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CHANGELOG
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* 0.9.0 (unreleased)
* Gameplay
* Added discovery messages as you explore the universe
* New fancy system rendering effects
* Ships and rockets now have engine trails
* Beam visuals have been made more flexible and pretty
* Jumping visuals improved
* Redid the shake visuals and added a small damage visual
* Added outfits that allow converting damage to disable
* Added gambling resort "Minerva Station"
* New missions
* Follow happenings on "Minerva Station"
* Invade the frontier with the Dvaered
* New translation(s) in progress: Czech, French, and Korean
* Engine
* Support for post-processing shaders
* Added rendering and update hooks in the Lua API
* Added image format support beyond PNG (notably WebP)
* Game data now handled by PhysicsFS, allowing for multiple sources and easier modding
* Meson is now the only build system, and development builds can integrate all assets/translations without being installed
* Fonts now use distance fields and much better in many cases
* Improved how Lua was being loaded
* Added library that supports lots of Love2D API in Naev
* Added Visual Novel library
* Added card games
* Added dynamic factions
* 0.8.2
* Gameplay
* Fixed duplicate rewards from pirate ship-stealing missions. (Sorry.)
* Fixed the Advanced Nebula Research mission's failure condition in case you don't stick with the transport ship. (Sorry.)
* Fixed the "The one with the Runaway" mission so the captured drone doesn't appear back in space.
* Engine
* Fixed a bug loading games with short (1-character) names.
* Tweaked chances of seeing Spaceport Bar missions.
* Updated German translation.
* Fixed "configure" script when the system has a "cxsparse" library and no "csparse".
* Fixed source .tar.gz so ./configure is immediately usable again. (Note: 0.9.x will use Meson for builds.)
* 0.8.1
* Gameplay
* Lowered large ships' time constant (renamed from time dilation) by 50% of the deviation from 100%.
* Tweaked Za'lek ships' stats and outfit slot behavior to match expectations.
* Engine
* Restored macOS support. (Catalina users will have to bypass Gatekeeper: See https://github.com/naev/naev/wiki/FAQ for details.)
* Fixed a crash-loop when the "saves" folder gets populated by Steam data (or other files) and no Naev save files.
* Fixed intermittent error messages about the "Lua Spawn script for faction 'Trader'".
* Fixed rare/potential bugs in font and save-file code.
* Fixed crash when navigating landing screens with the tab key.
* Updated German translation.
* Improved text in minor ways.
* 0.8.0
* Gameplay
* Overhaul of the interface to be more sleek and functional
* Interface is much more slick
* Dark theme to be more consistent with space
* Font uses outlines to be more readable
* New map overlay with adjustable opacity
* Added rarity indicator to ships and outfits
* Changed fonts
* Indicate non-common NPC with exclamation marks
* Added accessory slot and unique accessory outfits as mission rewards
* Simple economy model implemented with map visualizations
* Added travelling merchant who sells unique items
* Made missiles and fighter bays reload while in space
* Modified the balancing of missiles
* Added asteroids and mining
* Improved player GUI
* Brushed GUI is now the default
* Improved and fixed escort system
* Made Pirates and FLF spawn in a fairer way
* Made time pass at different rates for different ships ("Time Dilation")
* Made piracy missions available from any Independent or black market planet
* Substantially increased pay for unique missions (10x in most cases)
* Made references to the player gender-neutral
* Made combat music vary from faction to faction
* Made it so AI ships spawn with cargo
* Improved AI behaviours
* Nerfed Quicksilver
* Added the ability to buy "fake IDs" from pirate strongholds
* Made jammers into activated outfits that increase cloaking
* Added Soromid organic ships that level up organs
* Improved and expanded NPC portraits
* Commodities can be sold/bought everywhere
* Added a "slow mode", which runs the game at half speed (like an easy mode)
* Added a ship log which records events
* Added a "system map" which displays information about known remote planets
* Added support for giving commands to individual escorts
* New intro images replacing old placeholders
* Increased pirate name variety for bounty missions
* Ships now travel with you automatically for free, as with outfits
* Added map decorators showing locations of factions and the Nebula
* Added a dogfight aiming helper
* More music
* New and/or improved missions
* New Za'lek mini-campaign
* Completed the FLF campaign
* Fixed up the Collective campaign
* Improved the Shark (Nexus Shipyards) campaign
* Improved the Dvaered anti-FLF campaign
* Added and improved piracy missions
* New minor Soromid campaign, "Coming Out"
* New tutorial mission at the start of a new game
* Various newly added and improved generic missions
* Engine
* Support for compilation with Meson
* HiDPI-awareness
* Support for translations
* Added shaders to speed up and improve graphics
* Added support for non-ascii direct character input
* Added support for map decorators
* Removed support for Lua 5.0
* Removed support for SDL 1, only SDL 2 is supported
* Added support for translating
* Made the OSD compact itself to avoid showing redundant information
* Made Autonav able to follow ships
* Consolidated the effects of cloaking and jammers under cloaking
* Added workaround for ALSOFT buggy version that crashes
* Added a polygon-based collision algorithm
* Added some symbols for partial colorblind accessibility
* Support #include in shaders
* Multiple font support
* Many bugfixes