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MDK: Multimedia Development Kit

Features

About SDK for Windows Desktop & UWP

SDK is built by

SDK can be used by any C or C++11 compiler, e.g. vs2015, vs2022, mingw g++, clang

Use in CMake Projects

	include(mdk-sdk-dir/lib/cmake/FindMDK.cmake)
	target_link_libraries(your_target PRIVATE mdk)

Qt qmake project

include($$MDK_SDK_DIR/mdk.pri)

Recommended settings

    player.setDecoders(MediaType::Video, {"MFT:d3d=11", "D3D11", "CUDA", "hap", "FFmpeg", "dav1d"});
  • Vista+
  • ucrt, vc140+ runtime

Optional:

  • libEGL.dll, libGLESv2.dll, D3DCompiler_47/43.dll. Qt apps can use qt's dlls
  • vulkan
  • D3D11: recommended
  • D3D12
  • OpenGL(No UWP): via WGL. The default if EGL runtime is not found.
  • OpenGL ES2/3: via ANGLE or others. The default if EGL runtime is found.
  • Vulkan(No UWP)
  • FFmpeg. options: threads=N. e.g. -c:v FFmpeg. -c:v FFmpeg:threads=4
  • MFT. options: d3d=0/9/11/12, pool=0/1. e.g. -c:v MFT(software), -c:v MFT:d3d=11(hardware) or MFT:d3d=12.
  • CUDA(No UWP)
  • D3D11: via FFmpeg
  • DXVA(No UWP): via FFmpeg
  • NVDEC(No UWP): via FFmpeg
  • CUVID(No UWP): via FFmpeg
  • QSV(No UWP): via FFmpeg
  • BRAW: Blackmagic RAW
  • R3D: R3D RAW
  • hap
  • VAAPI

Source code:

Copyright (c) 2016-2024 WangBin(the author of QtAV) Free for opensource softwares, non-commercial softwares, flutter, QtAV donors and contributors.