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UABEAvalonia.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<Nullable>enable</Nullable>
<Platforms>AnyCPU;x64;x86</Platforms>
<ApplicationIcon>uabeavalonia.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="AssetRipper.TextureDecoder" Version="1.2.0" />
<PackageReference Include="Avalonia" Version="11.0.0-preview6" />
<PackageReference Include="Avalonia.AvaloniaEdit" Version="11.0.0-preview6" />
<PackageReference Include="Avalonia.Controls.DataGrid" Version="11.0.0-preview6" />
<PackageReference Include="Avalonia.Desktop" Version="11.0.0-preview6" />
<PackageReference Include="Avalonia.Diagnostics" Version="11.0.0-preview6" />
<PackageReference Include="Avalonia.Themes.Fluent" Version="11.0.0-preview6" />
<PackageReference Include="Avalonia.Themes.Simple" Version="11.0.0-preview6" />
<PackageReference Include="AvaloniaEdit.TextMate" Version="11.0.0-preview6" />
<PackageReference Include="Mono.Cecil" Version="0.11.4" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3-beta1" />
<PackageReference Include="Samboy063.LibCpp2IL" Version="2022.0.7.2" />
<PackageReference Include="SixLabors.ImageSharp" Version="2.1.3" />
</ItemGroup>
<ItemGroup>
<AvaloniaResource Include="Assets\**" />
</ItemGroup>
<ItemGroup>
<AvaloniaResource Remove="Grammars\package.json" />
<AvaloniaResource Remove="Grammars\utxt\syntaxes\utxt.tmLanguage.json" />
<AvaloniaResource Remove="Assets\utxt.tmLanguage.json" />
</ItemGroup>
<ItemGroup>
<None Remove="Grammars\package.json" />
</ItemGroup>
<ItemGroup>
<Reference Include="AssetsTools.NET">
<HintPath>..\Libs\AssetsTools.NET.dll</HintPath>
</Reference>
<Reference Include="AssetsTools.NET.Cpp2IL">
<HintPath>..\Libs\AssetsTools.NET.Cpp2IL.dll</HintPath>
</Reference>
<Reference Include="AssetsTools.NET.MonoCecil">
<HintPath>..\Libs\AssetsTools.NET.MonoCecil.dll</HintPath>
</Reference>
<Reference Include="AssetsTools.NET.Texture">
<HintPath>..\Libs\AssetsTools.NET.Texture.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Grammars\utxt\syntaxes\utxt.tmLanguage.json" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Grammars\utxt\package.json" />
<Resource Include="Grammars\utxt\syntaxes\utxt.tmLanguage.json" />
</ItemGroup>
<ItemGroup>
<Compile Update="LoadModPackageDialog.axaml.cs">
<DependentUpon>LoadModPackageDialog.axaml</DependentUpon>
</Compile>
<Compile Update="ImportSerializedDialog.axaml.cs">
<DependentUpon>ImportSerializedDialog.axaml</DependentUpon>
</Compile>
</ItemGroup>
<Target Name="UABEAAfterBuild" AfterTargets="AfterBuild" Condition="'$(SolutionDir)' != '*Undefined*'">
<ItemGroup>
<ReleaseFiles Include="$(SolutionDir)ReleaseFiles\**\*" />
</ItemGroup>
<Copy SourceFiles="@(ReleaseFiles)" DestinationFolder="$(OutputPath)" ContinueOnError="true" />
<MakeDir Directories="$(OutputPath)plugins" ContinueOnError="true" />
</Target>
<Target Name="UABEAAfterPublish" AfterTargets="Publish" Condition="'$(SolutionDir)' != '*Undefined*'">
<ItemGroup>
<ReleaseFiles Include="$(SolutionDir)ReleaseFiles\**\*" />
</ItemGroup>
<Copy SourceFiles="@(ReleaseFiles)" DestinationFolder="$(PublishDir)" ContinueOnError="true" />
<MakeDir Directories="$(PublishDir)plugins" ContinueOnError="true" />
</Target>
</Project>