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clustering.h
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clustering.h
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#ifndef I3D_LINE3D_PP_CLUSTERING_H_
#define I3D_LINE3D_PP_CLUSTERING_H_
/*
* Disclaimer:
* Re-implementation of the algorithm described in the paper
*
* Efficient Graph-based Image Segmentation,
* P. Fezenszwalb, F. Huttenlocher,
* International Journal of Computer Vision, 2004.
*
* and based on their official source code, which can be found at
* from http://cs.brown.edu/~pff/segment/
*
* Their code is put under the GNU GENERAL PUBLIC LICENSE,
* and so is this version.
*/
/*
Line3D++ - Line-based Multi View Stereo
Copyright (C) 2015 Manuel Hofer
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <list>
#include <algorithm>
#include "universe.h"
/**
* Clustering
* ====================
* Clustering/Segmentation Algorithm.
* [Felzenswalb & Huttenlocher, IJCV 2004]
*
* This code is an adaption of their original source code,
* to fit into our datastructures.
* ====================
* Author: M.Hofer, 2015
*/
namespace L3DPP
{
// edge in affinity matrix
typedef struct {
int i_;
int j_;
float w_;
} CLEdge;
// sorting function for edges
static bool sortCLEdgesByWeight(const CLEdge& a, const CLEdge& b)
{
return a.w_ < b.w_;
}
// sort entries for sparse affinity matrix (CLEdges)
static bool sortCLEdgesByCol(const CLEdge& a1, const CLEdge& a2)
{
return ((a1.j_ < a2.j_) || (a1.j_ == a2.j_ && a1.i_ < a2.i_));
}
static bool sortCLEdgesByRow(const CLEdge& a1, const CLEdge& a2)
{
return ((a1.i_ < a2.i_) || (a1.i_ == a2.i_ && a1.j_ < a2.j_));
}
// perform graph clustering
// NOTE: edges are sorted during the process!
CLUniverse* performClustering(std::list<CLEdge>& edges, int numNodes,
float c);
}
#endif //I3D_LINE3D_PP_CLUSTERING_H_