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storage.c
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#include "storage.h"
#include "city/resource.h"
#include "building/building.h"
#include <string.h>
#define MAX_STORAGES 1000
struct data_storage {
int in_use;
int building_id;
building_storage storage;
};
static struct {
struct data_storage storages[MAX_STORAGES];
} data;
void building_storage_clear_all(void)
{
memset(data.storages, 0, MAX_STORAGES * sizeof(struct data_storage));
}
void building_storage_reset_building_ids(void)
{
for (int i = 1; i < MAX_STORAGES; i++) {
data.storages[i].building_id = 0;
}
for (int i = 1; i < MAX_BUILDINGS; i++) {
building *b = building_get(i);
if (b->state == BUILDING_STATE_UNUSED) {
continue;
}
if (b->type == BUILDING_GRANARY || b->type == BUILDING_WAREHOUSE) {
if (b->storage_id) {
if (data.storages[b->storage_id].building_id) {
// storage is already connected to a building: corrupt, create new
b->storage_id = building_storage_create();
} else {
data.storages[b->storage_id].building_id = i;
}
}
}
}
}
int building_storage_create(void)
{
for (int i = 1; i < MAX_STORAGES; i++) {
if (!data.storages[i].in_use) {
memset(&data.storages[i], 0, sizeof(struct data_storage));
data.storages[i].in_use = 1;
return i;
}
}
return 0;
}
void building_storage_delete(int storage_id)
{
data.storages[storage_id].in_use = 0;
}
const building_storage *building_storage_get(int storage_id)
{
return &data.storages[storage_id].storage;
}
void building_storage_toggle_empty_all(int storage_id)
{
data.storages[storage_id].storage.empty_all = 1 - data.storages[storage_id].storage.empty_all;
}
void building_storage_cycle_resource_state(int storage_id, resource_type resource_id)
{
int state = data.storages[storage_id].storage.resource_state[resource_id];
if (state == BUILDING_STORAGE_STATE_ACCEPTING || state == BUILDING_STORAGE_STATE_ACCEPTING_HALF || state == BUILDING_STORAGE_STATE_ACCEPTING_QUARTER) {
state = BUILDING_STORAGE_STATE_NOT_ACCEPTING;
} else if (state == BUILDING_STORAGE_STATE_NOT_ACCEPTING) {
state = BUILDING_STORAGE_STATE_GETTING;
} else if (state == BUILDING_STORAGE_STATE_GETTING || state == BUILDING_STORAGE_STATE_GETTING_HALF || state == BUILDING_STORAGE_STATE_GETTING_QUARTER) {
state = BUILDING_STORAGE_STATE_ACCEPTING;
}
data.storages[storage_id].storage.resource_state[resource_id] = state;
}
void building_storage_set_permission(building_storage_permission_states p, building* b)
{
const building_storage *s = building_storage_get(b->storage_id);
int permission_bit = 1 << p;
int perms = s->permissions;
perms ^= permission_bit;
data.storages[b->storage_id].storage.permissions = perms;
}
int building_storage_get_permission(building_storage_permission_states p, building* b)
{
const building_storage* s = building_storage_get(b->storage_id);
int permission_bit = 1 << p;
return !(s->permissions & permission_bit);
}
void building_storage_cycle_partial_resource_state(int storage_id, resource_type resource_id)
{
int state = data.storages[storage_id].storage.resource_state[resource_id];
if (state == BUILDING_STORAGE_STATE_ACCEPTING) {
state = BUILDING_STORAGE_STATE_ACCEPTING_HALF;
} else if (state == BUILDING_STORAGE_STATE_ACCEPTING_HALF) {
state = BUILDING_STORAGE_STATE_ACCEPTING_QUARTER;
} else if (state == BUILDING_STORAGE_STATE_ACCEPTING_QUARTER) {
state = BUILDING_STORAGE_STATE_ACCEPTING;
}
if (state == BUILDING_STORAGE_STATE_GETTING) {
state = BUILDING_STORAGE_STATE_GETTING_HALF;
} else if (state == BUILDING_STORAGE_STATE_GETTING_HALF) {
state = BUILDING_STORAGE_STATE_GETTING_QUARTER;
} else if (state == BUILDING_STORAGE_STATE_GETTING_QUARTER) {
state = BUILDING_STORAGE_STATE_GETTING;
}
data.storages[storage_id].storage.resource_state[resource_id] = state;
}
void building_storage_accept_none(int storage_id)
{
for (int r = RESOURCE_MIN; r < RESOURCE_MAX; r++) {
data.storages[storage_id].storage.resource_state[r] = BUILDING_STORAGE_STATE_NOT_ACCEPTING;
}
}
void building_storage_save_state(buffer *buf)
{
for (int i = 0; i < MAX_STORAGES; i++) {
buffer_write_i32(buf, data.storages[i].storage.permissions); // Originally unused
buffer_write_i32(buf, data.storages[i].building_id);
buffer_write_u8(buf, (uint8_t) data.storages[i].in_use);
buffer_write_u8(buf, (uint8_t) data.storages[i].storage.empty_all);
for (int r = 0; r < RESOURCE_MAX; r++) {
buffer_write_u8(buf, data.storages[i].storage.resource_state[r]);
}
for (int r = 0; r < 6; r++) {
buffer_write_u8(buf, 0); // unused resource states
}
}
}
void building_storage_load_state(buffer *buf)
{
for (int i = 0; i < MAX_STORAGES; i++) {
data.storages[i].storage.permissions = buffer_read_i32(buf); // Originally unused
data.storages[i].building_id = buffer_read_i32(buf);
data.storages[i].in_use = buffer_read_u8(buf);
data.storages[i].storage.empty_all = buffer_read_u8(buf);
for (int r = 0; r < RESOURCE_MAX; r++) {
data.storages[i].storage.resource_state[r] = buffer_read_u8(buf);
}
buffer_skip(buf, 6); // unused resource states
}
}