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changelog.md

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World of Darkness 5e Changelog

In the Latest Release (3.1.3)

From a player's side

  • Fixed an issue where willpower rerolling Rage dice would convert them into normal Werewolf dice Veilza

3.1.2

  • Updated Italian translation Arcadio21
  • Fixed Ghoul sheets being unable to make dialogue rolls Veilza
  • Updated Werewolf dice to allow willpower rerolling of non-brutal Rage dice Veilza
  • New disciplines/rituals, gifts/rites, and edges will use icons different from the default item icons now Veilza
  • Fixed the enrichment of item descriptions, allowing journal entries and other Foundry items to be linked to disciplines, gifts, etc Veilza
  • Reorganized the dice icon paths and centralised where they're obtained from into one file Veilza
  • Moved dice-so-nice.js into the 'dice' folder Veilza
  • Fixed an issue where the migration script would get stuck on migrating health/willpower trackers Veilza

3.1.1

  • Removed an unnecessary field on the Hunter biography page Veilza
  • Fixed an issue that prevented Coterie and Cell sheets from loading Veilza
  • Add a separate localization for the word "Drive" specific to the Hunter term Veilza

3.1.0

  • Fixed Discipline Rouse rerolls to properly display what was rerolled, and to properly reroll dice twice and keep highest between each roll. Veilza
  • Add Macro compendium and a couple of useful macros for storytellers Veilza
  • The navigation bar on sheets will now use the right cursor type and properly expand the active background to either side of the tab. Veilza
  • Fixed the items on the Features tab being unable to be expanded Veilza
  • Added the ability for actor health and willpower to be displayed on token bars Veilza
  • Shifted various parts of main.js into their own files. Veilza
  • Moved the "gamesystem" definition to the actor template Veilza
  • Updated "vtm5e.css" to "wod5e.css"
  • Moved various parts of the wod5e.css file to other files, for maintainability Veilza
  • Alterations to the dice faces to make them more colourblind-friendly LorduFreeman

3.0.0

  • Werewolf 5th Edition support Veilza
  • Overhaul to the sheets' designs, making them more consistent across the different splats Veilza
  • Fixes to Dark Mode and its various styling Veilza
  • "Legacy" sheets that were made before a certain version have now been properly migrated to "Vampire" sheets Veilza
  • Ghouls will now take Aggravated damage upon clicking the "Rouse" button on discipline powers greater than level 1 Veilza
  • Disciplines now have a "Cost" field to input the number of appropriate Rouse checks. Veilza
  • Added this Changelog file Veilza
  • Fix input fields on item sheets being hard to read Veilza
  • Hunter Edges, Vampire Disciplines/Rituals, and Werewolf Gifts/Rites will now all be sorted by level first and then alphabetically Veilza
  • Edges, Disciplines/Rituals, and Gifts/Rites will now have a red effect overlayed on their icons if they're rollable. Veilza
  • Various fields on the Hunter and Vampire sheets will no longer be hidden until the actor fills in Cell/Clan. Veilza
  • Added Werewolf dice and updated the styling on the other splat's dice LorduFreeman
  • Various styling fixes LorduFreeman
  • Rouse checks on Vampire Disciplines will now add hunger for all failed dice Veilza
  • Rouse checks will now display rerolled dice in chat as greyed out Veilza
  • Actor banners at the top of character sheets can now be disabled within the settings Veilza
  • Reorganized sheet partials Veilza
  • Reworked how the actor dialogue is localized Veilza
  • Reworked how the various splats' dice are called Veilza
  • The system now uses "WoDActor" and "WoDItem" as the export classes for base actors/items and their functionality Veilza
  • Reworked the migration scripts Veilza
  • All instances of "VTM5E" in localization and CSS classes have now been changed to "WOD5E," with a migration script to fix any sheets made from before this fix Veilza