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IOPMPowerStateQueue.cpp
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/*
* Copyright (c) 2001-2002 Apple Computer, Inc. All rights reserved.
*
* @APPLE_OSREFERENCE_LICENSE_HEADER_START@
*
* This file contains Original Code and/or Modifications of Original Code
* as defined in and that are subject to the Apple Public Source License
* Version 2.0 (the 'License'). You may not use this file except in
* compliance with the License. The rights granted to you under the License
* may not be used to create, or enable the creation or redistribution of,
* unlawful or unlicensed copies of an Apple operating system, or to
* circumvent, violate, or enable the circumvention or violation of, any
* terms of an Apple operating system software license agreement.
*
* Please obtain a copy of the License at
* http://www.opensource.apple.com/apsl/ and read it before using this file.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
* Please see the License for the specific language governing rights and
* limitations under the License.
*
* @APPLE_OSREFERENCE_LICENSE_HEADER_END@
*/
#include "IOPMPowerStateQueue.h"
#define super IOEventSource
OSDefineMetaClassAndStructors( IOPMPowerStateQueue, IOEventSource )
IOPMPowerStateQueue * IOPMPowerStateQueue::PMPowerStateQueue(
OSObject * inOwner, Action inAction )
{
IOPMPowerStateQueue * me = new IOPMPowerStateQueue;
if (me && !me->init(inOwner, inAction)) {
me->release();
return NULL;
}
return me;
}
bool
IOPMPowerStateQueue::init( OSObject * inOwner, Action inAction )
{
if (!inAction || !(super::init(inOwner, inAction))) {
return false;
}
queue_init( &queueHead );
queueLock = IOLockAlloc();
if (!queueLock) {
return false;
}
return true;
}
bool
IOPMPowerStateQueue::submitPowerEvent(
uint32_t eventType,
void * arg0,
uint64_t arg1 )
{
PowerEventEntry * entry;
entry = IONew(PowerEventEntry, 1);
if (!entry) {
return false;
}
entry->eventType = eventType;
entry->arg0 = arg0;
entry->arg1 = arg1;
IOLockLock(queueLock);
queue_enter(&queueHead, entry, PowerEventEntry *, chain);
IOLockUnlock(queueLock);
signalWorkAvailable();
return true;
}
bool
IOPMPowerStateQueue::checkForWork( void )
{
IOPMPowerStateQueueAction queueAction = (IOPMPowerStateQueueAction) action;
PowerEventEntry * entry;
IOLockLock(queueLock);
while (!queue_empty(&queueHead)) {
queue_remove_first(&queueHead, entry, PowerEventEntry *, chain);
IOLockUnlock(queueLock);
(*queueAction)(owner, entry->eventType, entry->arg0, entry->arg1);
IODelete(entry, PowerEventEntry, 1);
IOLockLock(queueLock);
}
IOLockUnlock(queueLock);
return false;
}