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CMakeLists.txt
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CMakeLists.txt
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set(COMMON_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/src)
set(COMMON_SOURCE
${COMMON_SOURCE_DIR}/mdl/ColorRange.cpp
${COMMON_SOURCE_DIR}/mdl/DecalDefinition.cpp
${COMMON_SOURCE_DIR}/mdl/EntityDefinition.cpp
${COMMON_SOURCE_DIR}/mdl/EntityDefinitionFileSpec.cpp
${COMMON_SOURCE_DIR}/mdl/EntityDefinitionGroup.cpp
${COMMON_SOURCE_DIR}/mdl/EntityDefinitionManager.cpp
${COMMON_SOURCE_DIR}/mdl/EntityModel.cpp
${COMMON_SOURCE_DIR}/mdl/EntityModelDataResource.cpp
${COMMON_SOURCE_DIR}/mdl/EntityModelManager.cpp
${COMMON_SOURCE_DIR}/mdl/Material.cpp
${COMMON_SOURCE_DIR}/mdl/MaterialCollection.cpp
${COMMON_SOURCE_DIR}/mdl/MaterialManager.cpp
${COMMON_SOURCE_DIR}/mdl/ModelDefinition.cpp
${COMMON_SOURCE_DIR}/mdl/ModelSpecification.cpp
${COMMON_SOURCE_DIR}/mdl/Palette.cpp
${COMMON_SOURCE_DIR}/mdl/PropertyDefinition.cpp
${COMMON_SOURCE_DIR}/mdl/Quake3Shader.cpp
${COMMON_SOURCE_DIR}/mdl/Texture.cpp
${COMMON_SOURCE_DIR}/mdl/TextureBuffer.cpp
${COMMON_SOURCE_DIR}/mdl/TextureResource.cpp
${COMMON_SOURCE_DIR}/Color.cpp
${COMMON_SOURCE_DIR}/el/ELExceptions.cpp
${COMMON_SOURCE_DIR}/el/EvaluationContext.cpp
${COMMON_SOURCE_DIR}/el/EvaluationTrace.cpp
${COMMON_SOURCE_DIR}/el/Expression.cpp
${COMMON_SOURCE_DIR}/el/Interpolator.cpp
${COMMON_SOURCE_DIR}/el/Types.cpp
${COMMON_SOURCE_DIR}/el/Value.cpp
${COMMON_SOURCE_DIR}/el/VariableStore.cpp
${COMMON_SOURCE_DIR}/Ensure.cpp
${COMMON_SOURCE_DIR}/Error.cpp
${COMMON_SOURCE_DIR}/Exceptions.cpp
${COMMON_SOURCE_DIR}/FileLocation.cpp
${COMMON_SOURCE_DIR}/FileLogger.cpp
${COMMON_SOURCE_DIR}/io/AseLoader.cpp
${COMMON_SOURCE_DIR}/io/AssimpLoader.cpp
${COMMON_SOURCE_DIR}/io/BrushFaceReader.cpp
${COMMON_SOURCE_DIR}/io/BspLoader.cpp
${COMMON_SOURCE_DIR}/io/CompilationConfigParser.cpp
${COMMON_SOURCE_DIR}/io/CompilationConfigWriter.cpp
${COMMON_SOURCE_DIR}/io/ConfigParserBase.cpp
${COMMON_SOURCE_DIR}/io/DefParser.cpp
${COMMON_SOURCE_DIR}/io/DiskFileSystem.cpp
${COMMON_SOURCE_DIR}/io/DiskIO.cpp
${COMMON_SOURCE_DIR}/io/DkmLoader.cpp
${COMMON_SOURCE_DIR}/io/DkPakFileSystem.cpp
${COMMON_SOURCE_DIR}/io/ELParser.cpp
${COMMON_SOURCE_DIR}/io/EntityDefinitionClassInfo.cpp
${COMMON_SOURCE_DIR}/io/EntityDefinitionLoader.cpp
${COMMON_SOURCE_DIR}/io/EntityDefinitionParser.cpp
${COMMON_SOURCE_DIR}/io/EntityModelLoader.cpp
${COMMON_SOURCE_DIR}/io/EntParser.cpp
${COMMON_SOURCE_DIR}/io/ExportOptions.cpp
${COMMON_SOURCE_DIR}/io/FgdParser.cpp
${COMMON_SOURCE_DIR}/io/File.cpp
${COMMON_SOURCE_DIR}/io/FileSystem.cpp
${COMMON_SOURCE_DIR}/io/GameConfigParser.cpp
${COMMON_SOURCE_DIR}/io/GameEngineConfigParser.cpp
${COMMON_SOURCE_DIR}/io/GameEngineConfigWriter.cpp
${COMMON_SOURCE_DIR}/io/IdPakFileSystem.cpp
${COMMON_SOURCE_DIR}/io/ImageFileSystem.cpp
${COMMON_SOURCE_DIR}/io/ImageLoader.cpp
${COMMON_SOURCE_DIR}/io/ImageLoaderImpl.cpp
${COMMON_SOURCE_DIR}/io/ImageSpriteLoader.cpp
${COMMON_SOURCE_DIR}/io/LegacyModelDefinitionParser.cpp
${COMMON_SOURCE_DIR}/io/LoadEntityModel.cpp
${COMMON_SOURCE_DIR}/io/LoadMaterialCollections.cpp
${COMMON_SOURCE_DIR}/io/LoadShaders.cpp
${COMMON_SOURCE_DIR}/io/MapFileSerializer.cpp
${COMMON_SOURCE_DIR}/io/MapParser.cpp
${COMMON_SOURCE_DIR}/io/MapReader.cpp
${COMMON_SOURCE_DIR}/io/MaterialUtils.cpp
${COMMON_SOURCE_DIR}/io/Md2Loader.cpp
${COMMON_SOURCE_DIR}/io/Md3Loader.cpp
${COMMON_SOURCE_DIR}/io/MdlLoader.cpp
${COMMON_SOURCE_DIR}/io/MdxLoader.cpp
${COMMON_SOURCE_DIR}/io/NodeReader.cpp
${COMMON_SOURCE_DIR}/io/NodeSerializer.cpp
${COMMON_SOURCE_DIR}/io/NodeWriter.cpp
${COMMON_SOURCE_DIR}/io/ObjSerializer.cpp
${COMMON_SOURCE_DIR}/io/ParserStatus.cpp
${COMMON_SOURCE_DIR}/io/PathInfo.cpp
${COMMON_SOURCE_DIR}/io/PathMatcher.cpp
${COMMON_SOURCE_DIR}/io/PathQt.cpp
${COMMON_SOURCE_DIR}/io/Quake3ShaderParser.cpp
${COMMON_SOURCE_DIR}/io/ReadDdsTexture.cpp
${COMMON_SOURCE_DIR}/io/Reader.cpp
${COMMON_SOURCE_DIR}/io/ReadFreeImageTexture.cpp
${COMMON_SOURCE_DIR}/io/ReadM8Texture.cpp
${COMMON_SOURCE_DIR}/io/ReadMipTexture.cpp
${COMMON_SOURCE_DIR}/io/ReadWalTexture.cpp
${COMMON_SOURCE_DIR}/io/ResourceUtils.cpp
${COMMON_SOURCE_DIR}/io/SimpleParserStatus.cpp
${COMMON_SOURCE_DIR}/io/SkinLoader.cpp
${COMMON_SOURCE_DIR}/io/SprLoader.cpp
${COMMON_SOURCE_DIR}/io/StandardMapParser.cpp
${COMMON_SOURCE_DIR}/io/SystemPaths.cpp
${COMMON_SOURCE_DIR}/io/TraversalMode.cpp
${COMMON_SOURCE_DIR}/io/VirtualFileSystem.cpp
${COMMON_SOURCE_DIR}/io/WadFileSystem.cpp
${COMMON_SOURCE_DIR}/io/WorldReader.cpp
${COMMON_SOURCE_DIR}/io/ZipFileSystem.cpp
${COMMON_SOURCE_DIR}/Logger.cpp
${COMMON_SOURCE_DIR}/LoggerCache.cpp
${COMMON_SOURCE_DIR}/mdl/BezierPatch.cpp
${COMMON_SOURCE_DIR}/mdl/Brush.cpp
${COMMON_SOURCE_DIR}/mdl/BrushBuilder.cpp
${COMMON_SOURCE_DIR}/mdl/BrushFace.cpp
${COMMON_SOURCE_DIR}/mdl/BrushFaceAttributes.cpp
${COMMON_SOURCE_DIR}/mdl/BrushFaceHandle.cpp
${COMMON_SOURCE_DIR}/mdl/BrushFacePredicates.cpp
${COMMON_SOURCE_DIR}/mdl/BrushFaceReference.cpp
${COMMON_SOURCE_DIR}/mdl/BrushNode.cpp
${COMMON_SOURCE_DIR}/mdl/ChangeBrushFaceAttributesRequest.cpp
${COMMON_SOURCE_DIR}/mdl/CompareHits.cpp
${COMMON_SOURCE_DIR}/mdl/CompilationConfig.cpp
${COMMON_SOURCE_DIR}/mdl/CompilationProfile.cpp
${COMMON_SOURCE_DIR}/mdl/CompilationTask.cpp
${COMMON_SOURCE_DIR}/mdl/EditorContext.cpp
${COMMON_SOURCE_DIR}/mdl/EmptyBrushEntityValidator.cpp
${COMMON_SOURCE_DIR}/mdl/EmptyGroupValidator.cpp
${COMMON_SOURCE_DIR}/mdl/EmptyPropertyKeyValidator.cpp
${COMMON_SOURCE_DIR}/mdl/EmptyPropertyValueValidator.cpp
${COMMON_SOURCE_DIR}/mdl/Entity.cpp
${COMMON_SOURCE_DIR}/mdl/EntityColor.cpp
${COMMON_SOURCE_DIR}/mdl/EntityNode.cpp
${COMMON_SOURCE_DIR}/mdl/EntityNodeBase.cpp
${COMMON_SOURCE_DIR}/mdl/EntityNodeIndex.cpp
${COMMON_SOURCE_DIR}/mdl/EntityProperties.cpp
${COMMON_SOURCE_DIR}/mdl/EntityPropertiesVariableStore.cpp
${COMMON_SOURCE_DIR}/mdl/EntityRotation.cpp
${COMMON_SOURCE_DIR}/mdl/Game.cpp
${COMMON_SOURCE_DIR}/mdl/GameConfig.cpp
${COMMON_SOURCE_DIR}/mdl/GameEngineConfig.cpp
${COMMON_SOURCE_DIR}/mdl/GameEngineProfile.cpp
${COMMON_SOURCE_DIR}/mdl/GameFactory.cpp
${COMMON_SOURCE_DIR}/mdl/GameFileSystem.cpp
${COMMON_SOURCE_DIR}/mdl/GameImpl.cpp
${COMMON_SOURCE_DIR}/mdl/Group.cpp
${COMMON_SOURCE_DIR}/mdl/GroupNode.cpp
${COMMON_SOURCE_DIR}/mdl/Hit.cpp
${COMMON_SOURCE_DIR}/mdl/HitAdapter.cpp
${COMMON_SOURCE_DIR}/mdl/HitFilter.cpp
${COMMON_SOURCE_DIR}/mdl/HitType.cpp
${COMMON_SOURCE_DIR}/mdl/InvalidUVScaleValidator.cpp
${COMMON_SOURCE_DIR}/mdl/Issue.cpp
${COMMON_SOURCE_DIR}/mdl/IssueQuickFix.cpp
${COMMON_SOURCE_DIR}/mdl/IssueType.cpp
${COMMON_SOURCE_DIR}/mdl/Layer.cpp
${COMMON_SOURCE_DIR}/mdl/LayerNode.cpp
${COMMON_SOURCE_DIR}/mdl/LinkedGroupUtils.cpp
${COMMON_SOURCE_DIR}/mdl/LinkSourceValidator.cpp
${COMMON_SOURCE_DIR}/mdl/LinkTargetValidator.cpp
${COMMON_SOURCE_DIR}/mdl/LongPropertyKeyValidator.cpp
${COMMON_SOURCE_DIR}/mdl/LongPropertyValueValidator.cpp
${COMMON_SOURCE_DIR}/mdl/MapFacade.cpp
${COMMON_SOURCE_DIR}/mdl/MapFormat.cpp
${COMMON_SOURCE_DIR}/mdl/MissingClassnameValidator.cpp
${COMMON_SOURCE_DIR}/mdl/MissingDefinitionValidator.cpp
${COMMON_SOURCE_DIR}/mdl/MissingModValidator.cpp
${COMMON_SOURCE_DIR}/mdl/MixedBrushContentsValidator.cpp
${COMMON_SOURCE_DIR}/mdl/ModelUtils.cpp
${COMMON_SOURCE_DIR}/mdl/Node.cpp
${COMMON_SOURCE_DIR}/mdl/NodeCollection.cpp
${COMMON_SOURCE_DIR}/mdl/NodeContents.cpp
${COMMON_SOURCE_DIR}/mdl/NodeVisitor.cpp
${COMMON_SOURCE_DIR}/mdl/NonIntegerVerticesValidator.cpp
${COMMON_SOURCE_DIR}/mdl/Object.cpp
${COMMON_SOURCE_DIR}/mdl/ParallelUVCoordSystem.cpp
${COMMON_SOURCE_DIR}/mdl/ParaxialUVCoordSystem.cpp
${COMMON_SOURCE_DIR}/mdl/PatchNode.cpp
${COMMON_SOURCE_DIR}/mdl/PickResult.cpp
${COMMON_SOURCE_DIR}/mdl/PointEntityWithBrushesValidator.cpp
${COMMON_SOURCE_DIR}/mdl/PointTrace.cpp
${COMMON_SOURCE_DIR}/mdl/Polyhedron_Instantiation.cpp
${COMMON_SOURCE_DIR}/mdl/PortalFile.cpp
${COMMON_SOURCE_DIR}/mdl/PropertyKeyWithDoubleQuotationMarksValidator.cpp
${COMMON_SOURCE_DIR}/mdl/PropertyValueWithDoubleQuotationMarksValidator.cpp
${COMMON_SOURCE_DIR}/mdl/PushSelection.cpp
${COMMON_SOURCE_DIR}/mdl/SoftMapBoundsValidator.cpp
${COMMON_SOURCE_DIR}/mdl/Tag.cpp
${COMMON_SOURCE_DIR}/mdl/TagAttribute.cpp
${COMMON_SOURCE_DIR}/mdl/TagManager.cpp
${COMMON_SOURCE_DIR}/mdl/TagMatcher.cpp
${COMMON_SOURCE_DIR}/mdl/TagVisitor.cpp
${COMMON_SOURCE_DIR}/mdl/UVCoordSystem.cpp
${COMMON_SOURCE_DIR}/mdl/Validator.cpp
${COMMON_SOURCE_DIR}/mdl/ValidatorRegistry.cpp
${COMMON_SOURCE_DIR}/mdl/WorldBoundsValidator.cpp
${COMMON_SOURCE_DIR}/mdl/WorldNode.cpp
${COMMON_SOURCE_DIR}/NotifierConnection.cpp
${COMMON_SOURCE_DIR}/octree.cpp
${COMMON_SOURCE_DIR}/Preference.cpp
${COMMON_SOURCE_DIR}/PreferenceManager.cpp
${COMMON_SOURCE_DIR}/Preferences.cpp
${COMMON_SOURCE_DIR}/render/ActiveShader.cpp
${COMMON_SOURCE_DIR}/render/AllocationTracker.cpp
${COMMON_SOURCE_DIR}/render/AttrString.cpp
${COMMON_SOURCE_DIR}/render/BoundsGuideRenderer.cpp
${COMMON_SOURCE_DIR}/render/BrushRenderer.cpp
${COMMON_SOURCE_DIR}/render/BrushRendererArrays.cpp
${COMMON_SOURCE_DIR}/render/BrushRendererBrushCache.cpp
${COMMON_SOURCE_DIR}/render/Camera.cpp
${COMMON_SOURCE_DIR}/render/Circle.cpp
${COMMON_SOURCE_DIR}/render/Compass.cpp
${COMMON_SOURCE_DIR}/render/Compass2D.cpp
${COMMON_SOURCE_DIR}/render/Compass3D.cpp
${COMMON_SOURCE_DIR}/render/EdgeRenderer.cpp
${COMMON_SOURCE_DIR}/render/EntityDecalRenderer.cpp
${COMMON_SOURCE_DIR}/render/EntityLinkRenderer.cpp
${COMMON_SOURCE_DIR}/render/EntityModelRenderer.cpp
${COMMON_SOURCE_DIR}/render/EntityRenderer.cpp
${COMMON_SOURCE_DIR}/render/FaceRenderer.cpp
${COMMON_SOURCE_DIR}/render/FontDescriptor.cpp
${COMMON_SOURCE_DIR}/render/FontFactory.cpp
${COMMON_SOURCE_DIR}/render/FontGlyph.cpp
${COMMON_SOURCE_DIR}/render/FontGlyphBuilder.cpp
${COMMON_SOURCE_DIR}/render/FontManager.cpp
${COMMON_SOURCE_DIR}/render/FontTexture.cpp
${COMMON_SOURCE_DIR}/render/FreeTypeFontFactory.cpp
${COMMON_SOURCE_DIR}/render/GL.cpp
${COMMON_SOURCE_DIR}/render/GridRenderer.cpp
${COMMON_SOURCE_DIR}/render/GroupLinkRenderer.cpp
${COMMON_SOURCE_DIR}/render/GroupRenderer.cpp
${COMMON_SOURCE_DIR}/render/IndexArray.cpp
${COMMON_SOURCE_DIR}/render/IndexArrayMap.cpp
${COMMON_SOURCE_DIR}/render/IndexArrayMapBuilder.cpp
${COMMON_SOURCE_DIR}/render/IndexRangeMap.cpp
${COMMON_SOURCE_DIR}/render/IndexRangeRenderer.cpp
${COMMON_SOURCE_DIR}/render/LinkRenderer.cpp
${COMMON_SOURCE_DIR}/render/MapRenderer.cpp
${COMMON_SOURCE_DIR}/render/MaterialIndexArrayMap.cpp
${COMMON_SOURCE_DIR}/render/MaterialIndexArrayMapBuilder.cpp
${COMMON_SOURCE_DIR}/render/MaterialIndexArrayRenderer.cpp
${COMMON_SOURCE_DIR}/render/MaterialIndexRangeMap.cpp
${COMMON_SOURCE_DIR}/render/MaterialIndexRangeRenderer.cpp
${COMMON_SOURCE_DIR}/render/ObjectRenderer.cpp
${COMMON_SOURCE_DIR}/render/OrthographicCamera.cpp
${COMMON_SOURCE_DIR}/render/PatchRenderer.cpp
${COMMON_SOURCE_DIR}/render/PerspectiveCamera.cpp
${COMMON_SOURCE_DIR}/render/PointGuideRenderer.cpp
${COMMON_SOURCE_DIR}/render/PointHandleRenderer.cpp
${COMMON_SOURCE_DIR}/render/PrimitiveRenderer.cpp
${COMMON_SOURCE_DIR}/render/PrimType.cpp
${COMMON_SOURCE_DIR}/render/Renderable.cpp
${COMMON_SOURCE_DIR}/render/RenderBatch.cpp
${COMMON_SOURCE_DIR}/render/RenderContext.cpp
${COMMON_SOURCE_DIR}/render/RenderService.cpp
${COMMON_SOURCE_DIR}/render/RenderUtils.cpp
${COMMON_SOURCE_DIR}/render/SelectionBoundsRenderer.cpp
${COMMON_SOURCE_DIR}/render/Shader.cpp
${COMMON_SOURCE_DIR}/render/ShaderManager.cpp
${COMMON_SOURCE_DIR}/render/ShaderProgram.cpp
${COMMON_SOURCE_DIR}/render/Shaders.cpp
${COMMON_SOURCE_DIR}/render/Sphere.cpp
${COMMON_SOURCE_DIR}/render/SpikeGuideRenderer.cpp
${COMMON_SOURCE_DIR}/render/TextAnchor.cpp
${COMMON_SOURCE_DIR}/render/TextRenderer.cpp
${COMMON_SOURCE_DIR}/render/TextureFont.cpp
${COMMON_SOURCE_DIR}/render/Transformation.cpp
${COMMON_SOURCE_DIR}/render/TriangleRenderer.cpp
${COMMON_SOURCE_DIR}/render/Vbo.cpp
${COMMON_SOURCE_DIR}/render/VboManager.cpp
${COMMON_SOURCE_DIR}/render/VertexArray.cpp
${COMMON_SOURCE_DIR}/Thread.cpp
${COMMON_SOURCE_DIR}/TrenchBroomApp.cpp
${COMMON_SOURCE_DIR}/TrenchBroomStackWalker.cpp
${COMMON_SOURCE_DIR}/Uuid.cpp
${COMMON_SOURCE_DIR}/ui/AboutDialog.cpp
${COMMON_SOURCE_DIR}/ui/ActionBuilder.cpp
${COMMON_SOURCE_DIR}/ui/ActionContext.cpp
${COMMON_SOURCE_DIR}/ui/Actions.cpp
${COMMON_SOURCE_DIR}/ui/AddRemoveNodesCommand.cpp
${COMMON_SOURCE_DIR}/ui/Animation.cpp
${COMMON_SOURCE_DIR}/ui/AppInfoPanel.cpp
${COMMON_SOURCE_DIR}/ui/AssembleBrushTool.cpp
${COMMON_SOURCE_DIR}/ui/AssembleBrushToolController3D.cpp
${COMMON_SOURCE_DIR}/ui/Autosaver.cpp
${COMMON_SOURCE_DIR}/ui/BorderLine.cpp
${COMMON_SOURCE_DIR}/ui/BorderPanel.cpp
${COMMON_SOURCE_DIR}/ui/BrushVertexCommands.cpp
${COMMON_SOURCE_DIR}/ui/CachingLogger.cpp
${COMMON_SOURCE_DIR}/ui/CameraAnimation.cpp
${COMMON_SOURCE_DIR}/ui/CameraLinkHelper.cpp
${COMMON_SOURCE_DIR}/ui/CameraTool2D.cpp
${COMMON_SOURCE_DIR}/ui/CameraTool3D.cpp
${COMMON_SOURCE_DIR}/ui/CellLayout.cpp
${COMMON_SOURCE_DIR}/ui/CellView.cpp
${COMMON_SOURCE_DIR}/ui/ChoosePathTypeDialog.cpp
${COMMON_SOURCE_DIR}/ui/ClickableLabel.cpp
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