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abstract_renderable.hpp
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/* Copyright (c) 2017-2020 Hans-Kristian Arntzen
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include "aabb.hpp"
#include "intrusive.hpp"
namespace Granite
{
class RenderQueue;
class RenderContext;
class ShaderSuite;
struct RenderInfoComponent;
struct SpriteTransformInfo;
enum class DrawPipeline : unsigned
{
Opaque,
AlphaTest,
AlphaBlend,
};
enum RenderableFlagBits
{
RENDERABLE_FORCE_VISIBLE_BIT = 1 << 0
};
using RenderableFlags = uint32_t;
class AbstractRenderable : public Util::IntrusivePtrEnabled<AbstractRenderable>
{
public:
virtual ~AbstractRenderable() = default;
virtual void get_render_info(const RenderContext &context, const RenderInfoComponent *transform, RenderQueue &queue) const = 0;
virtual void get_depth_render_info(const RenderContext &context, const RenderInfoComponent *transform, RenderQueue &queue) const
{
return get_render_info(context, transform, queue);
}
virtual void get_sprite_render_info(const SpriteTransformInfo &, RenderQueue &) const
{
}
virtual bool has_static_aabb() const
{
return false;
}
virtual const AABB *get_static_aabb() const
{
static const AABB aabb(vec3(0.0f), vec3(0.0f));
return &aabb;
}
virtual DrawPipeline get_mesh_draw_pipeline() const
{
return DrawPipeline::Opaque;
}
RenderableFlags flags = 0;
};
using AbstractRenderableHandle = Util::IntrusivePtr<AbstractRenderable>;
}