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animationmanager.h
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/*
* Copyright (c) 2019 Analog Devices Inc.
*
* This file is part of Scopy
* (see http://www.github.com/analogdevicesinc/scopy).
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANIMATIONMANAGER_H
#define ANIMATIONMANAGER_H
#include <customanimation.h>
#include <QObject>
namespace adiscope {
class AnimationManager : public QObject
{
Q_OBJECT
public:
static AnimationManager& getInstance();
void toggleAnimations(bool on);
void registerAnimation(CustomAnimation *animation);
Q_SIGNALS:
void toggle(bool);
private:
AnimationManager();
bool m_animationsEnabled;
};
}
#endif // ANIMATIONMANAGER_H