-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathd3d10device.h
560 lines (455 loc) · 14.7 KB
/
d3d10device.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
#ifndef D3D10DEVICE_H
#define D3D10DEVICE_H
#include "main.h"
#include "unknown.h"
class Overlay;
class Config;
class MyID3D10Device : public ID3D10Device {
template<class T> friend struct LogItem;
class Impl;
Impl *impl;
public:
MyID3D10Device(
ID3D10Device **inner,
UINT width,
UINT height
);
virtual ~MyID3D10Device();
IUNKNOWN_DECL(ID3D10Device)
void set_overlay(Overlay *overlay);
void set_config(Config *config);
void present();
void resize_render_3d(UINT width, UINT height);
void resize_buffers(UINT width, UINT height);
void resize_orig_buffers(UINT width, UINT height);
// ID3D10Device
virtual void STDMETHODCALLTYPE VSSetConstantBuffers(
UINT StartSlot,
UINT NumBuffers,
ID3D10Buffer *const *ppConstantBuffers
);
virtual void STDMETHODCALLTYPE PSSetShaderResources(
UINT StartSlot,
UINT NumViews,
ID3D10ShaderResourceView *const *ppShaderResourceViews
);
virtual void STDMETHODCALLTYPE PSSetShader(
ID3D10PixelShader *pPixelShader
);
virtual void STDMETHODCALLTYPE PSSetSamplers(
UINT StartSlot,
UINT NumSamplers,
ID3D10SamplerState *const *ppSamplers
);
virtual void STDMETHODCALLTYPE VSSetShader(
ID3D10VertexShader *pVertexShader
);
virtual void STDMETHODCALLTYPE DrawIndexed(
UINT IndexCount,
UINT StartIndexLocation,
INT BaseVertexLocation
);
virtual void STDMETHODCALLTYPE Draw(
UINT VertexCount,
UINT StartVertexLocation
);
virtual void STDMETHODCALLTYPE PSSetConstantBuffers(
UINT StartSlot,
UINT NumBuffers,
ID3D10Buffer *const *ppConstantBuffers
);
virtual void STDMETHODCALLTYPE IASetInputLayout(
ID3D10InputLayout *pInputLayout
);
virtual void STDMETHODCALLTYPE IASetVertexBuffers(
UINT StartSlot,
UINT NumBuffers,
ID3D10Buffer *const *ppVertexBuffers,
const UINT *pStrides,
const UINT *pOffsets
);
virtual void STDMETHODCALLTYPE IASetIndexBuffer(
ID3D10Buffer *pIndexBuffer,
DXGI_FORMAT Format,
UINT Offset
);
virtual void STDMETHODCALLTYPE DrawIndexedInstanced(
UINT IndexCountPerInstance,
UINT InstanceCount,
UINT StartIndexLocation,
INT BaseVertexLocation,
UINT StartInstanceLocation
);
virtual void STDMETHODCALLTYPE DrawInstanced(
UINT VertexCountPerInstance,
UINT InstanceCount,
UINT StartVertexLocation,
UINT StartInstanceLocation
);
virtual void STDMETHODCALLTYPE GSSetConstantBuffers(
UINT StartSlot,
UINT NumBuffers,
ID3D10Buffer *const *ppConstantBuffers
);
virtual void STDMETHODCALLTYPE GSSetShader(
ID3D10GeometryShader *pShader
);
virtual void STDMETHODCALLTYPE IASetPrimitiveTopology(
D3D10_PRIMITIVE_TOPOLOGY Topology
);
virtual void STDMETHODCALLTYPE VSSetShaderResources(
UINT StartSlot,
UINT NumViews,
ID3D10ShaderResourceView *const *ppShaderResourceViews
);
virtual void STDMETHODCALLTYPE VSSetSamplers(
UINT StartSlot,
UINT NumSamplers,
ID3D10SamplerState *const *ppSamplers
);
virtual void STDMETHODCALLTYPE SetPredication(
ID3D10Predicate *pPredicate,
WINBOOL PredicateValue
);
virtual void STDMETHODCALLTYPE GSSetShaderResources(
UINT StartSlot,
UINT NumViews,
ID3D10ShaderResourceView *const *ppShaderResourceViews
);
virtual void STDMETHODCALLTYPE GSSetSamplers(
UINT StartSlot,
UINT NumSamplers,
ID3D10SamplerState *const *ppSamplers
);
virtual void STDMETHODCALLTYPE OMSetRenderTargets(
UINT NumViews,
ID3D10RenderTargetView *const *ppRenderTargetViews,
ID3D10DepthStencilView *pDepthStencilView
);
virtual void STDMETHODCALLTYPE OMSetBlendState(
ID3D10BlendState *pBlendState,
const FLOAT BlendFactor[4],
UINT SampleMask
);
virtual void STDMETHODCALLTYPE OMSetDepthStencilState(
ID3D10DepthStencilState *pDepthStencilState,
UINT StencilRef
);
virtual void STDMETHODCALLTYPE SOSetTargets(
UINT NumBuffers,
ID3D10Buffer *const *ppSOTargets,
const UINT *pOffsets
);
virtual void STDMETHODCALLTYPE DrawAuto();
virtual void STDMETHODCALLTYPE RSSetState(
ID3D10RasterizerState *pRasterizerState
);
virtual void STDMETHODCALLTYPE RSSetViewports(
UINT NumViewports,
const D3D10_VIEWPORT *pViewports
);
virtual void STDMETHODCALLTYPE RSSetScissorRects(
UINT NumRects,
const D3D10_RECT *pRects
);
virtual void STDMETHODCALLTYPE CopySubresourceRegion(
ID3D10Resource *pDstResource,
UINT DstSubresource,
UINT DstX,
UINT DstY,
UINT DstZ,
ID3D10Resource *pSrcResource,
UINT SrcSubresource,
const D3D10_BOX *pSrcBox
);
virtual void STDMETHODCALLTYPE CopyResource(
ID3D10Resource *pDstResource,
ID3D10Resource *pSrcResource
);
virtual void STDMETHODCALLTYPE UpdateSubresource(
ID3D10Resource *pDstResource,
UINT DstSubresource,
const D3D10_BOX *pDstBox,
const void *pSrcData,
UINT SrcRowPitch,
UINT SrcDepthPitch
);
virtual void STDMETHODCALLTYPE ClearRenderTargetView(
ID3D10RenderTargetView *pRenderTargetView,
const FLOAT ColorRGBA[4]
);
virtual void STDMETHODCALLTYPE ClearDepthStencilView(
ID3D10DepthStencilView *pDepthStencilView,
UINT ClearFlags,
FLOAT Depth,
UINT8 Stencil
);
virtual void STDMETHODCALLTYPE GenerateMips(
ID3D10ShaderResourceView *pShaderResourceView
);
virtual void STDMETHODCALLTYPE ResolveSubresource(
ID3D10Resource *pDstResource,
UINT DstSubresource,
ID3D10Resource *pSrcResource,
UINT SrcSubresource,
DXGI_FORMAT Format
);
virtual void STDMETHODCALLTYPE VSGetConstantBuffers(
UINT StartSlot,
UINT NumBuffers,
ID3D10Buffer **ppConstantBuffers
);
virtual void STDMETHODCALLTYPE PSGetShaderResources(
UINT StartSlot,
UINT NumViews,
ID3D10ShaderResourceView **ppShaderResourceViews
);
virtual void STDMETHODCALLTYPE PSGetShader(
ID3D10PixelShader **ppPixelShader
);
virtual void STDMETHODCALLTYPE PSGetSamplers(
UINT StartSlot,
UINT NumSamplers,
ID3D10SamplerState **ppSamplers
);
virtual void STDMETHODCALLTYPE VSGetShader(
ID3D10VertexShader **ppVertexShader
);
virtual void STDMETHODCALLTYPE PSGetConstantBuffers(
UINT StartSlot,
UINT NumBuffers,
ID3D10Buffer **ppConstantBuffers
);
virtual void STDMETHODCALLTYPE IAGetInputLayout(
ID3D10InputLayout **ppInputLayout
);
virtual void STDMETHODCALLTYPE IAGetVertexBuffers(
UINT StartSlot,
UINT NumBuffers,
ID3D10Buffer **ppVertexBuffers,
UINT *pStrides,
UINT *pOffsets
);
virtual void STDMETHODCALLTYPE IAGetIndexBuffer(
ID3D10Buffer **pIndexBuffer,
DXGI_FORMAT *Format,
UINT *Offset
);
virtual void STDMETHODCALLTYPE GSGetConstantBuffers(
UINT StartSlot,
UINT NumBuffers,
ID3D10Buffer **ppConstantBuffers
);
virtual void STDMETHODCALLTYPE GSGetShader(
ID3D10GeometryShader **ppGeometryShader
);
virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology(
D3D10_PRIMITIVE_TOPOLOGY *pTopology
);
virtual void STDMETHODCALLTYPE VSGetShaderResources(
UINT StartSlot,
UINT NumViews,
ID3D10ShaderResourceView **ppShaderResourceViews
);
virtual void STDMETHODCALLTYPE VSGetSamplers(
UINT StartSlot,
UINT NumSamplers,
ID3D10SamplerState **ppSamplers
);
virtual void STDMETHODCALLTYPE GetPredication(
ID3D10Predicate **ppPredicate,
WINBOOL *pPredicateValue
);
virtual void STDMETHODCALLTYPE GSGetShaderResources(
UINT StartSlot,
UINT NumViews,
ID3D10ShaderResourceView **ppShaderResourceViews
);
virtual void STDMETHODCALLTYPE GSGetSamplers(
UINT StartSlot,
UINT NumSamplers,
ID3D10SamplerState **ppSamplers
);
virtual void STDMETHODCALLTYPE OMGetRenderTargets(
UINT NumViews,
ID3D10RenderTargetView **ppRenderTargetViews,
ID3D10DepthStencilView **ppDepthStencilView
);
virtual void STDMETHODCALLTYPE OMGetBlendState(
ID3D10BlendState **ppBlendState,
FLOAT BlendFactor[4],
UINT *pSampleMask
);
virtual void STDMETHODCALLTYPE OMGetDepthStencilState(
ID3D10DepthStencilState **ppDepthStencilState,
UINT *pStencilRef
);
virtual void STDMETHODCALLTYPE SOGetTargets(
UINT NumBuffers,
ID3D10Buffer **ppSOTargets,
UINT *pOffsets
);
virtual void STDMETHODCALLTYPE RSGetState(
ID3D10RasterizerState **ppRasterizerState
);
virtual void STDMETHODCALLTYPE RSGetViewports(
UINT *NumViewports,
D3D10_VIEWPORT *pViewports
);
virtual void STDMETHODCALLTYPE RSGetScissorRects(
UINT *NumRects,
D3D10_RECT *pRects
);
virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason();
virtual HRESULT STDMETHODCALLTYPE SetExceptionMode(
UINT RaiseFlags
);
virtual UINT STDMETHODCALLTYPE GetExceptionMode();
virtual HRESULT STDMETHODCALLTYPE GetPrivateData(
REFGUID guid,
UINT *pDataSize,
void *pData
);
virtual HRESULT STDMETHODCALLTYPE SetPrivateData(
REFGUID guid,
UINT DataSize,
const void *pData
);
virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
REFGUID guid,
const IUnknown *pData
);
virtual void STDMETHODCALLTYPE ClearState();
virtual void STDMETHODCALLTYPE Flush();
virtual HRESULT STDMETHODCALLTYPE CreateBuffer(
const D3D10_BUFFER_DESC *pDesc,
const D3D10_SUBRESOURCE_DATA *pInitialData,
ID3D10Buffer **ppBuffer
);
virtual HRESULT STDMETHODCALLTYPE CreateTexture1D(
const D3D10_TEXTURE1D_DESC *pDesc,
const D3D10_SUBRESOURCE_DATA *pInitialData,
ID3D10Texture1D **ppTexture1D
);
virtual HRESULT STDMETHODCALLTYPE CreateTexture2D(
const D3D10_TEXTURE2D_DESC *pDesc,
const D3D10_SUBRESOURCE_DATA *pInitialData,
ID3D10Texture2D **ppTexture2D
);
virtual HRESULT STDMETHODCALLTYPE CreateTexture3D(
const D3D10_TEXTURE3D_DESC *pDesc,
const D3D10_SUBRESOURCE_DATA *pInitialData,
ID3D10Texture3D **ppTexture3D
);
virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView(
ID3D10Resource *pResource,
const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
ID3D10ShaderResourceView **ppSRView
);
virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView(
ID3D10Resource *pResource,
const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,
ID3D10RenderTargetView **ppRTView
);
virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView(
ID3D10Resource *pResource,
const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,
ID3D10DepthStencilView **ppDepthStencilView
);
virtual HRESULT STDMETHODCALLTYPE CreateInputLayout(
const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,
UINT NumElements,
const void *pShaderBytecodeWithInputSignature,
SIZE_T BytecodeLength,
ID3D10InputLayout **ppInputLayout
);
virtual HRESULT STDMETHODCALLTYPE CreateVertexShader(
const void *pShaderBytecode,
SIZE_T BytecodeLength,
ID3D10VertexShader **ppVertexShader
);
virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader(
const void *pShaderBytecode,
SIZE_T BytecodeLength,
ID3D10GeometryShader **ppGeometryShader
);
virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput(
const void *pShaderBytecode,
SIZE_T BytecodeLength,
const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,
UINT NumEntries,
UINT OutputStreamStride,
ID3D10GeometryShader **ppGeometryShader
);
virtual HRESULT STDMETHODCALLTYPE CreatePixelShader(
const void *pShaderBytecode,
SIZE_T BytecodeLength,
ID3D10PixelShader **ppPixelShader
);
virtual HRESULT STDMETHODCALLTYPE CreateBlendState(
const D3D10_BLEND_DESC *pBlendStateDesc,
ID3D10BlendState **ppBlendState
);
virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState(
const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,
ID3D10DepthStencilState **ppDepthStencilState
);
virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState(
const D3D10_RASTERIZER_DESC *pRasterizerDesc,
ID3D10RasterizerState **ppRasterizerState
);
virtual HRESULT STDMETHODCALLTYPE CreateSamplerState(
const D3D10_SAMPLER_DESC *pSamplerDesc,
ID3D10SamplerState **ppSamplerState
);
virtual HRESULT STDMETHODCALLTYPE CreateQuery(
const D3D10_QUERY_DESC *pQueryDesc,
ID3D10Query **ppQuery
);
virtual HRESULT STDMETHODCALLTYPE CreatePredicate(
const D3D10_QUERY_DESC *pPredicateDesc,
ID3D10Predicate **ppPredicate
);
virtual HRESULT STDMETHODCALLTYPE CreateCounter(
const D3D10_COUNTER_DESC *pCounterDesc,
ID3D10Counter **ppCounter
);
virtual HRESULT STDMETHODCALLTYPE CheckFormatSupport(
DXGI_FORMAT Format,
UINT *pFormatSupport
);
virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels(
DXGI_FORMAT Format,
UINT SampleCount,
UINT *pNumQualityLevels
);
virtual void STDMETHODCALLTYPE CheckCounterInfo(
D3D10_COUNTER_INFO *pCounterInfo
);
virtual HRESULT STDMETHODCALLTYPE CheckCounter(
const D3D10_COUNTER_DESC *pDesc,
D3D10_COUNTER_TYPE *pType,
UINT *pActiveCounters,
char *name,
UINT *pNameLength,
char *units,
UINT *pUnitsLength,
char *description,
UINT *pDescriptionLength
);
virtual UINT STDMETHODCALLTYPE GetCreationFlags();
virtual HRESULT STDMETHODCALLTYPE OpenSharedResource(
HANDLE hResource,
REFIID ReturnedInterface,
void **ppResource
);
virtual void STDMETHODCALLTYPE SetTextFilterSize(
UINT Width,
UINT Height
);
virtual void STDMETHODCALLTYPE GetTextFilterSize(
UINT *pWidth,
UINT *pHeight
);
};
#endif