TrenchBroom is a modern level editor for Quake.
- Free (as in beer) and open source (GPLv3)
- Cross platform (Windows, Linux and Mac OS X supported)
- True 3D editing, no 2D views required
- High performance renderer with support for huge maps
- Vertex editing, edge and face splitting
- Smart clip tool
- Precise texture lock
- Point file support
- Autosave feature
- Move, rotate and flip brushes and entities
- Support for .def files, mods and multiple wad files
- Windows: You need Visual Studio 2010, read Windows/Build.txt for instructions
- Mac OS X: You need XCode 4, read Mac/Build.txt for instructions
- Linux: You need Code::Blocks, read Linux/Build.txt for instructions
- Bug reports and feature suggestions are welcome. Please submit them at https://github.com/kduske/TrenchBroom/issues
- If you wish to contribute code or improve the documentation, please get in touch with me at [email protected].
- All help is appreciated!