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constant.js
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export const gameStartNow = 'GAME_START_NOW'
export const gameUserOption = 'GAME_USER_OPTION'
export const hardMode = 'HARD_MODE'
export const successCount = 'SUCCESS_COUNT'
export const failedCount = 'FAILED_COUNT'
export const perfectCount = 'PERFECT_COUNT'
export const gameScore = 'GAME_SCORE'
export const hookDown = 'HOOK_DOWN'
export const hookUp = 'HOOK_UP'
export const hookNormal = 'HOOK_NORMAL'
export const bgImgOffset = 'BACKGROUND_IMG_OFFSET_HEIGHT'
export const lineInitialOffset = 'LINE_INITIAL_OFFSET'
export const bgLinearGradientOffset = 'BACKGROUND_LINEAR_GRADIENT_OFFSET_HEIGHT'
export const blockCount = 'BLOCK_COUNT'
export const blockWidth = 'BLOCK_WIDTH'
export const blockHeight = 'BLOCK_HEIGHT'
export const cloudSize = 'CLOUD_SIZE'
export const ropeHeight = 'ROPE_HEIGHT'
export const flightCount = 'FLIGHT_COUNT'
export const flightLayer = 'FLIGHT_LAYER'
export const rotateRight = 'ROTATE_RIGHT'
export const rotateLeft = 'ROTATE_LEFT'
export const swing = 'SWING'
export const beforeDrop = 'BEFORE_DROP'
export const drop = 'DROP'
export const land = 'LAND'
export const out = 'OUT'
export const initialAngle = 'INITIAL_ANGLE'
export const bgInitMovement = 'BG_INIT_MOVEMENT'
export const hookDownMovement = 'HOOK_DOWN_MOVEMENT'
export const hookUpMovement = 'HOOK_UP_MOVEMENT'
export const lightningMovement = 'LIGHTNING_MOVEMENT'
export const tutorialMovement = 'TUTORIAL_MOVEMENT'
export const moveDownMovement = 'MOVE_DOWN_MOVEMENT'