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Macros.cmake
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Macros.cmake
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include(CMakeParseArguments)
# This little macro lets you set any Xcode specific property
macro (sfml_set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
endmacro ()
# set the appropriate standard library on each platform for the given target
# example: sfml_set_stdlib(sfml-system)
function(sfml_set_stdlib target)
# for gcc >= 4.0 on Windows, apply the SFML_USE_STATIC_STD_LIBS option if it is enabled
if(SFML_OS_WINDOWS AND SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4")
if(SFML_USE_STATIC_STD_LIBS AND NOT SFML_COMPILER_GCC_TDM)
target_link_libraries(${target} PRIVATE "-static-libgcc" "-static-libstdc++")
elseif(NOT SFML_USE_STATIC_STD_LIBS AND SFML_COMPILER_GCC_TDM)
target_link_libraries(${target} PRIVATE "-shared-libgcc" "-shared-libstdc++")
endif()
endif()
if (SFML_OS_MACOSX)
if (${CMAKE_GENERATOR} MATCHES "Xcode")
sfml_set_xcode_property(${target} CLANG_CXX_LIBRARY "libc++")
else()
target_compile_options(${target} PRIVATE "-stdlib=libc++")
target_link_libraries(${target} PRIVATE "-stdlib=libc++")
endif()
endif()
endfunction()
function(sfml_set_common_ios_properties target)
# enable automatic reference counting on iOS
sfml_set_xcode_property(${target} CLANG_ENABLE_OBJC_ARC YES)
sfml_set_xcode_property(${target} IPHONEOS_DEPLOYMENT_TARGET "${SFML_IOS_DEPLOYMENT_TARGET}")
sfml_set_xcode_property(${target} CODE_SIGN_IDENTITY "${SFML_CODE_SIGN_IDENTITY}")
get_target_property(target_type ${target} TYPE)
if (target_type STREQUAL "EXECUTABLE")
set_target_properties(${target} PROPERTIES
MACOSX_BUNDLE TRUE # Bare executables are not usable on iOS, only bundle applications
MACOSX_BUNDLE_GUI_IDENTIFIER "org.sfml-dev.${target}" # If missing, trying to launch an example in simulator will make Xcode < 9.3 crash
MACOSX_BUNDLE_BUNDLE_NAME "${target}"
MACOSX_BUNDLE_LONG_VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}"
)
endif()
endfunction()
# add a new target which is a SFML library
# example: sfml_add_library(sfml-graphics
# SOURCES sprite.cpp image.cpp ...
# [STATIC]) # Always create a static library and ignore BUILD_SHARED_LIBS
macro(sfml_add_library target)
# parse the arguments
cmake_parse_arguments(THIS "STATIC" "" "SOURCES" ${ARGN})
if (NOT "${THIS_UNPARSED_ARGUMENTS}" STREQUAL "")
message(FATAL_ERROR "Extra unparsed arguments when calling sfml_add_library: ${THIS_UNPARSED_ARGUMENTS}")
endif()
# create the target
if (THIS_STATIC)
add_library(${target} STATIC ${THIS_SOURCES})
else()
add_library(${target} ${THIS_SOURCES})
endif()
# define the export symbol of the module
string(REPLACE "-" "_" NAME_UPPER "${target}")
string(TOUPPER "${NAME_UPPER}" NAME_UPPER)
set_target_properties(${target} PROPERTIES DEFINE_SYMBOL ${NAME_UPPER}_EXPORTS)
# adjust the output file prefix/suffix to match our conventions
if(BUILD_SHARED_LIBS AND NOT THIS_STATIC)
if(SFML_OS_WINDOWS)
# include the major version number in Windows shared library names (but not import library names)
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
set_target_properties(${target} PROPERTIES SUFFIX "-${VERSION_MAJOR}${CMAKE_SHARED_LIBRARY_SUFFIX}")
else()
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
endif()
if (SFML_OS_WINDOWS AND SFML_COMPILER_GCC)
# on Windows/gcc get rid of "lib" prefix for shared libraries,
# and transform the ".dll.a" suffix into ".a" for import libraries
set_target_properties(${target} PROPERTIES PREFIX "")
set_target_properties(${target} PROPERTIES IMPORT_SUFFIX ".a")
endif()
else()
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -s-d)
set_target_properties(${target} PROPERTIES RELEASE_POSTFIX -s)
set_target_properties(${target} PROPERTIES MINSIZEREL_POSTFIX -s)
set_target_properties(${target} PROPERTIES RELWITHDEBINFO_POSTFIX -s)
endif()
# set the version and soversion of the target (for compatible systems -- mostly Linuxes)
# except for Android which strips soversion suffixes
if(NOT SFML_OS_ANDROID)
set_target_properties(${target} PROPERTIES SOVERSION ${VERSION_MAJOR}.${VERSION_MINOR})
set_target_properties(${target} PROPERTIES VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH})
endif()
# set the target's folder (for IDEs that support it, e.g. Visual Studio)
set_target_properties(${target} PROPERTIES FOLDER "SFML")
# set the target flags to use the appropriate C++ standard library
sfml_set_stdlib(${target})
# For Visual Studio on Windows, export debug symbols (PDB files) to lib directory
if(SFML_GENERATE_PDB)
# PDB files are only generated in Debug and RelWithDebInfo configurations, find out which one
if(${CMAKE_BUILD_TYPE} STREQUAL "Debug")
set(SFML_PDB_POSTFIX "-d")
else()
set(SFML_PDB_POSTFIX "")
endif()
if(BUILD_SHARED_LIBS AND NOT THIS_STATIC)
# DLLs export debug symbols in the linker PDB (the compiler PDB is an intermediate file)
set_target_properties(${target} PROPERTIES
PDB_NAME "${target}${SFML_PDB_POSTFIX}"
PDB_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/lib")
else()
# Static libraries have no linker PDBs, thus the compiler PDBs are relevant
set_target_properties(${target} PROPERTIES
COMPILE_PDB_NAME "${target}-s${SFML_PDB_POSTFIX}"
COMPILE_PDB_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/lib")
endif()
endif()
# if using gcc >= 4.0 or clang >= 3.0 on a non-Windows platform, we must hide public symbols by default
# (exported ones are explicitly marked)
if(NOT SFML_OS_WINDOWS AND ((SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4") OR (SFML_COMPILER_CLANG AND NOT SFML_CLANG_VERSION VERSION_LESS "3")))
set_target_properties(${target} PROPERTIES COMPILE_FLAGS -fvisibility=hidden)
endif()
# build frameworks or dylibs
if(SFML_OS_MACOSX AND BUILD_SHARED_LIBS AND NOT THIS_STATIC)
if(SFML_BUILD_FRAMEWORKS)
# adapt target to build frameworks instead of dylibs
set_target_properties(${target} PROPERTIES
FRAMEWORK TRUE
FRAMEWORK_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.${target}
MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
MACOSX_FRAMEWORK_BUNDLE_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH})
endif()
# adapt install directory to allow distributing dylibs/frameworks in user's frameworks/application bundle
# but only if cmake rpath options aren't set
if(NOT CMAKE_SKIP_RPATH AND NOT CMAKE_SKIP_INSTALL_RPATH AND NOT CMAKE_INSTALL_RPATH AND NOT CMAKE_INSTALL_RPATH_USE_LINK_PATH AND NOT CMAKE_INSTALL_NAME_DIR)
set_target_properties(${target} PROPERTIES INSTALL_NAME_DIR "@rpath")
if(NOT CMAKE_SKIP_BUILD_RPATH)
if (CMAKE_VERSION VERSION_LESS 3.9)
set_target_properties(${target} PROPERTIES BUILD_WITH_INSTALL_RPATH TRUE)
else()
set_target_properties(${target} PROPERTIES BUILD_WITH_INSTALL_NAME_DIR TRUE)
endif()
endif()
endif()
endif()
if (SFML_OS_IOS)
sfml_set_common_ios_properties(${target})
endif()
# sfml-activity library is our bootstrap activity and must not depend on stlport_shared
# (otherwise Android will fail to load it)
if (SFML_OS_ANDROID)
if (${target} MATCHES "sfml-activity")
set_target_properties(${target} PROPERTIES COMPILE_FLAGS -fpermissive)
set_target_properties(${target} PROPERTIES LINK_FLAGS "-landroid -llog")
set(CMAKE_CXX_CREATE_SHARED_LIBRARY ${CMAKE_CXX_CREATE_SHARED_LIBRARY_WITHOUT_STL})
else()
set(CMAKE_CXX_CREATE_SHARED_LIBRARY ${CMAKE_CXX_CREATE_SHARED_LIBRARY_WITH_STL})
endif()
endif()
# add the install rule
install(TARGETS ${target} EXPORT SFMLConfigExport
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT bin
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} COMPONENT bin
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} COMPONENT devel
FRAMEWORK DESTINATION "." COMPONENT bin)
# add <project>/include as public include directory
target_include_directories(${target}
PUBLIC $<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}/include>
PRIVATE ${PROJECT_SOURCE_DIR}/src)
if (SFML_BUILD_FRAMEWORKS)
target_include_directories(${target} INTERFACE $<INSTALL_INTERFACE:SFML.framework>)
else()
target_include_directories(${target} INTERFACE $<INSTALL_INTERFACE:include>)
endif()
# define SFML_STATIC if the build type is not set to 'shared'
if(NOT BUILD_SHARED_LIBS)
target_compile_definitions(${target} PUBLIC "SFML_STATIC")
endif()
endmacro()
# add a new target which is a SFML example
# example: sfml_add_example(ftp
# SOURCES ftp.cpp ...
# BUNDLE_RESOURCES MainMenu.nib ... # Files to be added in target but not installed next to the executable
# DEPENDS sfml-network
# RESOURCES_DIR resources) # A directory to install next to the executable and sources
macro(sfml_add_example target)
# parse the arguments
cmake_parse_arguments(THIS "GUI_APP" "RESOURCES_DIR" "SOURCES;BUNDLE_RESOURCES;DEPENDS" ${ARGN})
# set a source group for the source files
source_group("" FILES ${THIS_SOURCES})
# check whether resources must be added in target
set(target_input ${THIS_SOURCES})
if(THIS_BUNDLE_RESOURCES)
set(target_input ${target_input} ${THIS_BUNDLE_RESOURCES})
endif()
# create the target
if(THIS_GUI_APP AND SFML_OS_WINDOWS AND NOT DEFINED CMAKE_CONFIGURATION_TYPES AND ${CMAKE_BUILD_TYPE} STREQUAL "Release")
add_executable(${target} WIN32 ${target_input})
target_link_libraries(${target} PRIVATE sfml-main)
elseif(THIS_GUI_APP AND SFML_OS_IOS)
# For iOS apps we need the launch screen storyboard,
# and a custom info.plist to use it
SET(LAUNCH_SCREEN "${CMAKE_SOURCE_DIR}/examples/assets/LaunchScreen.storyboard")
SET(LOGO "${CMAKE_SOURCE_DIR}/examples/assets/logo.png")
SET(INFO_PLIST "${CMAKE_SOURCE_DIR}/examples/assets/info.plist")
SET(ICONS "${CMAKE_SOURCE_DIR}/examples/assets/icon.icns")
add_executable(${target} MACOSX_BUNDLE ${target_input} ${LAUNCH_SCREEN} ${LOGO} ${ICONS})
set(RESOURCES ${LAUNCH_SCREEN} ${LOGO} ${ICONS})
set_target_properties(${target} PROPERTIES RESOURCE "${RESOURCES}"
MACOSX_BUNDLE_INFO_PLIST ${INFO_PLIST}
MACOSX_BUNDLE_ICON_FILE icon.icns)
target_link_libraries(${target} PRIVATE sfml-main)
else()
add_executable(${target} ${target_input})
endif()
# set the debug suffix
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
# set the target's folder (for IDEs that support it, e.g. Visual Studio)
set_target_properties(${target} PROPERTIES FOLDER "Examples")
# set the target flags to use the appropriate C++ standard library
sfml_set_stdlib(${target})
# set the Visual Studio startup path for debugging
set_target_properties(${target} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
# link the target to its SFML dependencies
if(THIS_DEPENDS)
target_link_libraries(${target} PRIVATE ${THIS_DEPENDS})
endif()
if (SFML_OS_IOS)
sfml_set_common_ios_properties(${target})
endif()
endmacro()
# add a new target which is a SFML test
# example: sfml_add_test(sfml-test
# ftp.cpp ...
# sfml-network)
function(sfml_add_test target SOURCES DEPENDS)
# set a source group for the source files
source_group("" FILES ${SOURCES})
# create the target
add_executable(${target} ${SOURCES})
# set the target's folder (for IDEs that support it, e.g. Visual Studio)
set_target_properties(${target} PROPERTIES FOLDER "Tests")
# link the target to its SFML dependencies
if(DEPENDS)
target_link_libraries(${target} PRIVATE ${DEPENDS})
endif()
# Add the test
add_test(${target} ${target})
# If building shared libs on windows we must copy the dependencies into the folder
if (WIN32 AND BUILD_SHARED_LIBS)
foreach (DEPENDENCY ${DEPENDS})
add_custom_command(TARGET ${target} PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
$<TARGET_FILE:${DEPENDENCY}>
$<TARGET_FILE_DIR:${target}>)
endforeach()
endif()
endfunction()
# Create an interface library for an external dependency. This virtual target can provide
# link specifications and include directories to be used by dependees.
# The created INTERFACE library is tagged for export to be part of the generated SFMLConfig
# Usage: sfml_add_external(target_name
# [INCLUDE "extlibs/include"]
# [LINK "extlibs/libfoo/libfoo.a"])
function(sfml_add_external)
list(GET ARGN 0 target)
list(REMOVE_AT ARGN 0)
if (TARGET ${target})
message(FATAL_ERROR "Target '${target}' is already defined")
endif()
cmake_parse_arguments(THIS "" "" "INCLUDE;LINK" ${ARGN})
if (THIS_UNPARSED_ARGUMENTS)
message(FATAL_ERROR "Unknown arguments when calling sfml_import_library: ${THIS_UNPARSED_ARGUMENTS}")
endif()
add_library(${target} INTERFACE)
if (THIS_INCLUDE)
foreach(include_dir IN LISTS THIS_INCLUDE)
if (NOT include_dir)
message(FATAL_ERROR "No path given for include dir ${THIS_INCLUDE}")
endif()
target_include_directories(${target} INTERFACE "$<BUILD_INTERFACE:${include_dir}>")
endforeach()
endif()
if (THIS_LINK)
foreach(link_item IN LISTS THIS_LINK)
if (NOT link_item)
message(FATAL_ERROR "Missing item in ${THIS_LINK}")
endif()
target_link_libraries(${target} INTERFACE "$<BUILD_INTERFACE:${link_item}>")
endforeach()
endif()
install(TARGETS ${target} EXPORT SFMLConfigExport)
endfunction()
# Find the requested package and make an INTERFACE library from it
# The created INTERFACE library is tagged for export to be part of the generated SFMLConfig
# Usage: sfml_find_package(wanted_target_name
# [INCLUDE "OPENGL_INCLUDE_DIR"]
# [LINK "OPENGL_gl_LIBRARY"])
function(sfml_find_package)
list(GET ARGN 0 target)
list(REMOVE_AT ARGN 0)
if (TARGET ${target})
message(FATAL_ERROR "Target '${target}' is already defined")
endif()
cmake_parse_arguments(THIS "" "" "INCLUDE;LINK" ${ARGN})
if (THIS_UNPARSED_ARGUMENTS)
message(FATAL_ERROR "Unknown arguments when calling sfml_import_library: ${THIS_UNPARSED_ARGUMENTS}")
endif()
set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake/Modules/")
if (SFML_OS_IOS)
find_host_package(${target} REQUIRED)
else()
find_package(${target} REQUIRED)
endif()
# Make sure to interpret the items in INCLUDE and LINK parameters. sfml_add_external()
# does not interpret given items in order to also accept parameters that must not be interpreted
set(LINK_LIST "")
if (THIS_LINK)
foreach(link_item IN LISTS THIS_LINK)
list(APPEND LINK_LIST "${${link_item}}")
endforeach()
endif()
set(INCLUDE_LIST "")
if (THIS_INCLUDE)
foreach(include_dir IN LISTS THIS_INCLUDE)
list(APPEND INCLUDE_LIST "${${include_dir}}")
endforeach()
endif()
sfml_add_external(${target} INCLUDE ${INCLUDE_LIST} LINK ${LINK_LIST})
endfunction()
# Generate a SFMLConfig.cmake file (and associated files) from the targets registered against
# the EXPORT name "SFMLConfigExport" (EXPORT parameter of install(TARGETS))
function(sfml_export_targets)
# CMAKE_CURRENT_LIST_DIR or CMAKE_CURRENT_SOURCE_DIR not usable for files that are to be included like this one
set(CURRENT_DIR "${PROJECT_SOURCE_DIR}/cmake")
include(CMakePackageConfigHelpers)
write_basic_package_version_file("${CMAKE_CURRENT_BINARY_DIR}/SFMLConfigVersion.cmake"
VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
COMPATIBILITY SameMajorVersion)
if (BUILD_SHARED_LIBS)
set(config_name "Shared")
else()
set(config_name "Static")
endif()
set(targets_config_filename "SFML${config_name}Targets.cmake")
export(EXPORT SFMLConfigExport
FILE "${CMAKE_CURRENT_BINARY_DIR}/${targets_config_filename}")
if (SFML_BUILD_FRAMEWORKS)
set(config_package_location "SFML.framework/Resources/CMake")
else()
set(config_package_location ${CMAKE_INSTALL_LIBDIR}/cmake/SFML)
endif()
configure_package_config_file("${CURRENT_DIR}/SFMLConfig.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/SFMLConfig.cmake"
INSTALL_DESTINATION "${config_package_location}")
configure_package_config_file("${CURRENT_DIR}/SFMLConfigDependencies.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/SFMLConfigDependencies.cmake"
INSTALL_DESTINATION "${config_package_location}")
install(EXPORT SFMLConfigExport
FILE ${targets_config_filename}
DESTINATION ${config_package_location})
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/SFMLConfig.cmake"
"${CMAKE_CURRENT_BINARY_DIR}/SFMLConfigDependencies.cmake"
"${CMAKE_CURRENT_BINARY_DIR}/SFMLConfigVersion.cmake"
DESTINATION ${config_package_location}
COMPONENT devel)
endfunction()