_COMMAND_ATTACH_SKILL",
"S_COMMAND_NULLIFICATION_ASKED",
"S_COMMAND_EXCHANGE_KNOWN_CARDS", -- For Dimeng only
"S_COMMAND_SET_KNOWN_CARDS",
"S_COMMAND_UPDATE_PILE",
"S_COMMAND_RESET_PILE",
"S_COMMAND_SYCHRONIZE_DISCARD_PILE",
"S_COMMAND_UPDATE_STATE_ITEM",
"S_COMMAND_SPEAK",
"S_COMMAND_ASK_GENERAL", -- the following 6 for 1v1 and 3v3
"S_COMMAND_ARRANGE_GENERAL",
"S_COMMAND_FILL_GENERAL",
"S_COMMAND_TAKE_GENERAL",
"S_COMMAND_RECOVER_GENERAL",
"S_COMMAND_REVEAL_GENERAL",
"S_COMMAND_AVAILABLE_CARDS",
"S_COMMAND_ANIMATE",
"S_COMMAND_LUCK_CARD",
"S_COMMAND_VIEW_GENERALS",
"S_COMMAND_SET_DASHBOARD_SHADOW"
}
local i = 0
for _, command in ipairs(sgs.CommandType) do
sgs.CommandType[command] = i
i = i + 1
end