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button.py
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button.py
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import pygame.font
class Button:
def __init__(self, ai_game, msg):
"""Initialize button attributes"""
self.screen = ai_game.screen
self.screen_rect = self.screen.get_rect()
# Set the dimension and properties of the button
self.width,self.height = 200,50
self.button_color = (0,255,0)
self.text_color= (255,255,255)
self.font = pygame.font.SysFont(None, 48)
# Build the button's rect object and center it
self.rect = pygame.Rect(0,0,self.width,self.height)
self.rect.center = self.screen_rect.center
#The button message needs to be prepped only once
self._prep_msg(msg)
def _prep_msg(self,msg):
"""Turn msg into a rendered image and center text on the button"""
self.msg_image = self.font.render(msg,True,self.text_color,self.button_color)
self.msg_image_rect = self.msg_image.get_rect()
self.msg_image_rect.center= self.rect.center
def draw_button(self):
# Draw blank button and then draw message
self.screen.fill(self.button_color,self.rect)
self.screen.blit(self.msg_image,self.msg_image_rect)